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Super Robot Wars/X-Omega/Seishins (Arena): Difference between revisions

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<br>
<br>
=Unlocking and Upgrading Seishin Abilities=
=Unlocking and Upgrading Seishin Abilities=
Like with regular gameplay, Seishin abilities besides the one assigned by default must be unlocked by leveling the unit and usage of the Omega form of the seishin skill must be earned by Seishin points as well. This will require players to use the units outside of arena mode as arena mode does not grant any experience or Seishin points.
Like with regular gameplay, Seishin abilities besides the one assigned by default must be unlocked by leveling the unit and usage of the Omega form of the seishin skill must be earned by Seishin points as well. This will require players to use the units outside of arena mode as arena mode does not grant any experience or Seishin points. While upgrading Seishin skills does not improve the potency of the skill, upgrading them shortens the length of the cooldown period after casting the skill. This makes the more powerful Seishin skills that have long cooldowns more viable as an option as players may have more opportunities to use them again since the amount of turns they will have to defeat their opponent is usually very limited.


=Seishin Abilities=
=Seishin Abilities=
This table has the current list of all Seishin abilities that currently exist in the game. If there is no entry in the Omega effect, then it is assumed it has the same description as the original effect. These descriptions are not direct translations and have been modified to provide for ranges and clarity.
This table has the current list of all Seishin abilities that currently exist in the game. As previously mentioned, the description for both Seishin skills and their Omega variants are exactly the same. Some Seishin skills can target multiple allies or even all allies on the player's field, but skills that affect surrounding allies requires them to stand in an non-diagonally adjacent square.
<br>
<br>
{{Note|Clicking on the column headings will allow you to sort through the tables by their criteria (min/max values or alphabetical). Unfortunately, there is no arrow indicator that will show whether the information is ascending or descending due to outputting issues.}}
{{Note|Clicking on the column headings will allow you to sort through the tables by their criteria (min/max values or alphabetical). Unfortunately, there is no arrow indicator that will show whether the information is ascending or descending due to outputting issues.}}
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name (Japanese) !! Name (English) !! Effect !! Omega Effect
! Name (Japanese) !! Name (English) !! Description !! Cooldown || Ω Cooldown
|-
|-
| 加速 || Accelerate || For a duration of time movement speed is moderately increased || -
| 加速 || Accelerate || For 2 turns, actions are increased || 6 || 5
|-
|-
| 覚醒 || Awaken || For a long duration of time attack speed is increased || -
| 覚醒 || Awaken || For 1 turn, actions are greatly increased || 6 || 5
|-
|-
| 絆 || Bond || Cure all allies of combustion, darkness, and slow effects || Cure all allies of combustion, darkness, and slow effects and slightly recover their HP
| 絆 || Bond || Clear the unit and its non-diagonally adjacent allies of all status effects || 4 || 3
|-
|-
| 勇気 || Courage || For a duration of time moderately increase attack and slightly reduce the amount of damage taken || -
| 勇気 || Courage || Deal 30% more damage for 1 turn and acquire a core of the casting unit's attribute color || 7 || 6
|-
|-
| 脱力☆ || Daunt || For a duration of time increase the evasion rate, but also increase damage taken || For a long duration of time increase the evasion rate, but also increase damage taken
| 脱力☆ || Daunt || Even after 10 years, it's still a rookie robot... || (2)? || 1
|-
|-
| 減速☆ || Decelerate* || For a duration of time, allies in range take reduced damage and greatly reduce (the movement speed of the caster?) || For a long duration of time, allies in range take reduced damage and greatly reduce (the movement speed of the caster?)
| 減速☆ || Decelerate* || Waah! I'm sorry! || (2)? || 1
|-  
|-  
| 直撃 || Direct Hit || For a long duration of time all auto-attacks pierce barriers || For a long duration of time attack is increased and all auto-attacks pierce barriers
| 直撃 || Direct Hit || For 1 turn, the target of the unit's attack will be unable to defend or activate any barriers and afterimage effects. (May not always work...) || 4 || 3
|-
|-
| 夢 || Dream || For a duration of time attack speed and critical rates are increased || For a duration of time attack speed and critical rates are increased. Also recover a small amount of HP
| 夢 || Dream || For 1 turn, all allied units will generate rainbow cores instead of their usual attribute colored cores || 4 || 3
|-
|-
| 激励 || Encouragement || For a duration of time increase the attack of allies that stand within 1 square of the casting unit || -
| 激励 || Encouragement || For 1 turn, the unit and its non-diagonally adjacent allies deal 25% more damage || 6 || 5
|-
|-
| 闘志 || Fighting Spirit || For a long duration of time attack is increased || -
| 闘志 || Fighting Spirit || For two turns, critical hit rates are increased by 100% || 4 || 3
|-
|-
| 閃き || Flash || For a long duration of time evasion rates are greatly increased || -
| 閃き || Flash || Completely avoid the next incoming attack. (For multi-hit finishing skills, only the first hit is avoided) || 4 || 3
|-
|-
| 閃き+ || Flash+ || For a long duration of time, increase the evasion rates of all allies || For a long duration of time, moderately increase the evasion rates of all allies
| 閃き+ || Flash+ || For 1 turn, increase the evasion rates of the unit and its non-diagonally adjacent allies by 50% || 5 || 4
|-
|-
| 集中 || Focus || For a long duration of time hit and evasion rates are increased || -
| 集中 || Focus || For 2 turns, hit and evasion rates are increased by 30% || 4 || 3
|-
|-
| 不屈 || Fortitude || For a duration of time greatly reduce the amount of damage taken || -
| 不屈 || Fortitude || Reduce the damage of the next incoming hit by 90%. (For multi-hit finishing skills, only the damage from the first hit is reduced) || 4 || 3
|-
|-
| 根性 || Guts || Instantly recover a moderate amount of HP || Instantly recover a moderate amount of HP and reduce the amount of damage taken for a duration of time
| 根性 || Guts || Recover 30% of the unit's HP || 5 || 4
|-
|-
| 根性☆ || Guts* || Slightly recover HP upon casting || -
| 根性☆ || Guts* || Alright, I'm gonna do my best! || (2)? || 1
|-
|-
| 希望 || Hope || Heal a small amount of HP to all allies within range and also increase the attack of allies within the same range for a long duration of time || -
| 希望 || Hope || For 2 turns, increase the actions of the unit and its non-diagonally adjacent allies || 6 || 5
|-
|-
| 熱血 || Hot Blood || For a long duration of time attack is moderately increased || -
| 熱血 || Hot Blood || For 1 turn, the unit deals 40% more damage || 6 || 5
|-
|-
| 感応 || Inspire || For a duration of time greatly increase the hit and evasion rates of allies that stand within 1 square of the casting unit || -
| 感応 || Inspire || For 1 turn, increase the hit rates of the unit and its non-diagonally adjacent allies by 50% || 5 || 4
|-
|-
| 直感 || Instinct || For a duration of time hit and evasion rates are greatly increased || -
| 直感 || Instinct || For 1 turn, hit and evasion rates are increased by 100% || 5 || 4
|-
|-
| 鉄壁 || Iron Wall || For a long duration of time reduce the amount of damage taken || -
| 鉄壁 || Iron Wall || For 2 turns, all damage taken by the unit is halved || 4 || 3
|-
|-
| 愛 || Love || For a duration of time attack, evasion rates, and movement speed are increased || For a duration of time attack, evasion rates, and movement speed are moderately increased
| 愛 || Love || Clear the unit and its non-diagonally adjacent allies of all status effects and recover 20% of their HP || 5 || 4
|-
|-
| 奇跡 || Miracle || Recover a moderate amount of HP and for a duration of time increase the attack and evasion rates || Recover a moderate amount of HP and for a duration of time attack is moderately increased and evasion rates are increased
| 奇跡 || Miracle || For 1 turn, hit, evasion, and critical hit rates are increased by 100% and the target of the unit will be unable to activate barriers || 9 || 8
|-
|-
| 挑発 || Provoke || For a duration of time enemies within range change their targets to the casting unit || -
| 挑発 || Provoke || For 1 turn, enemies in the row in front of the unit will be forced to target this unit || 5 || 4
|-
|-
| 憤怒 || Rage || For a duration of time attack is greatly increased || -
| 憤怒 || Rage || For 1 turn, the unit deals 45% more damage || 7 || 6
|-
|-
| 奇襲 || Raid || For a duration of time attack, movement speed, and evasion rates are moderately increased and hit rates are also greatly increased || For a duration of time, attack and movement speed are moderately increased while evasion and hit rates are also greatly increased
| 奇襲 || Raid || For 1 turn, all allied units attacks cannot be defended against || 6 || 5
|-
|-
| 信念 || Resolve || For a long duration of time, the unit is immune to status effects || For a long duration of time, the unit is immune to status effects and takes slightly less damage
| 信念 || Resolve || Clear the unit of all status effects and give it resistance to all status effects for 1 turn || 4 || 3
|-
|-
| 咆哮 || Roar || For a duration of time enemies within range change their targets to the casting unit || -
| 咆哮 || Roar || For 1 turn, enemies in the row in front of the unit will be forced to target this unit || 5 || 4
|-
|-
| 魂 || Soul || For a long period of time attack is greatly increased || -
| 魂 || Soul || For 1 turn, the unit deals 45% more damage || 7 || 6
|-
|-
| 補給 || Supply || Gain a core that is the same color attribute of the casting unit || Gain a core that is the same color attribute of the casting unit and instantly heal a small amount of HP
| 補給 || Supply || Gain a core that is the same color attribute of the casting unit || 4 || 3
|-
|-
| 必中 || Sure Hit || For a duration of time hit rates are greatly increased || For a duration of time attack is increased and hit rates are greatly increased
| 必中 || Sure Hit || For 1 turn, increase the hit rates by 100% || 4 || 3
|-
|-
| ド根性 || Super Guts || Instantly recover a great amount of HP || -
| ド根性 || Super Guts || Recover 50% of the unit's HP || 7 || 6
|-
|-
| 信頼 || Trust || Instantly heal a moderate amount of HP to the ally with the least HP || -
| 信頼 || Trust || Recover the HP of the ally with the least HP by 30% || 4 || 3
|-
|-
| 信頼+ || Trust+ || Instantly heal a small amount of HP to all allies || Instantly heal a moderate amount of HP to all allies
| 信頼+ || Trust+ || Recover the HP of the unit and its non-diagonally adjacent allies by 25% || 4 || 3
|-
|-
|}
|}

Latest revision as of 01:35, 19 September 2016

Seishins skills in the arena are used similarly as on the battlefield. However, there is one major differences: Seishin abilities in the arena can now be used more than once, but their usage is still restricted through cooldowns. Some seishin abilities have been changed and tweaked specifically for the arena. Choosing the right Seishin ability is crucial as not only will the Seishin determine what kind of role or utility the unit will fulfill, but it may decide victory or defeat based on the type of formations and units the player will face.


Unlocking and Upgrading Seishin Abilities

Like with regular gameplay, Seishin abilities besides the one assigned by default must be unlocked by leveling the unit and usage of the Omega form of the seishin skill must be earned by Seishin points as well. This will require players to use the units outside of arena mode as arena mode does not grant any experience or Seishin points. While upgrading Seishin skills does not improve the potency of the skill, upgrading them shortens the length of the cooldown period after casting the skill. This makes the more powerful Seishin skills that have long cooldowns more viable as an option as players may have more opportunities to use them again since the amount of turns they will have to defeat their opponent is usually very limited.

Seishin Abilities

This table has the current list of all Seishin abilities that currently exist in the game. As previously mentioned, the description for both Seishin skills and their Omega variants are exactly the same. Some Seishin skills can target multiple allies or even all allies on the player's field, but skills that affect surrounding allies requires them to stand in an non-diagonally adjacent square.

NOTE: Clicking on the column headings will allow you to sort through the tables by their criteria (min/max values or alphabetical). Unfortunately, there is no arrow indicator that will show whether the information is ascending or descending due to outputting issues.


Name (Japanese) Name (English) Description Cooldown Ω Cooldown
加速 Accelerate For 2 turns, actions are increased 6 5
覚醒 Awaken For 1 turn, actions are greatly increased 6 5
Bond Clear the unit and its non-diagonally adjacent allies of all status effects 4 3
勇気 Courage Deal 30% more damage for 1 turn and acquire a core of the casting unit's attribute color 7 6
脱力☆ Daunt Even after 10 years, it's still a rookie robot... (2)? 1
減速☆ Decelerate* Waah! I'm sorry! (2)? 1
直撃 Direct Hit For 1 turn, the target of the unit's attack will be unable to defend or activate any barriers and afterimage effects. (May not always work...) 4 3
Dream For 1 turn, all allied units will generate rainbow cores instead of their usual attribute colored cores 4 3
激励 Encouragement For 1 turn, the unit and its non-diagonally adjacent allies deal 25% more damage 6 5
闘志 Fighting Spirit For two turns, critical hit rates are increased by 100% 4 3
閃き Flash Completely avoid the next incoming attack. (For multi-hit finishing skills, only the first hit is avoided) 4 3
閃き+ Flash+ For 1 turn, increase the evasion rates of the unit and its non-diagonally adjacent allies by 50% 5 4
集中 Focus For 2 turns, hit and evasion rates are increased by 30% 4 3
不屈 Fortitude Reduce the damage of the next incoming hit by 90%. (For multi-hit finishing skills, only the damage from the first hit is reduced) 4 3
根性 Guts Recover 30% of the unit's HP 5 4
根性☆ Guts* Alright, I'm gonna do my best! (2)? 1
希望 Hope For 2 turns, increase the actions of the unit and its non-diagonally adjacent allies 6 5
熱血 Hot Blood For 1 turn, the unit deals 40% more damage 6 5
感応 Inspire For 1 turn, increase the hit rates of the unit and its non-diagonally adjacent allies by 50% 5 4
直感 Instinct For 1 turn, hit and evasion rates are increased by 100% 5 4
鉄壁 Iron Wall For 2 turns, all damage taken by the unit is halved 4 3
Love Clear the unit and its non-diagonally adjacent allies of all status effects and recover 20% of their HP 5 4
奇跡 Miracle For 1 turn, hit, evasion, and critical hit rates are increased by 100% and the target of the unit will be unable to activate barriers 9 8
挑発 Provoke For 1 turn, enemies in the row in front of the unit will be forced to target this unit 5 4
憤怒 Rage For 1 turn, the unit deals 45% more damage 7 6
奇襲 Raid For 1 turn, all allied units attacks cannot be defended against 6 5
信念 Resolve Clear the unit of all status effects and give it resistance to all status effects for 1 turn 4 3
咆哮 Roar For 1 turn, enemies in the row in front of the unit will be forced to target this unit 5 4
Soul For 1 turn, the unit deals 45% more damage 7 6
補給 Supply Gain a core that is the same color attribute of the casting unit 4 3
必中 Sure Hit For 1 turn, increase the hit rates by 100% 4 3
ド根性 Super Guts Recover 50% of the unit's HP 7 6
信頼 Trust Recover the HP of the ally with the least HP by 30% 4 3
信頼+ Trust+ Recover the HP of the unit and its non-diagonally adjacent allies by 25% 4 3