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Super Robot Wars/Z3/Pilot Abilities: Difference between revisions

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Created page with "==Innate Skills (Cannot be learned)== Note: New skills and changes from the previous games are '''highlighted''' {| |- ! Skill !! Japanese !! Description |- | SP Regen || SP..."
 
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| Prevail || 底力 || 40+10×Lv || As HP decreases, Hit, Evade and Critical rates increase and defense is increased.<br>Effect rises with the skill level (up to Lv9).
| Prevail || 底力 || 40+10×Lv || As HP decreases, Hit, Evade and Critical rates increase and defense is increased.<br>Effect rises with the skill level (up to Lv9).
|-
|-
| Attack Again || 再攻撃 || 350 || If own Skill is at least 20 points higher than opponent, the unit may Cover Attack itself after the enemy's attack.
| Attack Again || 再攻撃 || 350 || Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy.  
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|-
| Cover Attack || 援護攻撃 || 250 || Can perform a Cover Attack for an adjacent unit.<br>Can be used as many times as the skill level in one turn.
| Support Attack || 援護攻撃 || 250 || Can perform a Support Attack for an adjacent unit.<br>Can be used as many times as the skill level in one turn.
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| Cover Defense || 援護防御 || 250 || Can perform a Cover Defense for '''an adjacent unit or team'''. <br>Can be used as many times as the skill level in one turn.
| Support Defense || 援護防御 || 250 || Can perform a Support Defense for '''an adjacent unit or team'''. <br>Can be used as many times as the skill level in one turn.
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| Resolve || 闘争心 || 250 || Initial Will raised by 10.
| Resolve || 闘争心 || 250 || Initial Will raised by 10.
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| Hit & Away || ヒット&アウェイ || 300 || If the unit hasn't moved yet, it can move after performing an attack.
| Hit & Away || ヒット&アウェイ || 300 || If the unit hasn't moved yet, it can move after performing an attack.
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| Size Difference Ignore || サイズ差補正無視 || 50+50×Lv || Ignores the damage penalty incurred by size differences. '''Effects one size rank per skill level.'''
| Ignore Size Penalty || サイズ差補正無視 || 50+50×Lv || Ignores the damage penalty incurred by size differences. '''Effects one size rank per skill level.'''
|-
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| Repair Skill || 修理スキル || 300 || The Repair command's effect is multiplied by 1.5 and it's range is increased by 1.
| Repair Skill || 修理スキル || 300 || The Repair command's effect is multiplied by 1.5 and it's range is increased by 1.

Revision as of 10:10, 12 April 2014

Innate Skills (Cannot be learned)

Note: New skills and changes from the previous games are highlighted

Skill Japanese Description
SP Regen SP回復 Recovers 10 SP every turn. Stacks with the regular recovery, becoming 15 per turn.
Command 指揮官 The final Hit and Evade rates of units in range are increased.
Effect is determined by the skill's level and the distance to the skill possessor.
Fortune 強運 The acquired funds on shooting down an enemy unit are multiplied by 1.2.
President 社長 When the map is cleared, all deployed pilots acquire 5 PP.
Salaryman サラリーマン Acquires 3 PP when leveling up, for each 10 units shotdown and when the map is cleared.
Newtype ニュータイプ Hit and Evade rates rise and the range of certain weapons is increased.
Effect rises with the skill's level.
Precise Attack 精密攻撃 The damage multiplication caused by criticals becomes 1.5.
Abnormal Survivor 異能生存体 When at 10% or less HP, all base stats raise by 20.
Element Ability エレメント能力 Gravitational Interference (Amata): At 130 Will or more, Sky movement acquired, Move +1, Sky A rank for all weapons.
Impact Power (Zessica): At 130 Will or more, damage is multiplied by 1.05.
Despair Vision (Cayenne): At 130 Will or more, final Hit, Evade and Critical rates increase by 15%.
Hole Digging (Andy):At 130 Will or more, Underground movement acquired, all weapons acquire Barrier Pierce.
Spiritual Performance (Shrade): At 130 Will or more, own and adjacent teams have their stats increased by 5.
Frailty Power (Moroi): At 130 Will or more, all weapons acquire Armor Down.
Vacuum Filling (MIX): At 130 Will or more, HP Regen (Small) and EN Regen (Small) activate.
Corrosion Power (Sazanka): At 130 Will or more, all enemy units within a 5 space radius have their Will reduced by 2.
Optical Penetration (Yunoha): At 130 Will or more, Double Image (50% rate) acquired.
Binding Power (Mikono): At 130 Will or more, own team's main pilot recovers 5 SP at the start of the Player Phase.
ESP 超能力 Hit and Evade rates are increased.
Effect rises with the skill's level.
Spiral Power 螺旋力 Hit rate increased and final received damage is reduced.
Effect rises with the skill's level.

Purchasable Skills

Skill Japanese PP Cost Description
Prevail 底力 40+10×Lv As HP decreases, Hit, Evade and Critical rates increase and defense is increased.
Effect rises with the skill level (up to Lv9).
Attack Again 再攻撃 350 Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy.
Support Attack 援護攻撃 250 Can perform a Support Attack for an adjacent unit.
Can be used as many times as the skill level in one turn.
Support Defense 援護防御 250 Can perform a Support Defense for an adjacent unit or team.
Can be used as many times as the skill level in one turn.
Resolve 闘争心 250 Initial Will raised by 10.
Battle Spirit 戦意高揚 100 Gains +3 Will every turn, starting from the first.
Will Limit Break 気力限界突破 300 Will limit becomes 170.
Will+Evasion 気力+回避 200 When an attack is evaded, Will increases by 1.
Will+Hit 気力+命中 200 When the unit hits an enemy, Will increases by 1.
Will+Damage 気力+ダメージ 200 When hit by an enemy attack, Will increases by 1.
Will+Destruction 気力+壊滅 200 When an ally takes down an enemy team, Will increases by 1.
E Save Eセーブ 300 Weapon EN consumption reduced to 80%.
Can only be learned by pilots that can ride units with attacks that use EN.
B Save Bセーブ 300 Weapon Ammo multiplied by 1.5 (decimals rounded down).
Can only be learned by pilots that can ride units with attacks that use Ammo.
Counter カウンター 40+10×Lv When choosing to counter-attack, the unit may attack first.
Success rate depends on the skill's level (up to Lv9) and the Skill stat.
When in a Tag, the sub-unit's skill will not take effect.
Support Attack サポートアタック 300 When performing a Cover Attack, the attack will always critical.
Does not work with Attack Again.
Dash ダッシュ 350 Unit's Move is increased by 1.
At 130 Will or more, Move is increased by 2.
Guard ガード 250 At 130 Will or more, final damage received is reduced to 80%.
Predict 見切り 250 At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.
Multi Target マルチターゲット 350 When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.
Hit & Away ヒット&アウェイ 300 If the unit hasn't moved yet, it can move after performing an attack.
Ignore Size Penalty サイズ差補正無視 50+50×Lv Ignores the damage penalty incurred by size differences. Effects one size rank per skill level.
Repair Skill 修理スキル 300 The Repair command's effect is multiplied by 1.5 and it's range is increased by 1.
Resupply Skill 補給スキル 350 The Resupply command may be used after moving.
Part Supply パーツ供給 150 Consumable parts can be used on own team or on a member of an adjacent team.
SP Up SPアップ 100+20×Lv Maximum SP increased by 5 for each skill level (up to Lv9).
Spiritual Fortitude 精神耐性 250 "Stat Halving", "Action Stop", "Will Reduce" and "SP Reduce" weapon effects are nullified.
Spirit command "Daunt" can not reduce Will below 100.
If a sub-pilot, this skill has no effect.
Half Cut ハーフカット 250 If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%.