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Super Robot Wars/T/Parts: Difference between revisions

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Created page with "{| |- ! English !! Japanese !! Buy !! Sell !! Description |- | Booster | | | 20 | Movement +1 |-class="even" | Megabooster | | | 100 | Movement +2 |- | Supercond. Motor |..."
 
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! English !! Japanese !! Buy !! Sell !! Description
! English !! Japanese !! Buy !! Sell !! Description
|-
|-
| Booster |  |  | 20 | Movement +1
| Booster |||| 20 || Movement +1
|-class="even"
|-class="even"
| Megabooster |  |  | 100 | Movement +2
| Megabooster |||| 100 || Movement +2
|-
|-
| Supercond. Motor |  |  | 50 | Movement +1 and Mobility +10
| Supercond. Motor |||| 50 || Movement +1 and Mobility +10
|-class="even"
|-class="even"
| Magnetic Coating |  |  | 20 | Mobility +10
| Magnetic Coating |||| 20 || Mobility +10
|-
|-
| Reinforced Aura Mars |  |  | 50 | Mobility +20
| Reinforced Aura Mars |||| 50 || Mobility +20
|-class="even"
|-class="even"
| Precision Scope |  |  | 20 | Sight +10
| Precision Scope |||| 20 || Sight +10
|-
|-
| Quentian Sensor |  |  | 50 | Sight +20
| Quentian Sensor |||| 50 || Sight +20
|-class="even"
|-class="even"
| Sniper Kit |  |  | 50 | Critical +20
| Sniper Kit |||| 50 || Critical +20
|-
|-
| High-Fidelity Radar |  |  | 50 | Range +1 for all non-MAP, non-Range 1 weapons
| High-Fidelity Radar |||| 50 || Range +1 for all non-MAP, non-Range 1 weapons
|-class="even"
|-class="even"
| High Precision Sensors |  |  | 100 | Sight +20; Range +1 for all non-MAP, non-Range 1 weapons
| High Precision Sensors |||| 100 || Sight +20; Range +1 for all non-MAP, non-Range 1 weapons
|-
|-
| Haro |  |  | 200 | Movement +2, Mobility and Sight +20; Range +1 for all non-MAP, non-Range 1 weapons
| Haro |||| 200 || Movement +2, Mobility and Sight +20; Range +1 for all non-MAP, non-Range 1 weapons
|-class="even"
|-class="even"
| Fairy's Amulet |  |  | 200 | Max SP +20, Max Morale +10; Morale +10 when sortied. Max Morale effecct does not stack with other parts
| Fairy's Amulet |||| 200 || Max SP +20, Max Morale +10; Morale +10 when sortied. Max Morale effecct does not stack with other parts
|-
|-
| Chobham Armor |  |  | 20 | Max HP +500 and Armor +100
| Chobham Armor |||| 20 || Max HP +500 and Armor +100
|-class="even"
|-class="even"
| Hybrid Armor |  |  | 50 | Max HP +1000 and Armor +150
| Hybrid Armor |||| 50 || Max HP +1000 and Armor +150
|-
|-
| G-ER Fluid |  |  | 100 | Max HP +1500, Armor +200, and Movement +1
| G-ER Fluid |||| 100 || Max HP +1500, Armor +200, and Movement +1
|-class="even"
|-class="even"
| Chogokin Z |  |  | 100 | Max HP +1200, Armor +250; recovers 10% Max EN at the start of Player Phase
| Chogokin Z |||| 100 || Max HP +1200, Armor +250; recovers 10% Max EN at the start of Player Phase
|-
|-
| Chogokin New Z |  |  | 100 | Max HP +1700, Armor +350; recovers 10% Max EN at the start of Player Phase
| Chogokin New Z |||| 100 || Max HP +1700, Armor +350; recovers 10% Max EN at the start of Player Phase
|-class="even"
|-class="even"
| Support GS-Ride |  |  | 50 | Max EN +150; recovers 20% Max EN at the start of Player Phase
| Support GS-Ride |||| 50 || Max EN +150; recovers 20% Max EN at the start of Player Phase
|-
|-
| Small Aster Panel |  |  | 50 | Recovers 20% Max EN at the start of Player Phase
| Small Aster Panel |||| 50 || Recovers 20% Max EN at the start of Player Phase
|-class="even"
|-class="even"
| Barrier Field |  |  | 100 | Equips a barrier that reduces damage from all attacks by 1000. Barrier consumes 5 EN when in use
| Barrier Field |||| 100 || Equips a barrier that reduces damage from all attacks by 1000. Barrier consumes 5 EN when in use
|-
|-
| Autozam Goggles |  |  | 200 | Automatically triggers Spirit Command Bullseye at the start of Player Phase when Morale is above 130
| Autozam Goggles |||| 200 || Automatically triggers Spirit Command Bullseye at the start of Player Phase when Morale is above 130
|-class="even"
|-class="even"
| Hero's Mark |  |  | 200 | Mobility +25, Armor +250. Spirit Command Bravery can be used once per map
| Hero's Mark |||| 200 || Mobility +25, Armor +250. Spirit Command Bravery can be used once per map
|-
|-
| Soul of Steel |  |  | 200 | Mobility +25, Armor +250. Spirit Command Soul can be used once per map
| Soul of Steel |||| 200 || Mobility +25, Armor +250. Spirit Command Soul can be used once per map
|-class="even"
|-class="even"
| Miracle Mark |  |  | 200 | Wpn damage +200 and Movement +2. Range +1 for all non-MAP, non-Range 1 weapons
| Miracle Mark |||| 200 || Wpn damage +200 and Movement +2. Range +1 for all non-MAP, non-Range 1 weapons
|-
|-
| Prairie Oyster |  |  | 200 | Morale +5 when sortied. Removes all main pilot's statuses once per map
| Prairie Oyster |||| 200 || Morale +5 when sortied. Removes all main pilot's statuses once per map
|-class="even"
|-class="even"
| T-Riser |  |  | 200 | Weapon damage +200. Changes terrain handling for all types of terrain for units / weapons to A
| T-Riser |||| 200 || Weapon damage +200. Changes terrain handling for all types of terrain for units / weapons to A
|-
|-
| V Crystal |  |  | 200 | Weapon damage +200. Changes terrain handling for all types of terrain for units / weapons to A
| V Crystal |||| 200 || Weapon damage +200. Changes terrain handling for all types of terrain for units / weapons to A
|-class="even"
|-class="even"
| Quark Boost |  |  | 200 | Movement +1, weapon damage +200; Range +1 for all non-MAP, non-Range 1 weapons
| Quark Boost |||| 200 || Movement +1, weapon damage +200; Range +1 for all non-MAP, non-Range 1 weapons
|-
|-
| Rescue Unit |  |  | 200 | Equips Repair Device and Resupply Device
| Rescue Unit |||| 200 || Equips Repair Device and Resupply Device
|-class="even"
|-class="even"
| Full Armor Coating |  |  | 200 | Max HP +1500, Armor +300, and renders effects from all special attack weapons (such as Armor Down) ineffective
| Full Armor Coating |||| 200 || Max HP +1500, Armor +300, and renders effects from all special attack weapons (such as Armor Down) ineffective
|-
|-
| CQB Supporter |  |  | 200 | CQB weapon damage +300 and Movement +2
| CQB Supporter |||| 200 || CQB weapon damage +300 and Movement +2
|-class="even"
|-class="even"
| Gunfight Sipporter |  |  | 200 | RNG weapon damage +300. Range +2 for all non-MAP, non-Range 1 weapons
| Gunfight Sipporter |||| 200 || RNG weapon damage +300. Range +2 for all non-MAP, non-Range 1 weapons
|-
|-
| Omnidefensor |  |  | 200 | Renders repeated target correction and placement ineffective. Grants Barrier Field and Spirit Endurance
| Omnidefensor |||| 200 || Renders repeated target correction and placement ineffective. Grants Barrier Field and Spirit Endurance
|-class="even"
|-class="even"
| Spiral Effector |  |  | 200 | Damage of all weapons +300. Grants effcts Ignore Size and Barrier Piercing
| Spiral Effector |||| 200 || Damage of all weapons +300. Grants effcts Ignore Size and Barrier Piercing
|-
|-
| Range Extender |  |  | 200 | Range +2 for all non-MAP, including weapons with a Range of 1
| Range Extender |||| 200 || Range +2 for all non-MAP, including weapons with a Range of 1
|-class="even"
|-class="even"
| Turbo Overclock |  |  | 200 | Movement +3. Ignore EN consumption and terrain effects when moving
| Turbo Overclock |||| 200 || Movement +3. Ignore EN consumption and terrain effects when moving
|-
|-
| Hyper Generator |  |  | 200 | Restores EN to Max at the start of Player Phase
| Hyper Generator |||| 200 || Restores EN to Max at the start of Player Phase
|-class="even"
|-class="even"
| Hyper Reloader |  |  | 200 | Restores ammo to Max at the start of Player Phase
| Hyper Reloader |||| 200 || Restores ammo to Max at the start of Player Phase
|-
|-
| Wizard Operator |  |  | 200 | Mobility and Sight +25; EXP, funds and TacP +25%. Funds and TacP effects do not stack with other parts
| Wizard Operator |||| 200 || Mobility and Sight +25; EXP, funds and TacP +25%. Funds and TacP effects do not stack with other parts
|-class="even"
|-class="even"
| Flight Module |  |  | 100 | Changes terrain handling for units / weapons to Air-S. All non-exclusive units move as if in Air.
| Flight Module |||| 100 || Changes terrain handling for units / weapons to Air-S. All non-exclusive units move as if in Air.
|-
|-
| Thurster Module |  |  | 100 | Changes terrain handling for units / weapons to Spc-S.
| Thurster Module |||| 100 || Changes terrain handling for units / weapons to Spc-S.
|-class="even"
|-class="even"
| Land Module |  |  | 100 | Changes terrain handling for units / weapons to Grd-S. All non-exclusive units move as if in Grd.
| Land Module |||| 100 || Changes terrain handling for units / weapons to Grd-S. All non-exclusive units move as if in Grd.
|-
|-
| Aqua Module |  |  | 50 | Changes terrain handling for units / weapons to Wtr-S. All non-exclusive units move as if in Wtr.
| Aqua Module |||| 50 || Changes terrain handling for units / weapons to Wtr-S. All non-exclusive units move as if in Wtr.
|-class="even"
|-class="even"
| Minovsky Drive |  |  | 200 | Changes terrain handling for units / weapons to Air-S; Movement +2. All non-exclusive units move as if in Air.
| Minovsky Drive |||| 200 || Changes terrain handling for units / weapons to Air-S; Movement +2. All non-exclusive units move as if in Air.
|-
|-
| A-Adapter |  |  | 100 | Changes terrain handling for all types of terrain for units / weapons to A.
| A-Adapter |||| 100 || Changes terrain handling for all types of terrain for units / weapons to A.
|-class="even"
|-class="even"
| S-Adapter |  |  | 200 | Changes terrain handling for all types of terrain for units / weapons to S.
| S-Adapter |||| 200 || Changes terrain handling for all types of terrain for units / weapons to S.
|-
|-
| Propellant Tank |  |  | 100 | Recovers 250 EN to unit. Can only be used once per map.
| Propellant Tank |||| 100 || Recovers 250 EN to unit. Can only be used once per map.
|-class="even"
|-class="even"
| Cartridge |  |  | 100 | Recovers all ammo to unit. Can only be used once per map.
| Cartridge |||| 100 || Recovers all ammo to unit. Can only be used once per map.
|-
|-
| Repairkit |  |  | 100 | Recovers 6000 HP to unit. Can only be used once per map.
| Repairkit |||| 100 || Recovers 6000 HP to unit. Can only be used once per map.
|-class="even"
|-class="even"
| Super Repairkit |  |  | 100 | Fully recovers unit's HP, EN, and ammo. Can only be used once per map.
| Super Repairkit |||| 100 || Fully recovers unit's HP, EN, and ammo. Can only be used once per map.
|-
|-
| Ikue's Snack |  |  | 100 | Recovers 20 SP one of the unit's pilots. Can only be used once per map.
| Ikue's Snack |||| 100 || Recovers 20 SP one of the unit's pilots. Can only be used once per map.
|-class="even"
|-class="even"
| Mars Bowl |  |  | 150 | Recovers 60 SP one of the unit's pilots. Can only be used once per map.
| Mars Bowl |||| 150 || Recovers 60 SP one of the unit's pilots. Can only be used once per map.
|-
|-
| Boss Ramen |  |  | 200 | Recovers 100 SP one of the unit's pilots. Can only be used once per map.
| Boss Ramen |||| 200 || Recovers 100 SP one of the unit's pilots. Can only be used once per map.
|-class="even"
|-class="even"
| St. Valkyrie's Fire |  |  | 200 | All ally units recover 50% of Max EN. Can only be used once per map.
| St. Valkyrie's Fire |||| 200 || All ally units recover 50% of Max EN. Can only be used once per map.
|-
|-
| Zone Recover |  |  | 200 | Recovers 5000 HP and 100 EN to unit and all adjacent allies. Can only be used once per map.
| Zone Recover |||| 200 || Recovers 5000 HP and 100 EN to unit and all adjacent allies. Can only be used once per map.
|-class="even"
|-class="even"
| Vitality Down |  |  | 200 | Grants the use of Spirit Command Daunt on all enemies. Can only be used once per map.
| Vitality Down |||| 200 || Grants the use of Spirit Command Daunt on all enemies. Can only be used once per map.
|-
|-
| Golden Legacy |  |  | 200 | Grants the use of Spirit Command Wish. Can only be used once per map.
| Golden Legacy |||| 200 || Grants the use of Spirit Command Wish. Can only be used once per map.
|-class="even"
|-class="even"
| Victory Turn |  |  | 200 | Damage dealt +30%, damage taken -30% for one turn. Can only be used once per map.
| Victory Turn |||| 200 || Damage dealt +30%, damage taken -30% for one turn. Can only be used once per map.
|-
|-
| ExC Boost |  |  | 200 | ExC +5 in the map. Can only be used once per map.
| ExC Boost |||| 200 || ExC +5 in the map. Can only be used once per map.
|-class="even"
|-class="even"
| Adrenaline Ampoule |  |  | 50 | Morale +5 when sortied.
| Adrenaline Ampoule |||| 50 || Morale +5 when sortied.
|-
|-
| Force Reactor |  |  | 100 | Morale +10 when sortied.
| Force Reactor |||| 100 || Morale +10 when sortied.
|-class="even"
|-class="even"
| Soul of Gekiganger |  |  | 200 | Max Morale +10; Morale +10 when sortied. Max Morale effects do not stack with other parts
| Soul of Gekiganger |||| 200 || Max Morale +10; Morale +10 when sortied. Max Morale effects do not stack with other parts
|-
|-
| Shuffle Union Soul |  |  | 200 | Max Morale +20; Morale +5 when sortied. Max Morale effects do not stack with other parts
| Shuffle Union Soul |||| 200 || Max Morale +20; Morale +5 when sortied. Max Morale effects do not stack with other parts
|-class="even"
|-class="even"
| Gravity Wave Antenna |  |  | 100 | Allows you to receive a Gravity Wave Beam. Units equipped with the special ability Gravity Wave Beam are not affected
| Gravity Wave Antenna |||| 100 || Allows you to receive a Gravity Wave Beam. Units equipped with the special ability Gravity Wave Beam are not affected
|-
|-
| Life-Size Chum Doll |  |  | 100 | Main pilot recovers 1 SP for each space moved
| Life-Size Chum Doll |||| 100 || Main pilot recovers 1 SP for each space moved
|-class="even"
|-class="even"
| Causality Manipulator |  |  | 200 | Will hit all enemies if HIT is above 70%, and evade all attacks if HIT is below 30%
| Causality Manipulator |||| 200 || Will hit all enemies if HIT is above 70%, and evade all attacks if HIT is below 30%
|-
|-
| Skull and Crossbones Flag |  |  | 100 | Main pilot recovers 10 SP each turn
| Skull and Crossbones Flag |||| 100 || Main pilot recovers 10 SP each turn
|-class="even"
|-class="even"
| Backup Calculator |  |  | 100 | All actions success rate +10%
| Backup Calculator |||| 100 || All actions success rate +10%
|-
|-
| Striker-T |  |  | 100 | Weapon damage +100, HIT +20, and Critical +20
| Striker-T |||| 100 || Weapon damage +100, HIT +20, and Critical +20
|-class="even"
|-class="even"
| Defender-T |  |  | 100 | Max HP +500, Max EN +50, Armor +100, and Mobility +15
| Defender-T |||| 100 || Max HP +500, Max EN +50, Armor +100, and Mobility +15
|-
|-
| VTX Business Manual |  |  | 200 | TacP from defeated enemies +50%; Sight and Mobility +15. TacP effct does not stack with other parts.
| VTX Business Manual |||| 200 || TacP from defeated enemies +50%; Sight and Mobility +15. TacP effct does not stack with other parts.
|-class="even"
|-class="even"
| VTX Strategy Manual |  |  | 200 | Weapon damage +200, Mobility +20, and weapon EN consumption -10%
| VTX Strategy Manual |||| 200 || Weapon damage +200, Mobility +20, and weapon EN consumption -10%
|-
|-
| Extra Arms |  |  | 200 | Weapon with highest damage will deal 5500. No effect if equipped to a unit with weapon damage above 5500.
| Extra Arms |||| 200 || Weapon with highest damage will deal 5500. No effect if equipped to a unit with weapon damage above 5500.
|-class="even"
|-class="even"
| Extra Arms+ |  |  | 200 | Weapon with highest damage will deal 6000. No effect if equipped to a unit with weapon damage above 6000.
| Extra Arms+ |||| 200 || Weapon with highest damage will deal 6000. No effect if equipped to a unit with weapon damage above 6000.
|-
|-
| Escudo Shard |  |  | 200 | Damage +100 for every ExC, up to a maximum of damage +500
| Escudo Shard |||| 200 || Damage +100 for every ExC, up to a maximum of damage +500
|-class="even"
|-class="even"
| VTX Employee Guidlines |  |  | 200 | Max SP +20. Main pilot recovers 10 SP each turn
| VTX Employee Guidlines |||| 200 || Max SP +20. Main pilot recovers 10 SP each turn
|-
|-
| Iron Emblem |  | - | 300 | Doubles EXP from battle. Stacks with Spirit Command Gain
| Iron Emblem ||| - || 300 || Doubles EXP from battle. Stacks with Spirit Command Gain
|-class="even"
|-class="even"
| Bronze Emblem |  | - | 300 | Main pilot recovers 15 SP each turn. Stacks with special skills.
| Bronze Emblem ||| - || 300 || Main pilot recovers 15 SP each turn. Stacks with special skills.
|-
|-
| Silver Emblem |  | - | 300 | Doubles TacP gained from defeating enemies. TacP effect does not stack with other parts
| Silver Emblem ||| - || 300 || Doubles TacP gained from defeating enemies. TacP effect does not stack with other parts
|-class="even"
|-class="even"
| Gold Emblem |  | - | 300 | Doubles funds gained from defeating enemies. Stacks with Spirit Command Fortune but not with other parts
| Gold Emblem ||| - || 300 || Doubles funds gained from defeating enemies. Stacks with Spirit Command Fortune but not with other parts
|-
|-
| Platinum Emblem |  | - | 500 | Number of actions +1
| Platinum Emblem ||| - || 500 || Number of actions +1
|-class="even"
|-class="even"
| Voyage Amulet |  |  | 200 | Max SP +20. Main pilot recovers 10 SP each turn
| Voyage Amulet |||| 200 || Max SP +20. Main pilot recovers 10 SP each turn
|-
|-
| X-Treasured Sword |  | - | 100 | Weapon damage +100, HIT +20, and Critical +20
| X-Treasured Sword ||| - || 100 || Weapon damage +100, HIT +20, and Critical +20
|-class="even"
|-class="even"
| X-Treasured Shield |  | - | 100 | Max HP +500, Max EN +50, Armor +100, and Mobility +15
| X-Treasured Shield ||| - || 100 || Max HP +500, Max EN +50, Armor +100, and Mobility +15
|-
|-
| Soldier's Medallion |  |  | 200 | Max Morale +30. Effect does not stack with other parts
| Soldier's Medallion |||| 200 || Max Morale +30. Effect does not stack with other parts
|-class="even"
|-class="even"
| Commander's Terminal |  |  | 200 | Grants level 4 effect of the Skill Set Commander
| Commander's Terminal |||| 200 || Grants level 4 effect of the Skill Set Commander
|-
|-
| Gain Meter |  |  | 200 | Gains 500 funds for each space moved on the map
| Gain Meter |||| 200 || Gains 500 funds for each space moved on the map
|-class="even"
|-class="even"
| Prana Converter |  |  | 200 | Doubles funds and TacP gained from defeating enemies when Morale is above 150. Effect does not stack with other parts
| Prana Converter |||| 200 || Doubles funds and TacP gained from defeating enemies when Morale is above 150. Effect does not stack with other parts
|-
|-
| SP Collector |  |  | 200 | Main pilot recovers 10 SP when defeating and enemy. Effect does not stack with multiple defeats.
| SP Collector |||| 200 || Main pilot recovers 10 SP when defeating and enemy. Effect does not stack with multiple defeats.
|-class="even"
|-class="even"
| Mind Regain |  |  | 200 | Main pilot fully recovers SP when sortied.
| Mind Regain |||| 200 || Main pilot fully recovers SP when sortied.
|-
|-
| Long-Range Impact |  |  | 100 | Damage dealt +10% on units 7 or more spaces away. Does not apply for MAP weapons.
| Long-Range Impact |||| 100 || Damage dealt +10% on units 7 or more spaces away. Does not apply for MAP weapons.
|-class="even"
|-class="even"
| Dynamic Armor |  |  |  |  
| Dynamic Armor |||||  
|-
|-
| Photon Power 3D Printer |  |  |  |  
| Photon Power 3D Printer |||||  
|-class="even"
|-class="even"
| T-Ignition |  |  |  |  
| T-Ignition |||||  
|-
|-
| Topological Scope |  |  |  |  
| Topological Scope |||||  
|-class="even"
|-class="even"
| Cyclone Booster |  |  |  |  
| Cyclone Booster |||||  
|-
|-
| Bionic Armor |  |  |  |  
| Bionic Armor |||||  
|-class="even"
|-class="even"
| Maxwell Motor |  |  |  |  
| Maxwell Motor |||||  
|}
|}

Revision as of 17:22, 23 April 2019

English Japanese Buy Sell Description
Booster 20 Movement +1
Megabooster 100 Movement +2
Supercond. Motor 50 Movement +1 and Mobility +10
Magnetic Coating 20 Mobility +10
Reinforced Aura Mars 50 Mobility +20
Precision Scope 20 Sight +10
Quentian Sensor 50 Sight +20
Sniper Kit 50 Critical +20
High-Fidelity Radar 50 Range +1 for all non-MAP, non-Range 1 weapons
High Precision Sensors 100 Sight +20; Range +1 for all non-MAP, non-Range 1 weapons
Haro 200 Movement +2, Mobility and Sight +20; Range +1 for all non-MAP, non-Range 1 weapons
Fairy's Amulet 200 Max SP +20, Max Morale +10; Morale +10 when sortied. Max Morale effecct does not stack with other parts
Chobham Armor 20 Max HP +500 and Armor +100
Hybrid Armor 50 Max HP +1000 and Armor +150
G-ER Fluid 100 Max HP +1500, Armor +200, and Movement +1
Chogokin Z 100 Max HP +1200, Armor +250; recovers 10% Max EN at the start of Player Phase
Chogokin New Z 100 Max HP +1700, Armor +350; recovers 10% Max EN at the start of Player Phase
Support GS-Ride 50 Max EN +150; recovers 20% Max EN at the start of Player Phase
Small Aster Panel 50 Recovers 20% Max EN at the start of Player Phase
Barrier Field 100 Equips a barrier that reduces damage from all attacks by 1000. Barrier consumes 5 EN when in use
Autozam Goggles 200 Automatically triggers Spirit Command Bullseye at the start of Player Phase when Morale is above 130
Hero's Mark 200 Mobility +25, Armor +250. Spirit Command Bravery can be used once per map
Soul of Steel 200 Mobility +25, Armor +250. Spirit Command Soul can be used once per map
Miracle Mark 200 Wpn damage +200 and Movement +2. Range +1 for all non-MAP, non-Range 1 weapons
Prairie Oyster 200 Morale +5 when sortied. Removes all main pilot's statuses once per map
T-Riser 200 Weapon damage +200. Changes terrain handling for all types of terrain for units / weapons to A
V Crystal 200 Weapon damage +200. Changes terrain handling for all types of terrain for units / weapons to A
Quark Boost 200 Movement +1, weapon damage +200; Range +1 for all non-MAP, non-Range 1 weapons
Rescue Unit 200 Equips Repair Device and Resupply Device
Full Armor Coating 200 Max HP +1500, Armor +300, and renders effects from all special attack weapons (such as Armor Down) ineffective
CQB Supporter 200 CQB weapon damage +300 and Movement +2
Gunfight Sipporter 200 RNG weapon damage +300. Range +2 for all non-MAP, non-Range 1 weapons
Omnidefensor 200 Renders repeated target correction and placement ineffective. Grants Barrier Field and Spirit Endurance
Spiral Effector 200 Damage of all weapons +300. Grants effcts Ignore Size and Barrier Piercing
Range Extender 200 Range +2 for all non-MAP, including weapons with a Range of 1
Turbo Overclock 200 Movement +3. Ignore EN consumption and terrain effects when moving
Hyper Generator 200 Restores EN to Max at the start of Player Phase
Hyper Reloader 200 Restores ammo to Max at the start of Player Phase
Wizard Operator 200 Mobility and Sight +25; EXP, funds and TacP +25%. Funds and TacP effects do not stack with other parts
Flight Module 100 Changes terrain handling for units / weapons to Air-S. All non-exclusive units move as if in Air.
Thurster Module 100 Changes terrain handling for units / weapons to Spc-S.
Land Module 100 Changes terrain handling for units / weapons to Grd-S. All non-exclusive units move as if in Grd.
Aqua Module 50 Changes terrain handling for units / weapons to Wtr-S. All non-exclusive units move as if in Wtr.
Minovsky Drive 200 Changes terrain handling for units / weapons to Air-S; Movement +2. All non-exclusive units move as if in Air.
A-Adapter 100 Changes terrain handling for all types of terrain for units / weapons to A.
S-Adapter 200 Changes terrain handling for all types of terrain for units / weapons to S.
Propellant Tank 100 Recovers 250 EN to unit. Can only be used once per map.
Cartridge 100 Recovers all ammo to unit. Can only be used once per map.
Repairkit 100 Recovers 6000 HP to unit. Can only be used once per map.
Super Repairkit 100 Fully recovers unit's HP, EN, and ammo. Can only be used once per map.
Ikue's Snack 100 Recovers 20 SP one of the unit's pilots. Can only be used once per map.
Mars Bowl 150 Recovers 60 SP one of the unit's pilots. Can only be used once per map.
Boss Ramen 200 Recovers 100 SP one of the unit's pilots. Can only be used once per map.
St. Valkyrie's Fire 200 All ally units recover 50% of Max EN. Can only be used once per map.
Zone Recover 200 Recovers 5000 HP and 100 EN to unit and all adjacent allies. Can only be used once per map.
Vitality Down 200 Grants the use of Spirit Command Daunt on all enemies. Can only be used once per map.
Golden Legacy 200 Grants the use of Spirit Command Wish. Can only be used once per map.
Victory Turn 200 Damage dealt +30%, damage taken -30% for one turn. Can only be used once per map.
ExC Boost 200 ExC +5 in the map. Can only be used once per map.
Adrenaline Ampoule 50 Morale +5 when sortied.
Force Reactor 100 Morale +10 when sortied.
Soul of Gekiganger 200 Max Morale +10; Morale +10 when sortied. Max Morale effects do not stack with other parts
Shuffle Union Soul 200 Max Morale +20; Morale +5 when sortied. Max Morale effects do not stack with other parts
Gravity Wave Antenna 100 Allows you to receive a Gravity Wave Beam. Units equipped with the special ability Gravity Wave Beam are not affected
Life-Size Chum Doll 100 Main pilot recovers 1 SP for each space moved
Causality Manipulator 200 Will hit all enemies if HIT is above 70%, and evade all attacks if HIT is below 30%
Skull and Crossbones Flag 100 Main pilot recovers 10 SP each turn
Backup Calculator 100 All actions success rate +10%
Striker-T 100 Weapon damage +100, HIT +20, and Critical +20
Defender-T 100 Max HP +500, Max EN +50, Armor +100, and Mobility +15
VTX Business Manual 200 TacP from defeated enemies +50%; Sight and Mobility +15. TacP effct does not stack with other parts.
VTX Strategy Manual 200 Weapon damage +200, Mobility +20, and weapon EN consumption -10%
Extra Arms 200 Weapon with highest damage will deal 5500. No effect if equipped to a unit with weapon damage above 5500.
Extra Arms+ 200 Weapon with highest damage will deal 6000. No effect if equipped to a unit with weapon damage above 6000.
Escudo Shard 200 Damage +100 for every ExC, up to a maximum of damage +500
VTX Employee Guidlines 200 Max SP +20. Main pilot recovers 10 SP each turn
Iron Emblem - 300 Doubles EXP from battle. Stacks with Spirit Command Gain
Bronze Emblem - 300 Main pilot recovers 15 SP each turn. Stacks with special skills.
Silver Emblem - 300 Doubles TacP gained from defeating enemies. TacP effect does not stack with other parts
Gold Emblem - 300 Doubles funds gained from defeating enemies. Stacks with Spirit Command Fortune but not with other parts
Platinum Emblem - 500 Number of actions +1
Voyage Amulet 200 Max SP +20. Main pilot recovers 10 SP each turn
X-Treasured Sword - 100 Weapon damage +100, HIT +20, and Critical +20
X-Treasured Shield - 100 Max HP +500, Max EN +50, Armor +100, and Mobility +15
Soldier's Medallion 200 Max Morale +30. Effect does not stack with other parts
Commander's Terminal 200 Grants level 4 effect of the Skill Set Commander
Gain Meter 200 Gains 500 funds for each space moved on the map
Prana Converter 200 Doubles funds and TacP gained from defeating enemies when Morale is above 150. Effect does not stack with other parts
SP Collector 200 Main pilot recovers 10 SP when defeating and enemy. Effect does not stack with multiple defeats.
Mind Regain 200 Main pilot fully recovers SP when sortied.
Long-Range Impact 100 Damage dealt +10% on units 7 or more spaces away. Does not apply for MAP weapons.
Dynamic Armor
Photon Power 3D Printer
T-Ignition
Topological Scope
Cyclone Booster
Bionic Armor
Maxwell Motor