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Super Robot Wars/Alpha 3/Mech Abilities: Difference between revisions

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Created page with "=Mech Abilities= {| |- ! English !! Japanese !! Description |- | Transform || || Change into alternate form. |- | Combine || || Multiple units merge to form new one. |- | Sepa..."
 
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| Combine || || Multiple units merge to form new one.
| Combine || || Multiple units merge to form new one.
|-
| Repair || || Recovers some of an adjacent unit's HP.
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| Resupply || || Recovers all of an adjacent unit's EN and Ammo. Cannot be used post-movement.
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| Sword Equipped || || Allows use of pilot skill Sword Cut.
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| Shield Equipped || || Allows use of pilot skill Shield Defense.
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| Separate || || Combined unit splits into component units or discards an "armored carrier"-type shell.
| Separate || || Combined unit splits into component units or discards an "armored carrier"-type shell.
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| Phase Shift Armor || || Negates non-Beam damage below 2000. Costs 10 EN.
| Phase Shift Armor || || Negates non-Beam damage below 2000. Costs 10 EN.
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|-
| Laminate
| Laminate Armor || || Negates Beam damage below 2500. Costs 10 EN.
|-
| AT Field || || Negates damage below 3000. Activates at 100 Morale and 51% Synchro Rate. Grants half effect (1500 damage) to squad members.
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| S2 Engine || || At the start of each Player Phase, unit regenerates 50% of max EN.
|-
| Zero System || || Pilot's Accuracy and Evasion +20. Melee, Ranged, Skill, and Defense +10. Activates at 140 Morale.
|-
| After Image || || Grants 50% chance to evade attacks. Activates at 130 Morale.
|}
|}

Revision as of 11:47, 26 January 2021

Mech Abilities

English Japanese Description
Transform Change into alternate form.
Combine Multiple units merge to form new one.
Repair Recovers some of an adjacent unit's HP.
Resupply Recovers all of an adjacent unit's EN and Ammo. Cannot be used post-movement.
Sword Equipped Allows use of pilot skill Sword Cut.
Shield Equipped Allows use of pilot skill Shield Defense.
Separate Combined unit splits into component units or discards an "armored carrier"-type shell.
AB Field Reduces Beam damage by 900. Activates at 110 Morale. Costs 10 EN.
Pinpoint Barrier Reduces damage by 1000. Activates at 110 Morale. Costs 10 EN.
Protect Wall Negates damage below 1800. Activates at 100 Morale. Costs 5 EN. Grants half effect (900 damage) to squad members.
Phase Shift Armor Negates non-Beam damage below 2000. Costs 10 EN.
Laminate Armor Negates Beam damage below 2500. Costs 10 EN.
AT Field Negates damage below 3000. Activates at 100 Morale and 51% Synchro Rate. Grants half effect (1500 damage) to squad members.
S2 Engine At the start of each Player Phase, unit regenerates 50% of max EN.
Zero System Pilot's Accuracy and Evasion +20. Melee, Ranged, Skill, and Defense +10. Activates at 140 Morale.
After Image Grants 50% chance to evade attacks. Activates at 130 Morale.