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Super Robot Wars/OGs/Menu Translations: Difference between revisions

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More updates.
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===Text Events (Backlog)===
===Text Events (Backlog)===
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||X || Disable backlog mode || Resumes current text events from the point you activated the backlog mode.
||X || Disable backlog mode || Resumes current text events from the point you activated the backlog mode.
|}
|}


===Battle Map===
===Battle Map===
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|-
|-
|}
|}


===Unit Info Screen===
===Unit Info Screen===
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===Seishin Menu Controls===


==Battle Menu==
Accessed through the unit command menu.
 
The left column is your main pilot's seishin, and if applicable, the right column is your sub-pilot's seishin.
 
Note you can move your cursor all the down to Twin Command to see seishin useable for when you are currently linked to a subpilot.
 
{|
! Button !! Action !! Description
|-
|Square || Mark Seishin || Selects that seishin for use.  You can mark multiple seishins and cast them all at once to minimize use of the seishin menu.
|-
|Circle || Use Seishin || Uses all marked seishins; if none are marked, uses the currently selected seishin.
|}


1 - End Turn


2 - Search (SP commands/ Sklls/ Special Skills/ Twin Command)


3 - Unit List
==Unit Command Menu==


4 - Mission Details
{|
|-
! Menu Item !! Japanese !! Description
|-
|Move ||  || Command the unit to move; available move range is highlighted, press O on tile to move unit and confirm.
|-
|Attack ||  || Bring up the attack window, highlighting useable attacks.
|-
|Seishin ||  || Takes you to the Seishin menu for the selected unit.
|-
|Link ||  || Order the unit to link up with another unit, engaging the sub-pilot system.
|-
|Swap ||  || When linked with a subpilot, allows the current unit to swap the roles of main and sub pilot.
|-
|Transform ||  || Transform unit to a different configuration, if allowable.
|-
|Unit Info ||  || Bring up unit information on the selected unit.
|}


5 - Battle Stats


6 - System


7 - Save
==Battle Menu==


===SP Command Screen===
In the below tables, menu items are conveyed in the same order as presented in the game.


--Left = Pilot SP Commands
Note the menu items are not strict translations of the Japanese text, but rather simple functional names.


--Right = Ally Sp Commands
{|
|-
! Menu Item !! Japanese !! Description
|-
|End Turn ||    || Ends your current turn phase.
|-
|Search ||    || Allows you to search for specific abilities; typically used for quick, global access to seishins
|-
|Unit List ||  || Lists the current units involved in battle.
|-
|Mission Details ||  || Displays the current mission objectives, fail conditions, and skill point objectives, respectively.
|-
|Battle Stats ||  || Information regarding various battle statistics can be found here. 
|-
|System Menu ||  || Enter the system menu / options.
|-
|Quick Save* ||  || Allows you to create a temporary quick-save.
|}


--Bottom = Twin Command (when in a team)
The quick save operation follows with a "Save/Cancel" question, and the next menu given to you is "Keep Playing / Quit".


Square = mark command(s) to be use at once!


O = use command/ use marked command(s)


===System Menu===
===System Menu===
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X = Cancel
X = Cancel




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9 - Camera turn: 90^ / Free
9 - Camera turn: 90^ / Free


====Page2====
====Page2====
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4 - Soft Save: On/ Off
4 - Soft Save: On/ Off


====Custom Map Info====
====Custom Map Info====
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6 - None
6 - None





Revision as of 12:40, 29 June 2007

Controls

Text Events

Button Action Description
Circle Next Text Progresses text events.
R1 + Circle Fast Forward Text Hold down to accelerate through all text events.
R1 + Start Skip Text Skips text to the next scene, major event, or battle.
Square Access Keyword Allows you to follow-up on additional information regarding [u]keywords[/u] during text events.
L1 / R1 Select Previous / Next Keyword Allows you to select a keyword for access.
L2 / R2 Mark Keyword Read Tags a keyword as accessed and read
R3 Activate Auto Text Sets the text events to progress forward automatically, at a slow pace.
L3 Deactivate Auto Text Turns off the auto text mode.
Triangle Activate Backlog Allows you to progress backwards through text events.


Text Events (Backlog)

Button Action Description
Triangle Move Up in Text Moves backwards in text in chunks. +R1 to speed this up.
Square Move Down in Text Moves forward in text in chunks. +R1 to speed this up.
D-Pad Up Move Up in Text, Line by Line Moves backwards in text, line by line.
D-Pad Down Move Down in Text, Line by Line Moves forward in text, line by line.
X Disable backlog mode Resumes current text events from the point you activated the backlog mode.


Battle Map

Button Action Description
Circle w/ cursor on Unit Access Unit Menu Opens up the control menu for the currently selected allied unit.
Circle w/ cursor on Terrain Access Battle Menu Opens up the battle menu with various options. See below.
X w/ cursor on Unit Access Unit Info Opens up the statistics screen for the currently selected unit.
X w/ cursor on Terrain Access Terrain Info Display benefits of the terrain.
Square Custom Button See
Triangle Custom Button See
Start Birdeye Map Displays the map from a bird's eye point of view.
Select Cursor Control Tips Brings up Japanese help tips.
L1 / R1 Cycle Ally Units Selects the next ally unit on the map.
L2 / R2 Cycle Enemy Units Selects the next enemy unit ont he map.
R3 Toggle Zoom/Pan Toggles whether the right analog stick will zoom, or pan.
L3 Mark Map Marks a tile as a red for personal use (planning, etc).
R-Stick Zoom/Pan Moves the camera with respect to the R3-Mode (Toggle, Zoom).
L-Stick Move Cursor Moves the selection cursor around the map.


Unit Info Screen

Button Action Description
Circle Attack Info Access unit's attacks.
L1 / R1 Sub Info Pages Access sub info pages regarding unit (pilot, etc)
L2 / R2 Terrain / Team Bonus Info ...


Seishin Menu Controls

Accessed through the unit command menu.

The left column is your main pilot's seishin, and if applicable, the right column is your sub-pilot's seishin.

Note you can move your cursor all the down to Twin Command to see seishin useable for when you are currently linked to a subpilot.

Button Action Description
Square Mark Seishin Selects that seishin for use. You can mark multiple seishins and cast them all at once to minimize use of the seishin menu.
Circle Use Seishin Uses all marked seishins; if none are marked, uses the currently selected seishin.


Unit Command Menu

Menu Item Japanese Description
Move Command the unit to move; available move range is highlighted, press O on tile to move unit and confirm.
Attack Bring up the attack window, highlighting useable attacks.
Seishin Takes you to the Seishin menu for the selected unit.
Link Order the unit to link up with another unit, engaging the sub-pilot system.
Swap When linked with a subpilot, allows the current unit to swap the roles of main and sub pilot.
Transform Transform unit to a different configuration, if allowable.
Unit Info Bring up unit information on the selected unit.


Battle Menu

In the below tables, menu items are conveyed in the same order as presented in the game.

Note the menu items are not strict translations of the Japanese text, but rather simple functional names.

Menu Item Japanese Description
End Turn Ends your current turn phase.
Search Allows you to search for specific abilities; typically used for quick, global access to seishins
Unit List Lists the current units involved in battle.
Mission Details Displays the current mission objectives, fail conditions, and skill point objectives, respectively.
Battle Stats Information regarding various battle statistics can be found here.
System Menu Enter the system menu / options.
Quick Save* Allows you to create a temporary quick-save.

The quick save operation follows with a "Save/Cancel" question, and the next menu given to you is "Keep Playing / Quit".


System Menu

Left & Right = Select Values

Up & Down = Select Options

L2/ R2 = Turn Page (2 pages)

O = Confirm/ Select

X = Cancel


Page1

1 - Custom Map Info/ Action (details later)

2 - BGM Pirority: Pilot/ Unit/ ALL

3 - Change BGM per Pilot

4 - Change BGM for ALL to one BGM

5 - BGM after encounter: Stay on/ Change to Map BGM

6 - Grid on/off: On/ Off

7 - Cursor movement type: Screen/ Map

8 - ???(for cursor, didn't notice the difference...)

9 - Camera turn: 90^ / Free


Page2

1 - Sound: Stereo/ Mono

2 - DualShock: On/ Off

3 - BGM Volumn: Min <---> Max

4 - Soft Save: On/ Off


Custom Map Info

System menu page 1 option 1

You can select what actions for Triangle and Square on the map and on unit.

It is a 4 columns table with:


--|-----Action on Map---------------|--------------Action on Unit------|

--|-----Triangle----|----Square-----|----Triangle------|-----Square----|


--Action on Map (Left 2 columns)

1 - End Turn

2 - Search

3 - Unit List

4 - Save

5 - Speed up cursor (hold)

6 - Team color on/ off

7 - Show morale on/ off (a number above the units)

8 - Sub unit info

9 - None


--Action on Unit (Right 2 columns)

1 - Transform

2 - Unit Info

3 - Pilot SP Command List

4 - Detail Screen

5 - Swap main/ sub unit (when in a team)

6 - None


Intermission Screen

Status:

--View Pilots

--View Units

--Search


Custom:

--Train Pilots

--Upgrade Units

--Upgrade Weapons

--Equip Weapons

>>>>Equip Weapons

>>>>Special Ammo Type

>>>>>>>>>>>>>>Reload

>>>>>>>>>>>>>>Develop (needs items from the map after killing some enemies.)

--Swap Pilots


Parts:

--OP Parts

>>>>Equip OP Parts

>>>>Sell OP Parts

--Change Frame/ Suit


System:

--System

--Data

--Next Stage


Info at the bottom:

--Credit 9999999 --BattleMastery 99 --Next No to deploy 99

--Stage 99 <999 turns in total>

--[Stage Name]