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Super Robot Wars/Z3/Pilot Abilities: Difference between revisions
From Akurasu
< Super Robot Wars | Z3
Itachimaru (talk | contribs) Organized the skills to mirror the ones in the game for easy viewing |
Added some more Innate Skills based on a Japanese wiki. I left 強化人間 as the literal translation "Strengthened Human", but it's also referred to as "Artificial Newtype". |
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| Newtype || ニュータイプ || Hit and Evade rates rise and the range of certain weapons is increased.<br>Effect rises with the skill's level. | | Newtype || ニュータイプ || Hit and Evade rates rise and the range of certain weapons is increased.<br>Effect rises with the skill's level. | ||
|- | |||
| Strengthened Human || 強化人間 || Hit and Evade rates rise and the range of certain weapons is increased.<br>Effect rises with the skill's level. | |||
|- | |||
| SEED || SEED || At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. | |||
|- | |||
| Innovator || イノベイター || At 140 Will or more, Accuracy, Evasion and Skill stats rise by 20 and 5 SP is recovered every turn. | |||
|- | |||
| Extreme || 極 || At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. | |||
|- | |||
| Tactics || 戦術指揮 || Enables use of the "Tactics" command. By selecting either "Attack", "Defense" or "Special, allied pilots under its influence will have their stats modified for 1 turn. | |||
|- | |||
| Curse of Geass || ギアスの呪縛 || At 130 Will or more, final damage is multiplied by 1.2 and the pilots gains the effects of Prevail Lv9. | |||
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| Precise Attack || 精密攻撃 || The damage multiplication caused by criticals becomes 1.5. | | Precise Attack || 精密攻撃 || The damage multiplication caused by criticals becomes 1.5. | ||
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| Spiral Power || 螺旋力 || Hit rate increased and final received damage is reduced.<br>Effect rises with the skill's level. | | Spiral Power || 螺旋力 || Hit rate increased and final received damage is reduced.<br>Effect rises with the skill's level. | ||
|- | |||
| '''Spiral Power∞''' || '''螺旋力∞''' || Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. | |||
|- | |||
| Negotiator || ネゴシエイター || Opponent's Will is reduced by 3. If the pilot is present at the end of the stage, repair costs are nullified. | |||
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| Aggressive Beast || 野生化 || At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1. | |||
|- | |- | ||
|} | |} | ||
Revision as of 07:56, 13 April 2014
Innate Skills (Cannot be learned)
Note: New skills and changes from the previous games are highlighted
| Skill | Japanese | Description |
|---|---|---|
| SP Regen | SP回復 | Recovers 10 SP every turn. Stacks with the regular recovery, becoming 15 per turn. |
| Command | 指揮官 | The final Hit and Evade rates of units in range are increased. Effect is determined by the skill's level and the distance to the skill possessor. |
| Fortune | 強運 | The acquired funds on shooting down an enemy unit are multiplied by 1.2. |
| President | 社長 | When the map is cleared, all deployed pilots acquire 5 PP. |
| Salaryman | サラリーマン | Acquires 3 PP when leveling up, for each 10 units shotdown and when the map is cleared. |
| Newtype | ニュータイプ | Hit and Evade rates rise and the range of certain weapons is increased. Effect rises with the skill's level. |
| Strengthened Human | 強化人間 | Hit and Evade rates rise and the range of certain weapons is increased. Effect rises with the skill's level. |
| SEED | SEED | At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. |
| Innovator | イノベイター | At 140 Will or more, Accuracy, Evasion and Skill stats rise by 20 and 5 SP is recovered every turn. |
| Extreme | 極 | At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. |
| Tactics | 戦術指揮 | Enables use of the "Tactics" command. By selecting either "Attack", "Defense" or "Special, allied pilots under its influence will have their stats modified for 1 turn. |
| Curse of Geass | ギアスの呪縛 | At 130 Will or more, final damage is multiplied by 1.2 and the pilots gains the effects of Prevail Lv9. |
| Precise Attack | 精密攻撃 | The damage multiplication caused by criticals becomes 1.5. |
| Abnormal Survivor | 異能生存体 | When at 10% or less HP, all base stats raise by 20. |
| Element Ability | エレメント能力 | Gravitational Interference (Amata): At 130 Will or more, Sky movement acquired, Move +1, Sky A rank for all weapons. Impact Power (Zessica): At 130 Will or more, damage is multiplied by 1.05. Despair Vision (Cayenne): At 130 Will or more, final Hit, Evade and Critical rates increase by 15%. Hole Digging (Andy):At 130 Will or more, Underground movement acquired, all weapons acquire Barrier Pierce. Spiritual Performance (Shrade): At 130 Will or more, own and adjacent teams have their stats increased by 5. Frailty Power (Moroi): At 130 Will or more, all weapons acquire Armor Down. Vacuum Filling (MIX): At 130 Will or more, HP Regen (Small) and EN Regen (Small) activate. Corrosion Power (Sazanka): At 130 Will or more, all enemy units within a 5 space radius have their Will reduced by 2. Optical Penetration (Yunoha): At 130 Will or more, Double Image (50% rate) acquired. Binding Power (Mikono): At 130 Will or more, own team's main pilot recovers 5 SP at the start of the Player Phase. |
| ESP | 超能力 | Hit and Evade rates are increased. Effect rises with the skill's level. |
| Spiral Power | 螺旋力 | Hit rate increased and final received damage is reduced. Effect rises with the skill's level. |
| Spiral Power∞ | 螺旋力∞ | Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. |
| Negotiator | ネゴシエイター | Opponent's Will is reduced by 3. If the pilot is present at the end of the stage, repair costs are nullified. |
| Aggressive Beast | 野生化 | At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1. |
Purchasable Skills
| Skill | Japanese | PP Cost | Description | ||
|---|---|---|---|---|---|
| Cooperative Attack | 援護攻撃 | 250 | Can perform a Support Attack for an adjacent unit. Can be used as many times as the skill level in one turn. | ||
| Attack Again | 再攻撃 | 350 | Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy. | ||
| Support Attack | サポートアタック | 300 | When performing a Support Attack, the attack will always critical. Does not work with Attack Again. | ||
| Support Defense | 援護防御 | 250 | Can perform a Support Defense for an adjacent unit or team. Can be used as many times as the skill level in one turn. | ||
| SP Up | SPアップ | 100+20×Lv | Maximum SP increased by 5 for each skill level (up to Lv9). | ||
| Resolve | 闘争心 | 250 | Initial Will raised by 10. | ||
| Battle Spirit | 戦意高揚 | 100 | Gains +3 Will every turn, starting from the first. | ||
| Will+Evasion | 気力+回避 | 200 | When an attack is evaded, Will increases by 1. | ||
| Will+Hit | 気力+命中 | 200 | When the unit hits an enemy, Will increases by 1. | ||
| Will+Damage | 気力+ダメージ | 200 | When hit by an enemy attack, Will increases by 1. | ||
| Will+Destruction | 気力+壊滅 | 200 | When an ally takes down an enemy team, Will increases by 1. | ||
| Will Limit Break | 気力限界突破 | 300 | Will limit becomes 170. | ||
| Prevail | 底力 | 40+10×Lv | As HP decreases, Hit, Evade and Critical rates increase and defense is increased. Effect rises with the skill level (up to Lv9). | ||
| Counter | カウンター | 40+10×Lv | When choosing to counter-attack, the unit may attack first. Success rate depends on the skill's level (up to Lv9) and the Skill stat. When in a Tag, the sub-unit's skill will not take effect. | ||
| E Save | Eセーブ | 300 | Weapon EN consumption reduced to 80%. Can only be learned by pilots that can ride units with attacks that use EN. | ||
| B Save | Bセーブ | 300 | Weapon Ammo multiplied by 1.5 (decimals rounded down). Can only be learned by pilots that can ride units with attacks that use Ammo. | ||
| Predict | 見切り | 250 | At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%. | ||
| Guard | ガード | 250 | At 130 Will or more, final damage received is reduced to 80%. | ||
| Multi Target | マルチターゲット | 350 | When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%. | ||
| Ignore Size Penalty | サイズ差補正無視 | 50+50×Lv | Ignores the damage penalty incurred by size differences. Effects one size rank per skill level. | ||
| Spiritual Fortitude | 精神耐性 | 250 | "Stat Halving", "Action Stop", "Will Reduce" and "SP Reduce" weapon effects are nullified. Spirit command "Daunt" can not reduce Will below 100. If a sub-pilot, this skill has no effect. | ||
| Hit & Away | ヒット&アウェイ | 300 | If the unit hasn't moved yet, it can move after performing an attack. | ||
| Dash | ダッシュ | 350 | Unit's Move is increased by 1. At 130 Will or more, Move is increased by 2. | ||
| Repair Skill | 修理スキル | 300 | The Repair command's effect is multiplied by 1.5 and it's range is increased by 1. | ||
| Resupply Skill | 補給スキル | 350 | The Resupply command may be used after moving. | ||
| Part Supply | パーツ供給 | 150 | Consumable parts can be used on own team or on a member of an adjacent team. | ||
| Half Cut | ハーフカット | 250 | If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%. | ||