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Super Robot Wars/Alpha/Spirit: Difference between revisions
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Mattman324 (talk | contribs) a basic fix |
Mattman324 (talk | contribs) Added EVERYTHING. |
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{| | {| | ||
|- | |- | ||
| 熱血<br> | | 熱血<br>Hot Blood | ||
| 魂<br>Soul | | 魂<br>Soul | ||
| てかげん<br>Mercy | | てかげん<br>Mercy | ||
| Line 17: | Line 17: | ||
| 加速<br>Accel | | 加速<br>Accel | ||
| 覚醒<br>Zeal | | 覚醒<br>Zeal | ||
| 激闘<br> | | 激闘<br>Fighting Spirit | ||
| 捨て身<br>Sacrifice | | 捨て身<br>Sacrifice | ||
|- | |- | ||
| かく乱<br>Confuse | | かく乱<br>Confuse | ||
| 挑発<br>Provoke | | 挑発<br>Provoke | ||
| 根性<br> | | 根性<br>Vigor | ||
| ド根性<br>Guts | | ド根性<br>Guts | ||
| 気合<br>Spirit | | 気合<br>Spirit | ||
| Line 39: | Line 39: | ||
|- | |- | ||
| 激励<br>Rouse | | 激励<br>Rouse | ||
| 大激励<br>Great | | 大激励<br>Great Rouse | ||
| 期待<br>Hope | | 期待<br>Hope | ||
| 奇跡<br>Miracle | | 奇跡<br>Miracle | ||
| Line 68: | Line 68: | ||
| {{SeishinData:必中}} || <small>Self</small> || <small>Turn</small> || 20 || 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority. | | {{SeishinData:必中}} || <small>Self</small> || <small>Turn</small> || 20 || 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:信頼}} || <small>Ally</small> || <small>Immediate</small> || 30 || An ally unit recovers | | {{SeishinData:信頼}} || <small>Ally</small> || <small>Immediate</small> || 30 || An ally unit recovers 30% HP. | ||
|- | |- | ||
| {{SeishinData:狙撃}} || <small>Self</small> || <small>Turn</small> || 30 || Increase the range of weapons by 2 for one | | {{SeishinData:狙撃}} || <small>Self</small> || <small>Turn</small> || 30 || Increase the range of weapons by 2 for one attack, except for Range 1 weapons and MAP weapons. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:鉄壁}} || <small>Self</small> || <small>Turn</small> || 30 || For 1 turn, the unit's armor is doubled | | {{SeishinData:鉄壁}} || <small>Self</small> || <small>Turn</small> || 30 || For 1 turn, the unit's armor is doubled | ||
|- | |- | ||
| {{SeishinData: | | {{SeishinData:挑発}} || <small>All Enemies</small> || <small>Immediate/Turn</small> || 35 || All enemy units will move toward the caster of this, including those that don't normally move. Unknown how long this lasts. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:気合}} || <small>Self</small> || <small>Immediate</small> || 40 || Current unit gains 10 Will. | |||
|- | |||
| {{SeishinData:幸運}} || <small>Self</small> || <small>Battle End</small> || 40 || For next battle, gain double money. | | {{SeishinData:幸運}} || <small>Self</small> || <small>Battle End</small> || 40 || For next battle, gain double money. | ||
|-class="even" | |||
| {{SeishinData:ド根性}} || <small>Self</small> || <small>Immediate</small> || 40 || Current unit's HP is recovered to maximum. | |||
|- | |- | ||
| {{SeishinData: | | {{SeishinData:熱血}} || <small>Self</small> || <small>Attack</small> || 40 || For one attack, deal double damage. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData: | | {{SeishinData:脱力}} || <small>Enemy</small> || <small>Immediate</small> || 50 || Specified enemy unit loses 10 Will. | ||
|- | |- | ||
| {{SeishinData: | | {{SeishinData:覚醒}} || <small>Self</small> || <small>Immediate</small> || 60 || Current unit can move again. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData: | | {{SeishinData:隠れ身}} || <small>Self</small> || <small>Turn</small> || 60 || For 1 turn, current unit can not be attacked by enemy. | ||
|- | |- | ||
| {{SeishinData: | | {{SeishinData:奇襲}} || <small>Self</small> || <small>Immediate</small> || 60 || Uses '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData: | | {{SeishinData:激励}} || <small>Ally</small> || <small>Immediate</small> || 60 || One other unit's Will are increased by 10. | ||
|- | |- | ||
| {{SeishinData:魂}} || <small>Self</small> || <small>Attack</small> || 60 || For one attack, damage is increased by 3x | | {{SeishinData:魂}} || <small>Self</small> || <small>Attack</small> || 60 || For one attack, damage is increased by 3x | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:補給}} || <small>Ally</small> || <small>Immediate</small> || 60 || Specified unit's energy is recovered to maximum, but | | {{SeishinData:補給}} || <small>Ally</small> || <small>Immediate</small> || 60 || Specified unit's energy is recovered to maximum, but Will is decreased by 10. | ||
|- | |- | ||
| {{SeishinData:激闘}} || <small>Self</small> || <small>Turn</small> || 60 || For the rest of the turn, all of your attacks from this unit will be critical (1.5x damage in this game) | |||
|-class="even" | |||
| {{SeishinData:かく乱}} || <small>All Enemy</small> || <small>Enemy Turn</small> || 70 || For 1 turn, all enemies hit rates are halved. However, priority is given to "必中/Sure hit" if used. | | {{SeishinData:かく乱}} || <small>All Enemy</small> || <small>Enemy Turn</small> || 70 || For 1 turn, all enemies hit rates are halved. However, priority is given to "必中/Sure hit" if used. | ||
|- | |||
| {{SeishinData:友情}} || <small>All Allies</small> || <small>Immediate</small> || 70 || All allies' HP are recovered by half. | |||
|-class="even" | |-class="even" | ||
| {{SeishinData: | | {{SeishinData:愛}} || <small>All Allies</small> || <small>Immediate</small> || 90 || All allies' HP are recovered to maximum. | ||
|- | |- | ||
| {{SeishinData: | | {{SeishinData:期待}} || <small>Ally</small> || <small>Immediate</small> || 90 || Gives 50 SP to target pilot. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData: | | {{SeishinData:再動}} || <small>Ally</small> || <small>Immediate</small> || 90 || Specified unit that has already moved may move again. | ||
|- | |||
| {{SeishinData:奇跡}} || <small>Self</small> || <small>Immediate</small> || 100 || Casts Spirit x3 (or Drive), Soul, Strike, Alert, Accel, Soul, and Luck. | |||
|-class="even" | |||
| {{SeishinData:捨て身}} || <small>Self</small> || <small>Immediate</small> || 100 || Sets next attack to 3x (NOT a Soul cast) and guarantees a critical, but the caster cannot dodge this turn. Wears off after one turn whether or not you attack. | |||
|- | |- | ||
| {{SeishinData: | | {{SeishinData:復活}} || <small>Dead Ally</small> || <small>Immediate</small> || 100? || Revives one dead ally next to caster with max HP, EN, and SP (Will unknown, presumed set to 100) | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:戦慄}} || <small>All | | {{SeishinData:大激励}} || <small>All Allies</small> || <small>Immediate</small> || 120 || All allied units gain 10 Will. | ||
|- | |||
| {{SeishinData:戦慄}} || <small>All Enemies</small> || <small>Immediate</small> || 120 || All enemy units lose 10 Will. | |||
|} | |} | ||
Revision as of 07:36, 10 September 2014
Search Layout
| 熱血 Hot Blood |
魂 Soul |
てかげん Mercy |
狙撃 Snipe |
ひらめき Flash |
| 努力 Gain |
幸運 Luck |
集中 Focus |
必中 Strike |
鉄壁 Guard |
| 隠れ身 Cloak |
加速 Accel |
覚醒 Zeal |
激闘 Fighting Spirit |
捨て身 Sacrifice |
| かく乱 Confuse |
挑発 Provoke |
根性 Vigor |
ド根性 Guts |
気合 Spirit |
| 信頼 Trust |
友情 Faith |
愛 Love |
補給 Renew |
再動 Enable |
| 復活 Revive |
脱力 Daunt |
戦慄 Fear |
自爆 Self Destruct |
偵察 Scan |
| 激励 Rouse |
大激励 Great Rouse |
期待 Hope |
奇跡 Miracle |
奇襲 Surprise Attack |
Spirit List
| Name | Translation | Target | Duration | SP | Description | |
|---|---|---|---|---|---|---|
| - | Self-Destruct | Self | Immediate | 1 | Destroys unit, but causes damage equivalent to destroyed unit's HP to all adjacent units. | |
| - | Scan | Enemy | Immediate | 1 | One enemy unit's status can be seen. | |
| 加 | Accel | Self | Turn | 10 | Increases Mobility by 3 for one movement. | |
| 集 | Focus | Self | Turn | 15 | For 1 turn, Hit Rate and Evasion are increased by 30%. | |
| てかげん | 手 | Mercy | Self | Attack | 10 | If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed. |
| ひらめき | 閃 | Alert | Self | Defense | 10 | 100% chance to dodge any single attack. |
| - | Vigor | Self | Immediate | 20 | Current unit recovers 30% HP. | |
| 努 | Gain | Self | Battle End | 20 | For next battle, gain double experience. | |
| 必 | Strike | Self | Turn | 20 | 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority. | |
| - | Trust | Ally | Immediate | 30 | An ally unit recovers 30% HP. | |
| 狙 | Snipe | Self | Turn | 30 | Increase the range of weapons by 2 for one attack, except for Range 1 weapons and MAP weapons. | |
| 鉄 | Guard | Self | Turn | 30 | For 1 turn, the unit's armor is doubled | |
| 挑 | Provoke | All Enemies | Immediate/Turn | 35 | All enemy units will move toward the caster of this, including those that don't normally move. Unknown how long this lasts. | |
| - | Spirit/Yell | Self | Immediate | 40 | Current unit gains 10 Will. | |
| 幸 | Luck | Self | Battle End | 40 | For next battle, gain double money. | |
| - | Guts | Self | Immediate | 40 | Current unit's HP is recovered to maximum. | |
| 熱 | Valor/Hot Blood | Self | Attack | 40 | For one attack, deal double damage. | |
| - | Daunt | Enemy | Immediate | 50 | Specified enemy unit loses 10 Will. | |
| 覚 | Zeal | Self | Immediate | 60 | Current unit can move again. | |
| 隠 | Cloak | Self | Turn | 60 | For 1 turn, current unit can not be attacked by enemy. | |
| 加必熱閃 | Raid | Self | Immediate | 60 | Uses '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'. | |
| - | Rouse | Ally | Immediate | 60 | One other unit's Will are increased by 10. | |
| 魂 | Soul | Self | Attack | 60 | For one attack, damage is increased by 3x | |
| - | Renew | Ally | Immediate | 60 | Specified unit's energy is recovered to maximum, but Will is decreased by 10. | |
| 激 | Fighting Spirit | Self | Turn | 60 | For the rest of the turn, all of your attacks from this unit will be critical (1.5x damage in this game) | |
| 撹 | Confuse | All Enemy | Enemy Turn | 70 | For 1 turn, all enemies hit rates are halved. However, priority is given to "必中/Sure hit" if used. | |
| - | Faith | All Allies | Immediate | 70 | All allies' HP are recovered by half. | |
| ! | Love | All Allies | Immediate | 90 | All allies' HP are recovered to maximum. | |
| - | Hope | Ally | Immediate | 90 | Gives 50 SP to target pilot. | |
| - | Enable | Ally | Immediate | 90 | Specified unit that has already moved may move again. | |
| 加幸必閃魂 | Miracle | Self | Immediate | 100 | Casts Spirit x3 (or Drive), Soul, Strike, Alert, Accel, Soul, and Luck. | |
| 捨 | Sacrifice | Self | Immediate | 100 | Sets next attack to 3x (NOT a Soul cast) and guarantees a critical, but the caster cannot dodge this turn. Wears off after one turn whether or not you attack. | |
| - | Revive/Resurrect | Dead Ally | Immediate | 100? | Revives one dead ally next to caster with max HP, EN, and SP (Will unknown, presumed set to 100) | |
| - | Great Rouse | All Allies | Immediate | 120 | All allied units gain 10 Will. | |
| - | Fear | All Enemies | Immediate | 120 | All enemy units lose 10 Will. |