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Super Robot Wars/X/Mech Abilities: Difference between revisions

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|- style="background:#AFDCEC"
|- style="background:#AFDCEC"
| Psycho Field ||  ||  
| Psycho Field ||  ||  
*Zeta Gundam (Bio-Sensor Active)
*Waverider (Bio-Sensor Active)
*ZZ Gundam (Bio-Sensor Active)
*ZZ Gundam (Bio-Sensor Active)
*G-Fortress (Bio-Sensor Active)
*G-Fortress (Bio-Sensor Active)
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|| Activated when Morale is above 105. Reduces any damage taken by 1,500. Costs 5 EN.
|| Activated when Morale is above 105. Reduces any damage taken by 1,500. Costs 5 EN.
|}
|}
<br><br>


== Evasion Abilities ==
== Evasion Abilities ==
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|| Activated when Morale is above 130. 40% chance to evade any enemy attack.
|| Activated when Morale is above 130. 40% chance to evade any enemy attack.
|}
|}
<br><br>


== Other Abilities ==
== Other Abilities ==
{|
|-
!Ability Name !! Japanese Name !! Units !! Description
|-
| Anti-Spirit Attack ||  ||
*Ryujinmaru
*Ryuohmaru
|| Cancels status effects Immobile, Status Down, Morale Down and SP Down.
|- style="background:#AFDCEC"
| All-Disabler ||  ||
*Ryuohmaru
|| Cancels status effects Immobile, Status Down, Morale Down, SP Down EN Down, Mobility Down, Sight Down and Armor Down.
|-
| Bio-Sensor ||  ||
*Zeta Gundam
*Waverider
*ZZ Gundam
*G-Fortress
*Full Armor ZZ Gundam
|| Activated when Morale is above 130 and Newtype level is 5 or more. Grants the following effects.
*Mobility and Sight +10
*Movement +1
*Grants the "Psycho Field" Barrier ability (replaces Beam Coat for ZZ Gundam, G-Fortress and Full Armor ZZ Gundam)
*Zeta Gundam : Unlocks "Beam Saber (Hyper)" and "Waverider Charge" attacks
*ZZ Gundam and Full Armor ZZ Gundam :
** "Hyper Beam Saber" attack Dmg +1,000
** Unlocks "High Mega Cannon Full Power" attack
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Revision as of 05:50, 20 May 2018

Barrier/Armor Abilities

Ability Name Japanese Name Units Description
I-Field
  • Queen Mansa
  • Nu Gundam
  • Hi-Nu Gundam
  • XB Gundam X-1 Full Cloth
  • G-Rach
Activated when Morale is above 110. Reduces any damage taken by 1,500. Costs 5 EN.
Psycho Field
  • Zeta Gundam (Bio-Sensor Active)
  • Waverider (Bio-Sensor Active)
  • ZZ Gundam (Bio-Sensor Active)
  • G-Fortress (Bio-Sensor Active)
  • Full Armor ZZ Gundam (Bio-Sensor Active)
Activated when Morale is above 130. Cancels any attack dealing 2,000 or less damage. Costs 10 EN.
Beam Coat
  • ZZ Gundam
  • G-Fortress
  • Full Armor ZZ Gundam
  • Hyaku Shiki
Reduces damage taken from ranged beam attacks by 1,000. Costs 5 EN.
Beam Mantle
  • Gaitrash
Cancels any attack dealing 4,000 or less damage. Costs 10 EN.
Beam Barrier
  • Dahack
Cancels any attack dealing 2,500 or less damage. Costs 5 EN.
Reflector
  • Yggdrasil
Cancels any attack dealing 4,000 or less damage. Costs 30 EN.
Photon Armor Shield
  • G-Self
Activated when Morale is above 110. Cancels any attack dealing 2,500 or less damage. Costs 10 EN.
Active Cloak
  • Gundam Deathscythe Hell
Cancels any attack dealing 2,000 or less damage. Costs 5 EN.
Nector Curtain
  • Cygnus
Cancels any attack dealing 2,500 or less damage. Costs 10 EN.
Aura Barrier
  • Dunbine
  • Billbine
  • Wing Calibur
  • Vierres
  • Sirbine
Activated when Morale is above 105. Reduces damage taken from ranged beam attacks by 1,000. Costs 5 EN. Damage reduction improves at higher Aura Power levels.
Electromagnetic Barrier
  • N-Nautilus
Activated when Morale is above 110. Cancels any attack dealing 2,500 or less damage. Costs 10 EN.
Absolute Defense System
  • Shinkiro
Activated when Morale is above 110. Cancels any attack dealing 4,000 or less damage. Costs 30 EN.
Radiant Wave Shield
  • Guren S.E.I.T.E.N.
Activated when Morale is above 110. Reduces any damage taken by 1,500. Costs 5 EN.
Blaze Luminous
  • Lancelot Albion
  • Lancelot Frontier
  • Mordred
Activated when Morale is above 105. Reduces any damage taken by 1,500. Costs 5 EN.



Evasion Abilities

Ability Name Japanese Name Units Description
Offshoot
  • Dunbine
  • Billbine
  • Wing Calibur
  • Vierres
  • Sirbine
Activated when Morale is above 130. 30% chance to evade any enemy attack.
M.E.P.E.
  • Gundam F91 (Remove Limiter active)
Activated when Morale is above 130. 30% chance to evade any enemy attack.
Hyper Jammer
  • Gundam Deathscythe Hell
Activated when Morale is above 130. 30% chance to evade any enemy attack.
Ariel Mode
  • Villkiss
Activated when Morale is above 130. 40% chance to evade any enemy attack.



Other Abilities

Ability Name Japanese Name Units Description
Anti-Spirit Attack
  • Ryujinmaru
  • Ryuohmaru
Cancels status effects Immobile, Status Down, Morale Down and SP Down.
All-Disabler
  • Ryuohmaru
Cancels status effects Immobile, Status Down, Morale Down, SP Down EN Down, Mobility Down, Sight Down and Armor Down.
Bio-Sensor
  • Zeta Gundam
  • Waverider
  • ZZ Gundam
  • G-Fortress
  • Full Armor ZZ Gundam
Activated when Morale is above 130 and Newtype level is 5 or more. Grants the following effects.
  • Mobility and Sight +10
  • Movement +1
  • Grants the "Psycho Field" Barrier ability (replaces Beam Coat for ZZ Gundam, G-Fortress and Full Armor ZZ Gundam)
  • Zeta Gundam : Unlocks "Beam Saber (Hyper)" and "Waverider Charge" attacks
  • ZZ Gundam and Full Armor ZZ Gundam :
    • "Hyper Beam Saber" attack Dmg +1,000
    • Unlocks "High Mega Cannon Full Power" attack