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Super Robot Wars/J/Mech Abilities: Difference between revisions
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< Super Robot Wars | J
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| ECS <small>(Electromagnetic Camouflage System)</small> || ECS || 50% chance of evading an incoming attack. Activates at 130 Will. | | ECS <small>(Electromagnetic Camouflage System)</small> || ECS || 50% chance of evading an incoming attack. Activates at 130 Will. | ||
|- | |- | ||
| Vital Jump || バイタルジャンプ || 50% chance of evading an incoming attack. Activates at 130 Will. | | Vital Jump || バイタルジャンプ || 50% chance of evading an incoming attack. Activates at 130 Will. Also negates terrain movement penalty and allows unit to move through enemies.*** | ||
|- | |- | ||
| Boson Jump || ボゾンジャンプ || 50% chance of evading an incoming attack. Activates at 130 Will. Enemy only. | | Boson Jump || ボゾンジャンプ || 50% chance of evading an incoming attack. Activates at 130 Will. Enemy only. | ||
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| Gravity Antenna || 重力波アンテナ || Units gain full EN supply at start of turn if in range of the Gravity Wave Beam. | | Gravity Antenna || 重力波アンテナ || Units gain full EN supply at start of turn if in range of the Gravity Wave Beam. | ||
|- | |- | ||
| DCS <small>(Dimensional Coupler System)</small> || 次元連結システム || 50% chance of evading an incoming attack, and reduces all damage by 1000. Costs 10 EN per use. Activates at 130 Will. | | DCS <small>(Dimensional Coupler System)</small> || 次元連結システム || 50% chance of evading an incoming attack, and reduces all damage by 1000. Costs 10 EN per use. Activates at 130 Will. Also negates terrain movement penalty and allows unit to move through enemies.*** | ||
|- | |- | ||
| Orgone Cloud | | Orgone Cloud || オルゴン・クラウド || 50% chance of evading an incoming attack, and reduces all damage by 1200. Costs 5 EN per use. Activates at 130 Will. Also negates terrain movement penalty and allows unit to move through enemies.*** | ||
|- | |- | ||
| HP Regeneration S || HP回復 S || Restores 10% of HP at start of every turn. | | HP Regeneration S || HP回復 S || Restores 10% of HP at start of every turn. | ||
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<small> ** = The in-game description states 10 EN, but gameplay reveals it is in fact 5 EN per barrier activation</small> | <small> ** = The in-game description states 10 EN, but gameplay reveals it is in fact 5 EN per barrier activation</small> | ||
<small> *** = This effect is not listed in the in-game description</small> | |||
Revision as of 15:50, 22 October 2020
Mech Abilites
| English | Japanese | Description |
|---|---|---|
| Sword Equipped | 剣装備 | Enables the pilot's Counter Cut Skill. |
| Gun Equipped | 銃装備 | Enables the pilot's Shoot Down Skill. |
| Shield Equipped | 盾装備 | Enables the pilot's Shield Defense Skill. |
| Transform | 変形 | Transform the unit into an alternate form. |
| Separate | 分離 | Unit separates into it's components or discards an "armored carrier"-type shell. If discarding a shell, can only be done once per map. |
| Combine | 合体 | Multiple units merge into a new unit. |
| Swap | 換装 | Allows swapping a docked unit in a battleship with a unit that wasn't fielded. Can be done up to 3 times per map with upgrades. |
| Repair Equipment | 修理装置 | Restores an adjacent ally's HP. Amount restored depends on pilot's Level. |
| Supply Equipment | 補給装置 | Fully restores an adjacent ally's EN and Ammo, at the cost of 10 Will from the ally resupplied. |
| Load | 搭載 | Allows loading of allied units into battleships. |
| After Image | 分身 | 50% chance of evading an incoming attack. Activates at 130 Will. |
| God Shadow | ゴッドシャド | 50% chance of evading an incoming attack. Activates at 130 Will. |
| ECS (Electromagnetic Camouflage System) | ECS | 50% chance of evading an incoming attack. Activates at 130 Will. |
| Vital Jump | バイタルジャンプ | 50% chance of evading an incoming attack. Activates at 130 Will. Also negates terrain movement penalty and allows unit to move through enemies.*** |
| Boson Jump | ボゾンジャンプ | 50% chance of evading an incoming attack. Activates at 130 Will. Enemy only. |
| Beam Coat S | ビームコート S | Reduces beam damage by 800. Costs 5 EN per use. |
| Beam Coat M | ビームコート M | Reduces beam damage by 900. Costs 5 EN per use. |
| Beam Coat L | ビームコート L | Reduces beam damage by 1000. Costs 5 EN per use. |
| Phase Shift Armor | フェズシフト装甲 | Reduces ammo-based damage by 800. Costs 10 EN per use. |
| Laminate Armor | ラミネート装甲 | Reduces beam damage by 1200. Costs 10 EN per use. |
| Chakra Shield | チャクラシールド | Reduces damage by 800. Costs 5 EN per use. |
| Distortion Field | ディストーション・フィールド | Reduces gravity damage by 2500, beam damage by 1500, and normal damage by 1000. Costs 10 EN per use. |
| Barrier S | バリア S | Reduces all damage by 800. Costs 5 EN per use. |
| Barrier M | バリア M | Reduces all damage by 1000. Costs 10 EN per use. |
| Barrier L | バリア L | Reduces all damage by 1200. Costs 15 EN per use. |
| Mazin Power | マジンパワー | Attack damage is multiplied by 1.25. Activates at 130 Will. |
| V-MAX | V-MAX | Unit gains 1 Movement, 10 Mobility, After Image and Beam Coat S. Activates at 120 Will. Layzner only. |
| V-MAX+ | V-MAX強化 | Unit gains 1 Movement, 15 Mobility, After Image and Beam Coat M. Activates at 120 Will. Powered Layzner only. |
| V-MAXIMUM | V-MAXIMUM | Unit gains 2 Movement, 20 Mobility, After Image and Beam Coat L. Activates at 120 Will. Layzner MK2 only. |
| Lambda Driver | ラムダ・ドライバ | The offensive and defensive power of the unit increases as the pilot's Will increases. Activates at 120 Will. |
| Lambda Driver* | ラムダ・ドライバ | The offensive and defensive power of the unit increases as the pilot's Will increases. Enemy Only |
| Gravity Wave Beam | 重力波ビーム | At the start of the turn, fully supplies all EN to units in range that have a Gravity Antenna. |
| Gravity Antenna | 重力波アンテナ | Units gain full EN supply at start of turn if in range of the Gravity Wave Beam. |
| DCS (Dimensional Coupler System) | 次元連結システム | 50% chance of evading an incoming attack, and reduces all damage by 1000. Costs 10 EN per use. Activates at 130 Will. Also negates terrain movement penalty and allows unit to move through enemies.*** |
| Orgone Cloud | オルゴン・クラウド | 50% chance of evading an incoming attack, and reduces all damage by 1200. Costs 5 EN per use. Activates at 130 Will. Also negates terrain movement penalty and allows unit to move through enemies.*** |
| HP Regeneration S | HP回復 S | Restores 10% of HP at start of every turn. |
| HP Regeneration M | HP回復 M | Restores 20% of HP at start of every turn. |
| HP Regeneration L | HP回復 L | Restores 30% of HP at start of every turn. |
| EN Regeneration S | EN回復 S | Restores 10% of EN at start of every turn. |
| EN Regeneration M | EN回復 M | Restores 20% of EN at start of every turn. |
| EN Regeneration L | EN回復 L | Restores 30% of EN at start of every turn. |
* = Used by the Behemoth units, this version of the Lambda Driver is active from the start, and costs only 5 EN for its barrier
** = The in-game description states 10 EN, but gameplay reveals it is in fact 5 EN per barrier activation
*** = This effect is not listed in the in-game description