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Super Robot Wars/MX/Pilot Abilities: Difference between revisions
From Akurasu
< Super Robot Wars | MX
Mattman324 (talk | contribs) Adding quite a few commands |
Mattman324 (talk | contribs) A bit of fixing |
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| Clear Mind Still Water || 明鏡止水 || Allows activation of God Gundam's Hyper Mode at 130 Will | | Clear Mind Still Water || 明鏡止水 || Allows activation of God Gundam's Hyper Mode at 130 Will | ||
|- | |||
| Telekinetic || 念動力 || ? (something involving Raideen) | |||
|} | |} | ||
Revision as of 10:46, 28 April 2014
Innate Skills
These skills cannot be purchased.
| Skill | Japanese | Description |
|---|---|---|
| Newtype | ニュータイプ | Enhances hit and dodge rate, as well as unlocking and giving bonuses to certain weapons. Goes up to level 9. |
| Enhanced Human | 強化人間 | The same as Newtype, but for Puru 2. |
| Super Mode | スーパーモード | Allows activation of a Shuffle Alliance unit's Super Mode at 130 Will |
| Clear Mind Still Water | 明鏡止水 | Allows activation of God Gundam's Hyper Mode at 130 Will |
| Telekinetic | 念動力 | ? (something involving Raideen) |
Purchasable Skills
| Skill | Japanese | PP Cost | Description |
|---|---|---|---|
| In-fight | インファイト | 20 (+5) PP | Inceases the range and damage dealt by melee weapons. |
| Gunfight | ガンファイト | 20 (+5) PP | Inceases the range and damage dealt by firing weapons. |
| SP Up | SPアップ | 30 (+5) PP | Increases the pilot's maximum Spirit Points by 5 per level. |
| Prevail | 底力 | 20 (+5) PP | When HP is low, Hit/Evade/Crit/Armor stats will be raised. |
| Sword Cut | 切り払い | 10 (+5) PP | Gives a chance to cut down an incoming attack, reducing damage to 0. |
| Shield Defense | シールド防御 | 20 (+5) | Allows use of Shields. Higher levels have unknown effects. |
| Support Attack | 援護攻撃 | 40 (+5) PP | Allows the pilot to provide offensive support to an adjacent ally. Maximum level is 4. |
| Support Defend | 援護防御 | 20 (+5) PP | Allows the pilot to provide defensive support to an adjacent ally. Maximum level is 4. |
| Counter | カウンター | 20 (+5) PP | Allows the pilot to attack first when targeted by the enemy. Activation rate depends on Counter level and difference in Skill. |
| Assist Attack | 支援攻撃 | 40 (+5) PP | Allows the pilot to perform an Assist Attack. When the pilot with Assist Attack attacks an enemy, it can choose to perform an Assist Attack, where all the units beside it can attack first before the main unit performs it's attack. |
| Leadership/Commander | 統率 | 120 PP | If both units have this ability, this allows for Command Attacks. Command Attacks are Support Attacks that don't have a damage penalty and always are critical (for both, can stack with Hot Blood or Soul |
| Concentration | 集中力 | 80 PP | SP Cost for spells/seishin is reduced to 80%. |
| Resolve | 闘争心 | 20 PP | +5 to starting will. |
| SP Recover | SP回復 | 100 PP | Restores 10 Spirit Points every turn. |
| Hit & Away | ヒット&アウエイ | 70 PP | If unit attacks first without moving, it can move after attacking. |
| Attacker | アタッカー | 100 PP | At 130 will damage is increased by 1.2x. |
| Revenge | リベンジ | 60 PP | Damage dealt by counterattacks is increased by 1.2x. |
| Battle Spirit | 戦意高揚 | 80 PP | From turn 2 onwards, Will +3 every turn. |
| E Save | Eセーブ | 60 PP | EN usage for weapons decreased to 80%. Cannot be learned if pilot cannot use a unit that has EN-consuming attacks. |
| B Save | Bセーブ | 50 PP | All weapon ammo multiplied 1.5x (rounded down). Cannot be learnt if pilot cannot use a unit that has ammo-consuming attacks. |
| Exp. Up | 100 PP | The pilot receives 1.2x experience for each attack it does. | |
| Guard | ガード | 40 PP | At 130+ Will, damage received is reduced to 80%. |
| Mechanic | 修理技能 | 40 PP | The "Repair" command is 1.2x as effective. |
| Refueler | 補給技能 | 60 PP | The "Resupply" command can be used post-movement |