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Super Robot Wars/OGs/Formulas: Difference between revisions

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'''Notes'''
'''Notes'''
* "Other modifiers" includes [[Super_Robot_Wars/OGs/Pilot_Skills|Telekinesis, Genius, Potential]], [[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Friendship]], and certain [[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]].
* "Other modifiers" includes the ''Telekinesis'', ''Genius'', and ''Potential'' [[Super_Robot_Wars/OGs/Pilot_Skills|Pilot Skills]], the ''Friendship'' [[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Relationship Bonus]], and certain [[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]].
* "Final modifiers" includes [[Super_Robot_Wars/OGs/Pilot_Skills|Predict, Precognition]], [[Super_Robot_Wars/OGs/Spirit_Commands|Focus]], and certain [[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]].
* "Final modifiers" includes ''Predict'' and ''Precognition'' [[Super_Robot_Wars/OGs/Pilot_Skills|Pilot Skills]], the ''Focus'' [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Command]], and certain [[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]].
* The distance modifier base range is 5 squares away from a unit. The distance modifier increases by 3% per square closer to the unit and decreases by 3% per square further away from the unit.
* The distance modifier base range is 5 squares away from a unit. The distance modifier increases by 3% per square closer to the unit and decreases by 3% per square further away from the unit.
* For the purposes of the '''Basic Hit Rate''' formula, a weapon or attack that forces a unit to travel to the terrain of an enemy unit causes that weapon or attack to use the Terrain Rating of the terrain that the enemy unit is on.
* For the purposes of the '''Basic Hit Rate''' formula, a weapon or attack that forces a unit to travel to the terrain of an enemy unit causes that weapon or attack to use the Terrain Rating of the terrain that the enemy unit is on.
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'''Notes'''
'''Notes'''
* "Other modifiers" includes [[Super_Robot_Wars/OGs/Pilot_Skills|Telekinesis, Genius]], [[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Rival]], and [[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]].
* "Other modifiers" includes the ''Telekinesis'' and ''Genius'' [[Super_Robot_Wars/OGs/Pilot_Skills|Pilot Skills]], the ''Rival'' [[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Relationship Bonus]], and [[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]].
* Critical hits deal 1.25x damage.
* Critical hits deal 1.25x damage.
* Critical hits cannot occur if a pilot has [[Super_Robot_Wars/OGs/Spirit_Commands|Valor or Soul]] active.
* Critical hits cannot occur if a pilot has the ''Valor'' or ''Soul'' [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Commands]] active.




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'''Notes'''
'''Notes'''
* "Final modifiers" includes [[Super_Robot_Wars/OGs/Pilot_Skills|Attacker, Revenge, Assist Attacker, Focused Attacker]], [[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Love]], and [[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]].
* "Final modifiers" includes ''Attacker'', ''Revenge'', ''Assist Attacker'', and ''Focused Attacker'' [[Super_Robot_Wars/OGs/Pilot_Skills|Pilot Skills]], the ''Love'' [[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Relationship Bonus]], and [[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]].
* For the purposes of the '''Basic Attack Power''' formula, a weapon or attack always uses the Terrain Rating of the terrain that the enemy unit is on.
* For the purposes of the '''Basic Attack Power''' formula, a weapon or attack always uses the Terrain Rating of the terrain that the enemy unit is on.


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'''Notes'''
'''Notes'''
* The experience value when using a [[Super_Robot_Wars/OGs/Weapon_List|Repair Module]] = (amount of HP recovered / 20)
* The experience value when using a ''Repair Module'' [[Super_Robot_Wars/OGs/Weapon_List|Special Weapon]] = (amount of HP recovered / 20)
* The experience value when using a [[Super_Robot_Wars/OGs/Weapon_List|Resupply Module]] = 200
* The experience value when using a ''Resupply Module'' [[Super_Robot_Wars/OGs/Weapon_List|Special Weapon]] = 200
* The experience values of the [[Super_Robot_Wars/OGs/Weapon_List|Repair and Resupply Modules]] are then multiplied by the level difference modifier above.
* The experience values of the ''Repair Module'' and ''Resupply Module'' [[Super_Robot_Wars/OGs/Weapon_List|Special Weapons]] are then multiplied by the level difference modifier above.
* The minimum guaranteed experience value is 1.
* The minimum guaranteed experience value is 1.
* The minimum guaranteed experience value when shooting down an enemy unit is 10.
* The minimum guaranteed experience value when shooting down an enemy unit is 10.

Revision as of 09:38, 24 July 2021

Terrain Rating Modifiers

Pilot →

Unit ↓

S

(4)

A

(3)

B

(2)

C

(1)

D

(0)

S (4) x1.1 x1.1 x1.0 x0.9 x0.9
A (3) x1.1 x1.0 x0.9 x0.9 x0.8
B (2) x1.0 x0.9 x0.9 x0.8 x0.8
C (1) x0.9 x0.9 x0.8 x0.8 x0.4
D (0) x0.9 x0.8 x0.8 x0.4 x0.4


Unit Size Modifiers

Size Modifier
LL x1.4
L x1.2
M x1.0
S x0.8
SS x0.1


Hit and Evade Rate

Basic Hit Rate

= (Hit stat / 2 + 140) * pilot's Terrain Rating + weapon's Hit + other modifiers


Basic Evade Rate

= (Evade stat / 2 + unit's Mobility) * pilot's Terrain Rating + other modifiers


Hit Rate

= (Basic Hit Rate - Basic Evade Rate) * defending unit's size + distance modifier + Command modifier - terrain bonus


Final Hit Rate

= Hit Rate + final modifiers


Notes

  • "Other modifiers" includes the Telekinesis, Genius, and Potential Pilot Skills, the Friendship Relationship Bonus, and certain Ace Bonuses.
  • "Final modifiers" includes Predict and Precognition Pilot Skills, the Focus Spirit Command, and certain Ace Bonuses.
  • The distance modifier base range is 5 squares away from a unit. The distance modifier increases by 3% per square closer to the unit and decreases by 3% per square further away from the unit.
  • For the purposes of the Basic Hit Rate formula, a weapon or attack that forces a unit to travel to the terrain of an enemy unit causes that weapon or attack to use the Terrain Rating of the terrain that the enemy unit is on.


Critical Hit Rate

Critical Hit Rate

= Attacking pilot's Skill stat - Defending pilot's Skill stat + weapon's Critical Rate + other modifiers


Notes


Damage

Basic Attack Power

= (Melee or Range stat + Will) / 200 * weapon's Attack Power * weapon's Terrain Rating


Basic Defense

= (Defense stat + Will) / 200 * unit's Armor * unit's Terrain Rating


Final Damage

= (Basic Attack Power - Basic Defense) * defender's terrain bonus * final modifiers


Notes

  • "Final modifiers" includes Attacker, Revenge, Assist Attacker, and Focused Attacker Pilot Skills, the Love Relationship Bonus, and Ace Bonuses.
  • For the purposes of the Basic Attack Power formula, a weapon or attack always uses the Terrain Rating of the terrain that the enemy unit is on.


Experience Modifiers

Level Difference >= -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 >= +7
Modifier x4.0 x3.7 x3.4 x3.1 x2.8 x2.5 x2.2 x1.9 x1.6 x1.3 x1.0 x0.7 x0.5 x0.35 x0.2 x0.1 x0.05 x0.02


Notes

  • The experience value when using a Repair Module Special Weapon = (amount of HP recovered / 20)
  • The experience value when using a Resupply Module Special Weapon = 200
  • The experience values of the Repair Module and Resupply Module Special Weapons are then multiplied by the level difference modifier above.
  • The minimum guaranteed experience value is 1.
  • The minimum guaranteed experience value when shooting down an enemy unit is 10.