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Super Robot Wars/OGs/Ace Bonuses: Difference between revisions
From Akurasu
< Super Robot Wars | OGs
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m Added images to the Ace symbol. |
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== '''Ace Bonuses''' == | == '''Ace Bonuses''' == | ||
Once a pilot has 50 kills, they will become an ''Ace'' pilot and the "A" beside their kill count will be colored in gold instead of being faded. Ace pilots gain the following benefits: | Once a pilot has 50 kills, they will become an ''Ace'' pilot and the "A" beside their kill count will be colored in [https://i.imgur.com/lYz9cmg.png gold] instead of being [https://i.imgur.com/ZqQMJW3.png faded]. Ace pilots gain the following benefits: | ||
* They start each scenario with +5 Will. | * They start each scenario with +5 Will. | ||
* They will receive 20% more money whenever they shoot down an enemy unit. | * They will receive 20% more money whenever they shoot down an enemy unit. | ||
Revision as of 15:48, 4 August 2021
Ace Bonuses
Once a pilot has 50 kills, they will become an Ace pilot and the "A" beside their kill count will be colored in gold instead of being faded. Ace pilots gain the following benefits:
- They start each scenario with +5 Will.
- They will receive 20% more money whenever they shoot down an enemy unit.
- They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.
Top Ace
Among all of your pilots, the one with the most kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster.
Original Generations 1
| English | Japanese | Ace Bonus | Notes |
|---|---|---|---|
| Daitetsu | ダイテツ | Final Damage Taken -10% | |
| Tetsuya | テツヤ | SP +20 | Cannot become an Ace through normal gameplay. |
| Lefina | レフィーナ | Command Effect +5% | |
| Sean | ショーン | SP +20 | Cannot become an Ace through normal gameplay. |
| Ryusei | リュウセイ | TK Weapons Final Damage + 10% | |
| Rai | ライ | Final Hit Rate +10%, Final Evasion Rate +10% | |
| Aya | アヤ | Hit Rate +10%, SP +20 | Hit Rate bonus affects the Basic Hit Rate formula. |
| Ingram | イングラム | Critical Hit Rate +20%, SP +10 | |
| Viletta | ヴィレッタ | Critical Hit Rate +20%, SP +10 | |
| Kyosuke | キョウスケ | Counter Pilot Skill activation rate +10%, Melee Damage +10% | |
| Excellen | エクセレン | Support Attack Final Damage +10%, Support Defense Final Damage Taken -10% | |
| Bullet | ブリット | Hit Rate +10%, Critical Hit Rate +10% | Hit Rate bonus affects the Basic Hit Rate formula. |
| Kusuha | クスハ | Support Defense Final Damage Taken -10%, EXP +10% | |
| Ryoto | リョウト | Final Damage +5%, Final Damage Taken -5% | |
| Rio | リオ | Money +10%, EXP +10% | |
| Katina | カチーナ | Hit Rate +10%, Final Damage Taken -10% | Hit Rate bonus affects the Basic Hit Rate formula. |
| Russel | ラッセル | Support Defense Final Damage Taken -20% | |
| Tasuku | タスク | Lucky Pilot Skill activation +10%, Luck Spirit Command cost reduced to 15 SP | |
| Leona | レオナ | Hit Rate +10%, Evasion Rate +10% | Affects the Basic Hit Rate and Basic Evade Rate formulas. |
| Masaki | マサキ | Final Damage +5%, Final Hit Rate +10% | |
| Lune | リューネ | Final Damage +10% | |
| Kai | カイ | Command Effect +5%, Critical Rate +10% | |
| Gilliam | ギリアム | Final Evasion Rate +15% | |
| Sanger | ゼンガー | Melee Final Damage +10% | |
| Elzam | エルザム | Ranged Final Damage +10% | |
| Irm | イルム | Love Spirit Command cost reduced to 45 SP | |
| Ring | リン | Hit Rate +10%, Evasion Rate +10%, Critical Hit Rate +10% | Affects the Basic Hit Rate and Basic Evade Rate formulas. |
| Giada | ジャーダ | Evasion Rate +10%, Final Damage Taken -10% | Evasion Rate bonus affects the Basic Evade Rate formula. |
| Garnet | ガーネット | EXP +10%, Bless Spirit Command cost reduced to 20 SP | |
| Latune | ラトゥーニ | EXP +20% | |
| Radha | ラーダ | Evasion Rate +10%, SP +20 | Evasion Rate bonus affects the Basic Evade Rate formula. |
Original Generations 2
Note: pilots returning from OGs1 will have the same Ace Bonus in OGs2.
| English | Japanese | Ace Bonus | Notes |
|---|---|---|---|
| Tetsuya (Main) | テツヤ | Final Damage +10% for all weapons with range over 1 | |
| Raul | ラウル | Evasion Rate +10%, Critical Hit Rate +10% | Evasion Rate bonus affects the Basic Evade Rate formula. |
| Fiona | フィオナ | Enable Spirit Command cost reduced to 50 SP | |
| Ibis | アイビス | Movement +1 | |
| Srey | スレイ | Counterattack Final Damage +10% | |
| Tsugumi | ツグミ | Final Hit Rate +10%, SP +20 | Cannot become an Ace through normal gameplay. |
| Lamia | ラミア | Ranged Weapons Final Damage +5% and Ranged Weapons Final Hit Rate +10% | |
| Mai | マイ | Final Hit Rate +10%, SP +20 | |
| Arado | アラド | Melee Final Damage +5%, Money +10% | |
| Seolla | ゼオラ | Ranged Final Damage +5%, EXP +10% | |
| Yuuki | ユウキ | Evasion Rate +10%, Critical Hit Rate +10% | Evasion Rate bonus affects the Basic Evade Rate formula. |
| Carla | リルカーラ | Hit Rate +10%, Money +10% | Hit Rate bonus affects the Basic Hit Rate formula. |
| Ratsel | レーツェル | Ranged Final Damage +10% | |
| Shine | シャイン | Money +20% | |
| Alchimie | アルフィミィ | Support Attack Final Damage +10%, Support Defense Final Damage Taken -10% | |
| Ouka | オウカ | Counterattack Final Damage +10% | |
| Wodan | ウォーダン | Melee Final Damage +10% | |
| Axel | アクセル | Final Hit Rate +20% | |
| Lee | リー | Counterattack Final Damage +10%, Final Damage Taken -10% |
Original Generations 2.5
Note: pilots returning from OGs1 and OGs2 will have the same Ace Bonus in OGs2.5.
| English | Japanese | Ace Bonus |
|---|---|---|
| Kouta | コウタ | Counterattack Final Damage +15% |
| Folka | フォルカ | Critical Hit Rate +30%, Melee Final Damage +5% |
| Fernando | フェルナンド | Melee Final Damage +10% |
| Rishu | リシュウ | Critical Hit Rate +40% |
| Shu | シュウ | Final Damage +20% for all weapons with range over 1 |