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Super Robot Wars/OGs/Ace Bonuses: Difference between revisions

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Syochan (talk | contribs)
m Added Raul's Ace Bonus
Corrected some wordings (to be consistent with the game original) and made them consistent. Also added ace bonus of usable guest/temporary and OG2.5 characters.
Line 9: Line 9:
A feature in OGs is when a pilot initially becomes an Ace at 50 kills, he/she will also gain an '''Ace Bonus'''
A feature in OGs is when a pilot initially becomes an Ace at 50 kills, he/she will also gain an '''Ace Bonus'''


*Note: All damage, hit, and evasion modifiers are applied to the final calculation; also, since these effects are always beneficial, damage + makes one deal more while damage - makes one take less.
*Note: All modifiers are applied after the final calculation.


'''Original Generation'''
'''Original Generation'''
Line 16: Line 16:
! Pilot !! Japanese !! Ace Bonus
! Pilot !! Japanese !! Ace Bonus
|-
|-
| Daitetsu || ダイテツ || Damage -10%
| Daitetsu || ダイテツ || Final Damage Taken -10%
|-
|-
| Tetsuya || テツヤ ||
| Tetsuya (Sub) || テツヤ || SP +20 (From game data; Cannot be aced)
|-
|-
| Lefina || レフィーナ || Command effect +5%
| Tetsuya (Captain) || テツヤ || Final Damage +10% for all weapons with range over 1
|-
|-
| Sean || ショーン ||
| Lefina || レフィーナ || Command Effect +5%
|-
|-
| Ryusei || リュウセイ || Damage from TK (念動) weapons + 10%
| Sean || ショーン || SP +20 (From game data; Cannot be aced)
|-
|-
| Rai || ライ || Accuracy +10%, evasion +10%
| Ryusei || リュウセイ || Final Damage for TK (念動) weapons + 10%
|-
| Rai || ライ || Final Accuracy +10%, Final Evasion +10%
|-
|-
| Aya || アヤ || Accuracy +10%, SP +20
| Aya || アヤ || Accuracy +10%, SP +20
|-
|-
| Mai || マイ || Accuracy +10%, SP +20
| Ingram || イングラム || Critical Rate +20%, SP +10
|-
|-
| Ingram || イングラム || Critical +20%, SP +10
| Viletta || ヴィレッタ || Critical Rate +20%, SP +10
|-
|-
| Viletta || ヴィレッタ || Critical +20%, SP +10
| Kyosuke || キョウスケ || Counter +10%, Melee Damage +10%
|-
|-
| Kyosuke || キョウスケ || Counter +10%, melee damage +10%
| Excellen || エクセレン || Final Support Attack Damage +10%, Final Support Defense Damage -10%
|-
|-
| Excellen || エクセレン || Support attack damage +10%, support defense damage -10%
| Bullet || ブリット || Accuracy +10%, Critical Rate +10%
|-
|-
| Bullet || ブリット || Accuracy +10%, critical +10%
| Kusuha || クスハ || Final Support Defense Damage -10%, EXP +10%
|-
|-
| Kusuha || クスハ || Support defense damage -10%, EXP +10%
| Ryoto ||リョウト || Final Damage +5%, Final Damage Taken -5%
|-
|-
| Ryoto ||リョウト || Attack +5%, damage -5%
| Rio || リオ || Accuracy +10%, Evasion +10%
|-
|-
| Rio || リオ|| Accuracy +10%, evasion +10%
| Tasuku || タスク || Lucky Activation +10%, "Luck" (幸運) cost reduced to 15SP
|-
|-
| Tasuku || タスク  || Lucky activation + 10%, "Luck" (幸運) cost reduced to 15SP
| Leona || レオナ || Accuracy +10%, Evasion +10%
|-
|-
| Leona || レオナ || Accuracy +10%, evasion +10%
| Masaki || マサキ || Final Damage +5%, Final Accuracy +10%
|-
|-
| Masaki || マサキ || Damage +5%, accuracy +10%
| Lune || リューネ || Final Damage +10%
|-
|-
| Lune || リューネ || Damage +10%
| Kai || カイ || Command Effect +5%, Critical Rate +10%
|-
|-
| Kai || カイ || Command effect +5%, critical +10%
| Guilliam || ギリアム || Evasion +15%
|-
|-
| Gilliam || ギリアム || Evasion +15%
| Sanger || ゼンガー || Final Melee Damage +10%
|-
|-
| Sanger || ゼンガー || Melee damage +10%
| Elzam || エルザム || Final Shooting Damage +10%
|-
|-
| Elzam || エルザム || Ranged damage +10%
| Irm || イルム || "Love" (愛) cost reduced to 45SP
|-
|-
| Irm || イルム || "Love" (愛) cost reduced to 45SP
| Ring || || Accuracy +10%, Evasion +10%, Critical Rate +10%
|-
|-
| Giada || ジャーダ || Evasion +10%, damage -10%
| Giado || ジャーダ || Evasion +10%, Final Damage Taken -10%
|-
|-
| Garnet || ガーネット || EXP +10%, "Bless" (祝福) cost reduced to 20SP
| Garnet || ガーネット || EXP +10%, "Bless" (祝福) cost reduced to 20SP
Line 72: Line 74:
| Latooni || ラトゥーニ || EXP +20%
| Latooni || ラトゥーニ || EXP +20%
|-
|-
| Katina || カチーナ || Accuracy +10%, damage -10%
| Katina || カチーナ || Accuracy +10%, Final Damage Taken -10%
|-
|-
| Radha || ラーダ || Evasion +10%, SP +20
| Radha || ラーダ || Evasion +10%, SP +20
|-
|-
| Russel || ラッセル || Support defense damage -20%
| Russel || ラッセル || Final Support Defense Damage -20%
|}
|}


Line 87: Line 89:
| Raul || ラウル || Evasion +10%, Critical Rate +10%
| Raul || ラウル || Evasion +10%, Critical Rate +10%
|-
|-
| Roar || ロア ||
| Fiona || フィオナ || Enable (Move Again)'s Cost is reduced to 50SP.
|-
|-
| Ibis || アイビス || Movement +1
| Ibis || アイビス || Movement +1
|-
|-
| Srey || スレイ || Final damage when countering +10%
| Srey || スレイ || Final Counter Damage +10%
|-
| Tsugumi || ツグミ || Final Accuracy +10%, SP +20
|-
| Lamia || ラミア || Final Shooting Damage +10%, Final Accuracy +10%
|-
| Mai || マイ || Final Accuracy +10%, SP +20
|-
|-
| Lamia || ラミア || Shooting damage +10%, Accuracy +10%
| Arado || アラド || Final Melee Damage +5%, Credits +10%
|-
|-
| Arad || アラド || Melee damage +5%, Kills +10%
| Seolla || セオラ || Final Shooting Damage +5%, EXP +10%
|-
|-
| Seolla || セオラ || Shooting damage +5%, EXP +10%
| Eita || エイタ || SP +20 (From game data; Cannot be aced)
|-
|-
| Yuuki || ユウキ || Evasion +10%, Critical rate +10%
| Yuuki || ユウキ || Evasion +10%, Critical rate +10%
Line 105: Line 113:
| Ratsel || レーツェル || Shooting Attack +10%
| Ratsel || レーツェル || Shooting Attack +10%
|-
|-
| Shine || シャイン || Credit from kills +20%
| Shine || シャイン || Credits +20%
|-
| Alchimie || アルフィミー || Final Support Attack Damage +10%, Final Support Defense Damage -10%
|-
| Ouka || オウカ || Final Counter Damage +10%
|-
| Wodan || ウータン || Final Melee Damage +10%
|-
| Axel || アクセル || Final Accuracy +20%
|-
| Lee || リー || Final Counter Damage +10%, Final Damage Taken -10%
|-
| Roar || ロア || Final Counter Damage +15%
|-
| Folka || フォルカ || Critical Rate +30%, Final Melee Damage +5%
|-
| Fernand || フェルナンド || Final Melee Damage +10%
|-
| Rishu || リシュ || Critical Rate +40%
|-
| Shuu|| シュウ || Final Damage +20% for all weapons with range over 1
|}
|}

Revision as of 18:10, 22 August 2007

When a pilot reaches 50 kills, he/she obtains the Ace ranking, indicated by a silver 'A' beside their kill counter. Ace Pilots start with a +5 morale/will each map.

If an ace pilot reaches 100 kills, he/she will gain a gold 'A' and a +10 morale/will start.

The three pilots with the highest kill counts will be a Top Ace, they also get a +5 morale/will bonus.

Without the aid of equip parts, a pilot can be deployed with 115 morale/will each map if he has over 100 kills (Gold Ace) and is within the players top three pilots (Top Ace)

A feature in OGs is when a pilot initially becomes an Ace at 50 kills, he/she will also gain an Ace Bonus

  • Note: All modifiers are applied after the final calculation.

Original Generation

Pilot Japanese Ace Bonus
Daitetsu ダイテツ Final Damage Taken -10%
Tetsuya (Sub) テツヤ SP +20 (From game data; Cannot be aced)
Tetsuya (Captain) テツヤ Final Damage +10% for all weapons with range over 1
Lefina レフィーナ Command Effect +5%
Sean ショーン SP +20 (From game data; Cannot be aced)
Ryusei リュウセイ Final Damage for TK (念動) weapons + 10%
Rai ライ Final Accuracy +10%, Final Evasion +10%
Aya アヤ Accuracy +10%, SP +20
Ingram イングラム Critical Rate +20%, SP +10
Viletta ヴィレッタ Critical Rate +20%, SP +10
Kyosuke キョウスケ Counter +10%, Melee Damage +10%
Excellen エクセレン Final Support Attack Damage +10%, Final Support Defense Damage -10%
Bullet ブリット Accuracy +10%, Critical Rate +10%
Kusuha クスハ Final Support Defense Damage -10%, EXP +10%
Ryoto リョウト Final Damage +5%, Final Damage Taken -5%
Rio リオ Accuracy +10%, Evasion +10%
Tasuku タスク Lucky Activation +10%, "Luck" (幸運) cost reduced to 15SP
Leona レオナ Accuracy +10%, Evasion +10%
Masaki マサキ Final Damage +5%, Final Accuracy +10%
Lune リューネ Final Damage +10%
Kai カイ Command Effect +5%, Critical Rate +10%
Guilliam ギリアム Evasion +15%
Sanger ゼンガー Final Melee Damage +10%
Elzam エルザム Final Shooting Damage +10%
Irm イルム "Love" (愛) cost reduced to 45SP
Ring Accuracy +10%, Evasion +10%, Critical Rate +10%
Giado ジャーダ Evasion +10%, Final Damage Taken -10%
Garnet ガーネット EXP +10%, "Bless" (祝福) cost reduced to 20SP
Latooni ラトゥーニ EXP +20%
Katina カチーナ Accuracy +10%, Final Damage Taken -10%
Radha ラーダ Evasion +10%, SP +20
Russel ラッセル Final Support Defense Damage -20%

Original Generation 2 / 2.5 Pilots returning from Original Generation 1 will have the same Ace Bonuses in Original Generation 2 / 2.5

Pilot Japanese Ace Bonus
Raul ラウル Evasion +10%, Critical Rate +10%
Fiona フィオナ Enable (Move Again)'s Cost is reduced to 50SP.
Ibis アイビス Movement +1
Srey スレイ Final Counter Damage +10%
Tsugumi ツグミ Final Accuracy +10%, SP +20
Lamia ラミア Final Shooting Damage +10%, Final Accuracy +10%
Mai マイ Final Accuracy +10%, SP +20
Arado アラド Final Melee Damage +5%, Credits +10%
Seolla セオラ Final Shooting Damage +5%, EXP +10%
Eita エイタ SP +20 (From game data; Cannot be aced)
Yuuki ユウキ Evasion +10%, Critical rate +10%
Rilcarla リルカーラ Accuracy +10%, Kills +10%
Ratsel レーツェル Shooting Attack +10%
Shine シャイン Credits +20%
Alchimie アルフィミー Final Support Attack Damage +10%, Final Support Defense Damage -10%
Ouka オウカ Final Counter Damage +10%
Wodan ウータン Final Melee Damage +10%
Axel アクセル Final Accuracy +20%
Lee リー Final Counter Damage +10%, Final Damage Taken -10%
Roar ロア Final Counter Damage +15%
Folka フォルカ Critical Rate +30%, Final Melee Damage +5%
Fernand フェルナンド Final Melee Damage +10%
Rishu リシュ Critical Rate +40%
Shuu シュウ Final Damage +20% for all weapons with range over 1