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Gensou Shoujo Wars/Difficulty: Difference between revisions
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BlitzBlast (talk | contribs) m →Hard |
BlitzBlast (talk | contribs) m →Lunatic |
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==Lunatic== | ==Lunatic== | ||
* Enemies drop even less Points and have even more HP. | * Enemies drop even less Points and have even more HP. | ||
* Essentially Hard+ with | * Essentially Hard+ with one important caveat: bosses start casting spirits all the way from FMW E. | ||
* Not recommended because it's really just not very fun. | * Not recommended because it's really just not very fun. | ||
Revision as of 22:44, 20 August 2015
There are four selectable difficulty levels.
Easy
- Enemies drop more Points and have less HP.
Normal
- SRW diehards take note: Normal's difficulty curve drops off a cliff once you hit FMW P.
Hard
- Enemies drop less Points and have more HP.
- Enemies will soon start Defending or Evading as appropriate.
- Bosses from FMW P onwards are in general much tougher than their Normal counterparts.
- Bosses from FMW D onwards start casting spirits.
- Probably the best difficulty curve, once you get past FMW E anyways.
Lunatic
- Enemies drop even less Points and have even more HP.
- Essentially Hard+ with one important caveat: bosses start casting spirits all the way from FMW E.
- Not recommended because it's really just not very fun.
EX Hard
- Only in the game code, but supposedly carries over HP, MP, SP and Ammo between chapters. There's some minor regen after each chapter, at least, but it sounds painful.