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Super Robot Wars/OGs/Formulas: Difference between revisions

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Ghost (talk | contribs)
m Fixed formatting.
Ghost (talk | contribs)
Added the Experience formula and more information.
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== '''Experience Modifiers''' ==
== '''Experience''' ==
 
'''Kill Experience'''
= (Pilot EXP + Unit EXP) * Level Modifier
 
 
'''Attack Experience'''
= Kill Experience / 10
 
 
'''[[Super_Robot_Wars/OGs/Weapon_List|Repair Module]] Experience'''
= (Amount of HP recovered / 20) * Level Modifier
 
 
'''[[Super_Robot_Wars/OGs/Weapon_List|Resupply Module]] Experience'''
= 200 * Level Modifier
 


{|
{|
|- align="center"
|- align="center"
! Level Difference !! >= -10 !! -9 !! -8 !! -7 !! -6 !! -5 !! -4 !! -3 !! -2 !! -1 !! 0 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! >= +7
! Level Modifier !! >= -10 !! -9 !! -8 !! -7 !! -6 !! -5 !! -4 !! -3 !! -2 !! -1 !! 0 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! >= +7
|- align="center"
|- align="center"
!rowspan="1" style="background:light purple"| Modifier
!rowspan="1" style="background:light purple"| Modifier
Line 140: Line 156:


'''Notes'''
'''Notes'''
* The minimum guaranteed experience value is 1.
* All pilots and units have their own EXP value (Pilot EXP and Unit EXP). Examples:
* The minimum guaranteed experience value when shooting down an enemy unit is 10.
** Elite Soldier: 5
* The experience value when using a ''Repair Module'' [[Super_Robot_Wars/OGs/Weapon_List|Special Weapon]] = (amount of HP recovered / 20)
** Last Battalion Soldier: 10
* The experience value when using a ''Resupply Module'' [[Super_Robot_Wars/OGs/Weapon_List|Special Weapon]] = 200
** Atad: 200
* The experience values of the ''Repair Module'' and ''Resupply Module'' [[Super_Robot_Wars/OGs/Weapon_List|Special Weapons]] are then multiplied by the level difference modifier above.
** Last Battalion Guarlion: 172
** Guarlion Trombe: 190
** Most Guarlions: 175 (some have 170)
* [[Super_Robot_Wars/OGs/Map_Weapon_List|MAPWs]] reduce the experience gained to 33% (x0.33)
* Sub-units in a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin]] get 75% EXP (x0.75).
* Battleship supporters get 50% EXP (x0.5).
* The minimum guaranteed experience when killing an enemy unit is 10 and when attacking an enemy unit is 1.

Revision as of 20:53, 20 August 2021

Terrain Rating Modifiers

Pilot →

Unit ↓

S

(4)

A

(3)

B

(2)

C

(1)

D

(0)

S (4) x1.1 x1.1 x1.0 x0.9 x0.9
A (3) x1.1 x1.0 x0.9 x0.9 x0.8
B (2) x1.0 x0.9 x0.9 x0.8 x0.8
C (1) x0.9 x0.9 x0.8 x0.8 x0.4
D (0) x0.9 x0.8 x0.8 x0.4 x0.4


Unit Size Modifiers

Size Modifier
LL x1.4
L x1.2
M x1.0
S x0.8
SS x0.1


Hit and Evade Rate

Basic Hit Rate

= (Hit stat / 2 + 140) * pilot's Terrain Rating + weapon's Hit + other modifiers


Basic Evade Rate

= (Evade stat / 2 + unit's Mobility) * pilot's Terrain Rating + other modifiers


Hit Rate

= (Basic Hit Rate - Basic Evade Rate) * defending unit's size + distance modifier + Command modifier - terrain bonus


Final Hit Rate

= Hit Rate + final modifiers


Notes

  • "Other modifiers" includes the Telekinesis, Genius, and Potential Pilot Skills, the Friendship Relationship Bonus, and certain Ace Bonuses.
  • "Final modifiers" includes Predict and Precognition Pilot Skills, the Focus Spirit Command, and certain Ace Bonuses.
  • The distance modifier base range is 5 squares away from a unit. The distance modifier increases by 3% per square closer to the unit and decreases by 3% per square further away from the unit.
  • For the purposes of the Basic Hit Rate formula, a weapon or attack that forces a unit to travel to the terrain of an enemy unit causes that weapon or attack to use the Terrain Rating of the terrain that the enemy unit is on.


Critical Hit Rate

Critical Hit Rate

= Attacking pilot's Skill stat - Defending pilot's Skill stat + weapon's Critical Rate + other modifiers


Notes


Damage

Basic Attack Power

= (Melee or Range stat + Will) / 200 * weapon's Attack Power * weapon's Terrain Rating


Basic Defense

= (Defense stat + Will) / 200 * unit's Armor * unit's Terrain Rating


Final Damage

= (Basic Attack Power - Basic Defense) * defender's terrain bonus * final modifiers


Notes

  • "Final modifiers" includes Attacker, Revenge, Assist Attacker, and Focused Attacker Pilot Skills, the Love Relationship Bonus, and Ace Bonuses.
  • For the purposes of the Basic Attack Power formula, a weapon or attack always uses the Terrain Rating of the terrain that the enemy unit is on.


Experience

Kill Experience

= (Pilot EXP + Unit EXP) * Level Modifier


Attack Experience

= Kill Experience / 10


Repair Module Experience

= (Amount of HP recovered / 20) * Level Modifier


Resupply Module Experience

= 200 * Level Modifier


Level Modifier >= -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 >= +7
Modifier x4.0 x3.7 x3.4 x3.1 x2.8 x2.5 x2.2 x1.9 x1.6 x1.3 x1.0 x0.7 x0.5 x0.35 x0.2 x0.1 x0.05 x0.02


Notes

  • All pilots and units have their own EXP value (Pilot EXP and Unit EXP). Examples:
    • Elite Soldier: 5
    • Last Battalion Soldier: 10
    • Atad: 200
    • Last Battalion Guarlion: 172
    • Guarlion Trombe: 190
    • Most Guarlions: 175 (some have 170)
  • MAPWs reduce the experience gained to 33% (x0.33)
  • Sub-units in a Twin get 75% EXP (x0.75).
  • Battleship supporters get 50% EXP (x0.5).
  • The minimum guaranteed experience when killing an enemy unit is 10 and when attacking an enemy unit is 1.