| https://akurasu.net/downloads/Mazin_head.png | Come hang out with us in the Discord server.
Account creation is disabled due to spam. If you want to help out on the Wiki, poke us in on our Discord server in #wiki. Please consider supporting the site with the PlayAsia referral links here or via the donate buttons in the sidebar, it really does help. | https://akurasu.net/downloads/Flonne_cheer.png |
Super Robot Wars/GC/Seishin: Difference between revisions
From Akurasu
< Super Robot Wars | GC
Accel increases movement, not mobility |
Mattman324 (talk | contribs) m a few minor fixes |
||
| Line 2: | Line 2: | ||
{| | {| | ||
|- | |- | ||
! {{caption|名前*|Name}} !! !! Translation !! SP !! Effect | ! {{caption|名前*|Name}} !! !! Translation !! Average SP !! Effect | ||
|- | |- | ||
{{SeishinData:自爆}} || 1 || Kills current unit but causes damage equivelent to current units HP to all adjacent units | {{SeishinData:自爆}} || 1 || Kills current unit but causes damage equivelent to current units HP to all adjacent units | ||
| Line 28: | Line 28: | ||
{{SeishinData:突撃}} || 25 || For 1 turn, except for map attacks, it is possible to use any attack after movement. | {{SeishinData:突撃}} || 25 || For 1 turn, except for map attacks, it is possible to use any attack after movement. | ||
|- | |- | ||
{{SeishinData:応援}} || 20 || An ally unit recieves the effect of "努力/ | {{SeishinData:応援}} || 20 || An ally unit recieves the effect of "努力/Gain". | ||
|-class="even" | |-class="even" | ||
{{SeishinData:信頼}} || ? || An ally unit recovers 2000 HP. | {{SeishinData:信頼}} || ? || An ally unit recovers 2000 HP. | ||
| Line 34: | Line 34: | ||
{{SeishinData:鉄壁}} || 25 || For 1 turn, damage from opponents is reduced to 1/4th. | {{SeishinData:鉄壁}} || 25 || For 1 turn, damage from opponents is reduced to 1/4th. | ||
|-class="even" | |-class="even" | ||
{{SeishinData:献身}} || ? || A chosen ally pilot on the map recives 10 | {{SeishinData:献身}} || ? || A chosen ally pilot on the map recives 10 SP. | ||
|- | |- | ||
{{SeishinData:ド根性}} || 35 || Current units HP is recovered to maximum. | {{SeishinData:ド根性}} || 35 || Current units HP is recovered to maximum. | ||
| Line 42: | Line 42: | ||
{{SeishinData:幸運}} || 35 || For next battle, gain double money. | {{SeishinData:幸運}} || 35 || For next battle, gain double money. | ||
|-class="even" | |-class="even" | ||
{{SeishinData:祝福}} || 45 || An ally unit recieves the effect of "幸運/ | {{SeishinData:祝福}} || 45 || An ally unit recieves the effect of "幸運/Luck". | ||
|- | |- | ||
{{SeishinData:かく乱}} || ? || For 1 turn, All enemies hit rate is halved. However priority is given to "必中/Sure hit" if used. | {{SeishinData:かく乱}} || ? || For 1 turn, All enemies hit rate is halved. However priority is given to "必中/Sure hit/Strike" if used. | ||
|-class="even" | |-class="even" | ||
{{SeishinData:気合}} ||40 || Current unit gains 10 morale. | {{SeishinData:気合}} ||40 || Current unit gains 10 morale. | ||
Revision as of 10:40, 10 July 2015
精神/Seishin List
| 名前* | Translation | Average SP | Effect | |
|---|---|---|---|---|
| - | Self-Destruct | 1 | Kills current unit but causes damage equivelent to current units HP to all adjacent units | |
| - | Scan | 1 | One enemy units status can now be seen. | |
| 加 | Accel | 5 | Increase "移動力/movement" by 3 for next movement. | |
| ひらめき | 閃 | Alert | 10 | 100% chance to dodge any single attack |
| 狙 | Snipe | 15 | Increase the range of weapons by 2 for one turn, except for range 1 weapons and map weapons. | |
| 集 | Focus | 10 | For 1 turn, Hit rate and Evasion are increased by 30%. | |
| 努 | Gain | ? | For next battle, gain double experience. | |
| - | Vigor | ? | Recover 30% of current units maximum HP. | |
| 必 | Strike | 20 | 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority. | |
| 直 | Fury | ? | Disables opponents support defense. | |
| 不 | Fortitude | 15 | For one attack, damage from opponents is reduced to 10. | |
| 突 | Assail | 25 | For 1 turn, except for map attacks, it is possible to use any attack after movement. | |
| 努 | Cheer | 20 | An ally unit recieves the effect of "努力/Gain". | |
| - | Trust | ? | An ally unit recovers 2000 HP. | |
| 鉄 | Guard | 25 | For 1 turn, damage from opponents is reduced to 1/4th. | |
| - | Devotion | ? | A chosen ally pilot on the map recives 10 SP. | |
| - | Guts | 35 | Current units HP is recovered to maximum. | |
| 熱 | Valor/Hot Blood | ? | For one attack, deal double damage. | |
| 幸 | Luck | 35 | For next battle, gain double money. | |
| 幸 | Bless | 45 | An ally unit recieves the effect of "幸運/Luck". | |
| 撹 | Confuse | ? | For 1 turn, All enemies hit rate is halved. However priority is given to "必中/Sure hit/Strike" if used. | |
| - | Spirit/Yell | 40 | Current unit gains 10 morale. | |
| 覚 | Zeal | ? | Current unit gains 1 more action. | |
| - | Daunt | ? | Specified enemy unit loses 10 morale. | |
| 魂 | Soul | ? | For one attack, increase damage by 2.5. | |
| - | Renew | ? | Specified units energy is recovered to maximum. | |
| - | Rouse | ? | Specified units morale is increased by 10. | |
| - | Faith | ? | Specified units HP is recovered to maximum. | |
| - | Enable | ? | Sepcified unit that has already moved, may move again. | |
| ! | Love | ? | - |