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Super Robot Wars/OGs/Ace Bonuses: Difference between revisions
From Akurasu
< Super Robot Wars | OGs
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A feature in OGs is when a pilot initially becomes an Ace at 50 kills, he/she will also gain an '''Ace Bonus''' | A feature in OGs is when a pilot initially becomes an Ace at 50 kills, he/she will also gain an '''Ace Bonus''' | ||
*Note: "Final" damage refers the the damage after all modifiers are taken into account, rather than the base damage as listed on the weapon screen. | |||
'''Original Generation''' | '''Original Generation''' | ||
| Line 15: | Line 17: | ||
|- | |- | ||
| Daitetsu || ダイテツ || Damage -10% | | Daitetsu || ダイテツ || Damage -10% | ||
|- | |- | ||
| Irm || イルム || Cost of "Love" (愛) is reduced to 45SP | | Irm || イルム || Cost of "Love" (愛) is reduced to 45SP | ||
| Line 22: | Line 22: | ||
| Kyosuke || キョウスケ || Counter activation +10%, melee damage +10% | | Kyosuke || キョウスケ || Counter activation +10%, melee damage +10% | ||
|- | |- | ||
| Excellen || エクセレン || | | Excellen || エクセレン || Final support attack damage +10%, Final support defend damage -10% | ||
|- | |- | ||
| Tasuku || タスク || Lucky activation + 10%, "Luck" (幸運) cost reduced to 15SP | | Tasuku || タスク || Lucky activation + 10%, "Luck" (幸運) cost reduced to 15SP | ||
|- | |||
| Katina || || Hit rate + 10%, Final damage received -10% | |||
|- | |- | ||
| Latooni || ラトゥーニ || EXP +20% | | Latooni || ラトゥーニ || EXP +20% | ||
| Line 30: | Line 32: | ||
| Masaki || マサキ || Damage +5%, Accuracy +10% | | Masaki || マサキ || Damage +5%, Accuracy +10% | ||
|- | |- | ||
| Ryusei || リュウセイ || | | Ryusei || リュウセイ || Final "Telekinetic" (念動) weapon damage + 10% | ||
|- | |- | ||
| | | Lune || リューネ || Damage +10% | ||
|- | |- | ||
|} | |} | ||
'''Original Generation 2''' | '''Original Generation 2''' | ||
Revision as of 23:27, 8 July 2007
When a pilot reaches 50 kills, he/she obtains the Ace ranking, indicated by a silver 'A' beside their kill counter. Ace Pilots start with a +5 morale/will each map.
If an ace pilot reaches 100 kills, he/she will gain a gold 'A' and a +10 morale/will start.
The three pilots with the highest kill counts will be a Top Ace, they also get a +5 morale/will bonus.
Without the aid of equip parts, a pilot can be deployed with 115 morale/will each map if he has over 100 kills (Gold Ace) and is within the players top three pilots (Top Ace)
A feature in OGs is when a pilot initially becomes an Ace at 50 kills, he/she will also gain an Ace Bonus
- Note: "Final" damage refers the the damage after all modifiers are taken into account, rather than the base damage as listed on the weapon screen.
Original Generation
| Pilot | Japanese | Ace Bonus |
|---|---|---|
| Daitetsu | ダイテツ | Damage -10% |
| Irm | イルム | Cost of "Love" (愛) is reduced to 45SP |
| Kyosuke | キョウスケ | Counter activation +10%, melee damage +10% |
| Excellen | エクセレン | Final support attack damage +10%, Final support defend damage -10% |
| Tasuku | タスク | Lucky activation + 10%, "Luck" (幸運) cost reduced to 15SP |
| Katina | Hit rate + 10%, Final damage received -10% | |
| Latooni | ラトゥーニ | EXP +20% |
| Masaki | マサキ | Damage +5%, Accuracy +10% |
| Ryusei | リュウセイ | Final "Telekinetic" (念動) weapon damage + 10% |
| Lune | リューネ | Damage +10% |
Original Generation 2