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Super Robot Wars/OGs/Ace Bonuses: Difference between revisions

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Added headers to the OGs1 and OGs2 tables.
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Added another squad header for the Ex-Aggressors.
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| Rio || リオ || Money +10%, EXP +10% ||
| Rio || リオ || Money +10%, EXP +10% ||
|-
|-
! colspan="4" | Other
! colspan="4" | Ex-Aggressors
|- align="center"
| Sanger || ゼンガー || Melee Final Damage +10% ||
|- align="center"
| Elzam || エルザム || Ranged Final Damage +10% ||
|- align="center"
|- align="center"
| Kai || カイ || Command Effect +5%, Critical Hit +10% ||
| Kai || カイ || Command Effect +5%, Critical Hit +10% ||
|- align="center"
|- align="center"
| Gilliam || ギリアム || Final Evade +15% ||
| Gilliam || ギリアム || Final Evade +15% ||
|- align="center"
|-
| Sanger || ゼンガー || Melee Final Damage +10% ||
! colspan="4" | Other
|- align="center"
| Elzam || エルザム || Ranged Final Damage +10% ||
|- align="center"
|- align="center"
| Masaki || マサキ || Final Damage +5%, Final Accuracy +10% ||
| Masaki || マサキ || Final Damage +5%, Final Accuracy +10% ||
Line 150: Line 152:
! colspan="4" | Other
! colspan="4" | Other
|- align="center"
|- align="center"
| Ratsel || レーツェル || Ranged Final Damage +10% ||
| Rätsel || レーツェル || Ranged Final Damage +10% ||
|- align="center"
|- align="center"
| Shine || シャイン || Money +20% ||
| Shine || シャイン || Money +20% ||

Revision as of 20:31, 2 September 2021

Ace Bonuses

Once a pilot has 50 kills, they will become an Ace pilot and the "A" beside their kill count will be colored in gold instead of being faded. Ace pilots gain the following benefits:

  • They start each scenario with +5 Will.
  • They will receive 20% more money whenever they shoot down an enemy unit.
  • They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.


Top Ace

Among all of your pilots, the one with the most kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster.


Original Generations 1

English Japanese Ace Bonus Notes
Battleship Captains
Daitetsu ダイテツ Final Damage Taken -10%
Tetsuya テツヤ SP +20 Cannot become an Ace through normal gameplay.
Lefina レフィーナ Command Effect +5%
Sean ショーン SP +20 Cannot become an Ace through normal gameplay.
SRX Team
Ryusei リュウセイ TK Weapons Final Damage + 10%
Rai ライ Final Accuracy +10%, Final Evade +10%
Aya アヤ Accuracy +10%, SP +20 Accuracy affects the Basic Accuracy formula.
Ingram イングラム Critical Hit +20%, SP +10
Viletta ヴィレッタ Critical Hit +20%, SP +10
ATX Team
Kyosuke キョウスケ Counter activation rate +10%, Melee Final Damage +10%
Excellen エクセレン Support Attack Final Damage +10%, Support Defend Final Damage Taken -10%
Bullet ブリット Accuracy +10%, Critical Hit +10% Accuracy affects the Basic Accuracy formula.
Kusuha クスハ Support Defend Final Damage Taken -10%, EXP +10%
Fighter Pilots
Giada ジャーダ Evade +10%, Final Damage Taken -10% Evade affects the Basic Evade formula.
Garnet ガーネット EXP +10%, Bless cost reduced to 20 SP
Latune ラトゥーニ EXP +20%
Octo Squad
Katina カチーナ Accuracy +10%, Final Damage Taken -10% Accuracy affects the Basic Accuracy formula.
Russel ラッセル Support Defend Final Damage Taken -20%
Tasuku タスク Lucky activation +10%, Luck cost reduced to 15 SP
Leona レオナ Accuracy +10%, Evade +10% Accuracy and Evade affect the Basic Accuracy and Basic Evade formulas.
Mao Industries
Irm イルム Love cost reduced to 45 SP
Ling リン Accuracy +10%, Evade +10%, Critical Hit +10% Accuracy and Evade affect the Basic Accuracy and Basic Evade formulas.
Radha ラーダ Evade +10%, SP +20 Evade affects the Basic Evade formula.
Ryoto リョウト Final Damage +5%, Final Damage Taken -5%
Rio リオ Money +10%, EXP +10%
Ex-Aggressors
Sanger ゼンガー Melee Final Damage +10%
Elzam エルザム Ranged Final Damage +10%
Kai カイ Command Effect +5%, Critical Hit +10%
Gilliam ギリアム Final Evade +15%
Other
Masaki マサキ Final Damage +5%, Final Accuracy +10%
Lune リューネ Final Damage +10%


Original Generations 2

Note: pilots returning from OGs1 will have the same Ace Bonus in OGs2.


English Japanese Ace Bonus Notes
Battleship Captains
Lee リー Counterattack Final Damage +10%, Final Damage Taken -10%
Tetsuya (Main) テツヤ Final Damage Taken from attacks that are not MAP or have a range of 1 -10%
SRX Team
Mai マイ Final Accuracy +10%, SP +20
ATX Team
Lamia ラミア Ranged Final Damage +5%, Ranged Final Accuracy +10%
School Members
Arado アラド Melee Final Damage +5%, Money +10%
Seolla ゼオラ Ranged Final Damage +5%, EXP +10%
Ouka オウカ Counterattack Final Damage +10%
Project TD
Ibis アイビス Movement +1
Tsugumi ツグミ Final Accuracy +10%, SP +20 Cannot become an Ace through normal gameplay.
Sleigh スレイ Counterattack Final Damage +10%
Excellence Project
Raul ラウル Evade +10%, Critical Hit +10% Evade affects the Basic Evade formula.
Fiona フィオナ Enable cost reduced to 50 SP
Neo DC
Axel アクセル Final Accuracy +20%
Yuuki ユウキ Evade +10%, Critical Hit +10% Evade affects the Basic Evade formula.
Carla リルカーラ Accuracy +10%, Money +10% Accuracy affects the Basic Accuracy formula.
Wodan ウォーダン Melee Final Damage +10%
Other
Rätsel レーツェル Ranged Final Damage +10%
Shine シャイン Money +20%
Alchemie アルフィミィ Support Attack Final Damage +10%, Support Defend Final Damage Taken -10%


Original Generations 2.5

Note: pilots returning from OGs1 and OGs2 will have the same Ace Bonus in OGs2.5.


English Japanese Ace Bonus
Kota コウタ Counterattack Final Damage +15%
Folka フォルカ Critical Hit +30%, Melee Final Damage +5%
Fernando フェルナンド Melee Final Damage +10%
Rishu リシュウ Critical Hit +40%
Shu シュウ Final Damage Taken from attacks that are not MAP or have a range of 1 -20%