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Super Robot Wars/OGs/Pilot Skills: Difference between revisions
From Akurasu
< Super Robot Wars | OGs
Added more info. |
Wrong info for Revenge + Counter interaction, fixed formatting. |
||
| Line 74: | Line 74: | ||
| EXP Up || EXPアップ || 100 || Gain 1.2x EXP from battles. | | EXP Up || EXPアップ || 100 || Gain 1.2x EXP from battles. | ||
|} | |} | ||
* The bold lines denote a page break. | |||
| Line 225: | Line 226: | ||
|} | |} | ||
* Formula for calculating activation rate: [(Pilot Skill - Enemy Skill)/10 + Counter Level]/16 | * Formula for calculating activation rate: [(Pilot Skill - Enemy Skill)/10 + Counter Level]/16 | ||
* | * Works with Revenge, unlike the GBA games. | ||
| Line 347: | Line 348: | ||
=== '''Revenge''' === | === '''Revenge''' === | ||
* | * Works with ''Counter'' unlike the GBA games. | ||
* Does not work if an enemy uses ''Counter'' against you during a player phase. | * Does not work if an enemy uses ''Counter'' against you during a player phase. | ||
| Line 377: | Line 378: | ||
| Foresight || 予知 || At 130+ Will, +30 to Final Evade during enemy phase. | | Foresight || 予知 || At 130+ Will, +30 to Final Evade during enemy phase. | ||
|} | |} | ||
* These can't be learned. | |||
| Line 414: | Line 416: | ||
* Stacks with "Ace Pilot" status (50+ kills) and [[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]] that provide extra money. | * Stacks with "Ace Pilot" status (50+ kills) and [[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]] that provide extra money. | ||
* Does not stack with the ''Luck'' or ''Bless'' [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Commands]]. | * Does not stack with the ''Luck'' or ''Bless'' [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Commands]]. | ||
Revision as of 19:33, 15 July 2021
Purchasable Skills
Hover over the PP cost to see its scaling.
| Skill | Japanese | PP Cost | Description |
|---|---|---|---|
| Potential | 底力 | 20 (+5) | When HP is below certain thresholds, gain a bonus to Hit, Evade, Armor, and Critical rates. |
| Support Attack | 援護攻撃 | 50 (+10) | Provide offensive support to an adjacent ally. |
| Support Defend | 援護防御 | 50 (+10) | Provide defensive support to an adjacent ally. |
| Counter | カウンター | 20 (+5) | Attack first when targeted by the enemy. |
| In-Fight | インファイト | 20 (+5) | Increase movement and damage dealt by melee weapons. |
| Gun-Fight | ガンファイト | 20 (+5) | Increase range of, and damage dealt by, ranged weapons. |
| SP Up | SPアップ | 30 (+5) | Gain +6 Spirit Points per level. |
| Commander | 指揮官 | 30 (+10) | Provide a bonus to nearby allies' Hit and Evade stats. |
| SP Regen | SP回復 | 80 | Regain 10 Spirit Points at the start of every player phase. |
| Concentrate | 集中力 | 80 | Reduce the SP cost of Spirit Commands to 80%. |
| Hit & Away | ヒット&アウェイ | 70 | Enable movement after attacking. |
| Attacker | アタッカー | 80 | Gain +20% (Final) damage dealt at 130+ Will. |
| Revenge | リベンジ | 40 | Gain +20% counterattack damage dealt. |
| Predict | 見切り | 90 | Gain +10 to Final Hit, Evade, and Skill at 130+ Will. |
| E. Save | Eセーブ | 80 | Reduce EN cost of weapons and attacks to 70% (rounded down). |
| B. Save | Bセーブ | 80 | Increase ammo of weapons by 1.5x. |
| Learning | ラーニング | 100 | Pilots in the sub-unit of a Twin unit gain the same amount of EXP and PP as the main unit. |
| Resolve | 闘争心 | 50 | Gain +5 Will at the start of each scenario. |
| Morale | 戦意高揚 | 60 | Gain +2 Will at the start of every player phase starting on Turn 2. |
| Will+ (Evade) | 気力+(回避) | 60 | Gain +1 Will when unit evades attack. |
| Will+ (Hit) | 気力+(命中) | 65 | Gain +1 Will when unit hits enemy. |
| Will+ (Damaged) | 気力+(ダメージ) | 60 | Gain +2 Will when unit is damaged by enemy. |
| Will+ (Kill) | 気力+(撃破) | 65 | Gain +1 Will when enemy is destroyed. |
| Assist Attack | 連携攻撃 | 75 | Support Attacks deal 100% damage. |
| Focused Attack | 集束攻撃 | 75 | Deal 85% damage when attacking the sub-unit of a Twin unit as a main unit or vice-versa. |
| Guard | ガード | 85 | Take 80% damage at 130+ Will. |
| Will Limit Break | 気力限界突破 | 100 | Increase maximum Will to 170. |
| Mechanic | 修理技能 | 65 | Restore 1.2x HP when the Repair command is used. |
| Resupply | 補給技能 | 70 | Enable the Resupply command after moving. |
| EXP Up | EXPアップ | 100 | Gain 1.2x EXP from battles. |
- The bold lines denote a page break.
Potential
| Level | Cost | Cumulative Cost |
|---|---|---|
| 1 | 20 | 20 |
| 2 | 25 | 45 |
| 3 | 30 | 75 |
| 4 | 35 | 110 |
| 5 | 40 | 150 |
| 6 | 45 | 195 |
| 7 | 50 | 245 |
| 8 | 55 | 300 |
| 9 | 60 | 360 |
| Bonus to Hit, Evade, and Armor | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | 10% HP | 20% HP | 30% HP | 40% HP | 50% HP | 60% HP | 70% HP | 80% HP | 90% HP |
| 1 | 5% | - | - | - | - | - | - | - | - |
| 2 | 10% | 5% | - | - | - | - | - | - | - |
| 3 | 15% | 10% | 5% | - | - | - | - | - | - |
| 4 | 20% | 15% | 10% | 5% | - | - | - | - | - |
| 5 | 25% | 20% | 15% | 10% | 5% | - | - | - | - |
| 6 | 30% | 25% | 20% | 15% | 10% | 5% | - | - | - |
| 7 | 35% | 30% | 25% | 20% | 15% | 10% | 5% | - | - |
| 8 | 40% | 35% | 30% | 25% | 20% | 15% | 10% | 5% | - |
| 9 | 45% | 40% | 35% | 30% | 25% | 20% | 15% | 10% | 5% |
| Bonus to Critical | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | 10% HP | 20% HP | 30% HP | 40% HP | 50% HP | 60% HP | 70% HP | 80% HP | 90% HP |
| 1 | 8% | - | - | - | - | - | - | - | - |
| 2 | 16% | 8% | - | - | - | - | - | - | - |
| 3 | 24% | 16% | 8% | - | - | - | - | - | - |
| 4 | 32% | 24% | 16% | 8% | - | - | - | - | - |
| 5 | 40% | 32% | 24% | 16% | 8% | - | - | - | - |
| 6 | 48% | 40% | 32% | 15% | 16% | 8% | - | - | - |
| 7 | 56% | 48% | 40% | 32% | 24% | 16% | 8% | - | - |
| 8 | 64% | 56% | 48% | 40% | 32% | 24% | 16% | 8% | - |
| 9 | 72% | 64% | 56% | 48% | 40% | 32% | 24% | 16% | 8% |
Support Attack
| Level | Cost | Cumulative Cost |
|---|---|---|
| 1 | 50 | 50 |
| 2 | 60 | 110 |
| 3 | 70 | 180 |
| 4 | 80 | 260 |
- Each level provides one use per turn. Uses recharge each turn.
- A unit who performs a Support Attack deals 75% of their normal damage.
- In order to use Support Attack (SA), the unit providing SA must meet the following requirements:
- They must be next to the attacking unit.
- They must not have ended their turn.
- They must have one or more uses left of SA.
- They must be able to enter the terrain of the attacking unit.
- They must have a weapon that is within range of the targeted enemy (including terrain restrictions).
- SA cannot be used if the attacking unit uses an ALL or W attack.
Support Defend
| Level | Cost | Cumulative Cost |
|---|---|---|
| 1 | 50 | 50 |
| 2 | 60 | 110 |
| 3 | 70 | 180 |
| 4 | 80 | 260 |
- Each level provides one use per turn. Uses recharge each turn.
- A unit who performs a Support Defend takes 50% of the normal damage.
- In order to use Support Defend (SD), the original target of the attack must fail to the evade the attack and the unit providing SD must meet the following requirements:
- They must be next to the unit who is being attacked.
- They must not have ended their turn.
- They must have one or more uses left of SD.
- They must be able to enter the terrain of the unit who is being attacked.
- SD cannot be used if the attacking unit uses an ALL or W attack.
- A unit with the After Image or Jammer Mech Abilities who performs a Support Defend can dodge the attack that it is intended to absorb.
Counter
| Level | Cost | Cumulative Cost |
|---|---|---|
| 1 | 20 | 20 |
| 2 | 25 | 45 |
| 3 | 30 | 75 |
| 4 | 35 | 110 |
| 5 | 40 | 150 |
| 6 | 45 | 195 |
| 7 | 50 | 245 |
| 8 | 55 | 300 |
| 9 | 60 | 360 |
- Formula for calculating activation rate: [(Pilot Skill - Enemy Skill)/10 + Counter Level]/16
- Works with Revenge, unlike the GBA games.
In-Fight
| Level | Movement | Attack Power | Cost | Cumulative Cost |
|---|---|---|---|---|
| 1 | - | +50 | 20 | 20 |
| 2 | - | +100 | 25 | 45 |
| 3 | - | +150 | 30 | 75 |
| 4 | +1 | - | 35 | 110 |
| 5 | - | +200 | 40 | 150 |
| 6 | - | +250 | 45 | 195 |
| 7 | +2 | - | 50 | 245 |
| 8 | - | +300 | 55 | 300 |
| 9 | - | +350 | 60 | 360 |
Gun-Fight
| Level | Range | Attack Power | Cost | Cumulative Cost |
|---|---|---|---|---|
| 1 | - | +50 | 20 | 20 |
| 2 | - | +100 | 25 | 45 |
| 3 | - | +150 | 30 | 75 |
| 4 | +1 | - | 35 | 110 |
| 5 | - | +200 | 40 | 150 |
| 6 | - | +250 | 45 | 195 |
| 7 | +2 | - | 50 | 245 |
| 8 | - | +300 | 55 | 300 |
| 9 | - | +350 | 60 | 360 |
- Affects Special Weapons.
- Does not affect the range of MAP attacks or weapons.
SP Up
| Level | SP | Cost | Cumulative Cost |
|---|---|---|---|
| 1 | +6 | 30 | 30 |
| 2 | +12 | 35 | 65 |
| 3 | +18 | 40 | 105 |
| 4 | +24 | 45 | 150 |
| 5 | +36 | 50 | 200 |
| 6 | +42 | 55 | 255 |
| 7 | +48 | 60 | 315 |
| 8 | +54 | 65 | 380 |
| 9 | +60 | 70 | 450 |
Commander
| Level | Cost | Cumulative Cost |
|---|---|---|
| 1 | 30 | 30 |
| 2 | 40 | 70 |
| 3 | 50 | 120 |
| 4 | 60 | 180 |
- Does not affect the pilot with Commander.
- Does not stack if there are multiple pilots with Commander. Only the highest level is applied to each square.
| Bonus to Hit and Evade | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Twin | Range 1 | Range 2 | Range 3 | Range 4 | Range 5 | |||
| 1 | 12% | 10% | 8% | - | - | - | |||
| 2 | 18% | 15% | 12% | 9% | - | - | |||
| 3 | 24% | 20% | 16% | 12% | 8% | - | |||
| 4 | 30% | 25% | 20% | 15% | 10% | 5% | |||
Concentration
- Does not stack with Ace Bonuses that also reduce SP costs.
Attacker
- Affects Final damage dealt.
Revenge
- Works with Counter unlike the GBA games.
- Does not work if an enemy uses Counter against you during a player phase.
E. Save
- Rounded down.
- For Combination Attacks, only the pilot with E. Save will benefit from reduced EN consumption. Other pilots participating in the combination attack will consume the normal amount of EN.
B. Save
- Rounded down.
- Does not increase the amount of ammo for weapons which have one ammo.
Unique Skills
| Skill | Japanese | Description |
|---|---|---|
| Telekinesis | 念動力 | Level-dependent bonus to Hit and Evade rate. |
| Genius | 天才 | +20% to Hit, Evade, and Critical rate. |
| Lucky | ラッキー | On activation, Hit, Evade, and Critical rate become 100%. |
| Fortune | 強運 | Receive 20% more money when destroying enemy units. |
| Foresight | 予知 | At 130+ Will, +30 to Final Evade during enemy phase. |
- These can't be learned.
Telekinesis
| Level | Bonus | Telekinesis Field |
|---|---|---|
| 1 | 0% | 200 |
| 2 | 3% | 400 |
| 3 | 6% | 600 |
| 4 | 9% | 800 |
| 5 | 12% | 1000 |
| 6 | 15% | 1200 |
| 7 | 18% | 1400 |
| 8 | 21% | 1600 |
| 9 | 24% | 1800 |
Lucky
- Activation rate = (Lucky level/64)
- Does not stack with the Valor and Soul Spirit Commands.
- Overrides the Flash Spirit Command.
- Can activate even when the Valor and Soul Spirit Commands are active.
Fortune
- Stacks with "Ace Pilot" status (50+ kills) and Ace Bonuses that provide extra money.
- Does not stack with the Luck or Bless Spirit Commands.