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Super Robot Wars/W/Pre-Release Info: Difference between revisions

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== Pre-Release Info ==
== info dump ==
this page, as noted, is to contain the information gathered from famitsu scans(and other mags).
store info here untill it's in the right place.
 
*the Main Character's mech is upgraded no less than twice: first by docking with the battleship ValStork(which transforms), becoming ValGuard, and then by the addition of "ValArm" to that, creating "ValZacard"
 
* there are two 'Favorite Series' selection points; one at the beginning, and one at the start of part 2.
* there are two 'Favorite Series' selection points; one at the beginning, and one at the start of part 2.


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* Skill parts are now expended when used. All effects (for skill and enhance parts, and upgrades) are seen on the top screen
* Skill parts are now expended when used. All effects (for skill and enhance parts, and upgrades) are seen on the top screen


* The bar for upgrading a units weapons is now apparently on the same screen as the bars for it's stats.
* The bar for upgrading a units weapons is now on the same screen as the bars for it's stats.


* backtracking a conversation now shows the past conversation in both screens
* backtracking a conversation now shows the past conversation in both screens


* Weapon list added to the Database menu option (sort types are: Attack, Range, Map, Ignore size, Halves move, Halves attack, Halves accuracy, Ignore barrier)
* Weapon list added to the Database menu option (sort types are: Attack, Range, Map, Ignore size, Halves move, Halves attack, Halves accuracy, Ignore barrier)

Revision as of 13:13, 7 March 2007

info dump

store info here untill it's in the right place.

  • there are two 'Favorite Series' selection points; one at the beginning, and one at the start of part 2.
  • Multi-Combo: now (C) attacks can be used on enemies that aren't directly in line with the attacker. As best is understood, now as long as the targets are adjacent, and the attacker has sufficient Combo skill level, a (C) attack may be used. examples:
(key: A = attacker, T = target)
       T
  A -> T            TT   A -> TTTT
       T       A -> T
  • Support Request: allows a unit to request assistance from another one that wasn't deployed. It allows supporting without having neighboring units
  • Skill parts are now expended when used. All effects (for skill and enhance parts, and upgrades) are seen on the top screen
  • The bar for upgrading a units weapons is now on the same screen as the bars for it's stats.
  • backtracking a conversation now shows the past conversation in both screens
  • Weapon list added to the Database menu option (sort types are: Attack, Range, Map, Ignore size, Halves move, Halves attack, Halves accuracy, Ignore barrier)