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Super Robot Wars/30/Mech Abilities: Difference between revisions
From Akurasu
< Super Robot Wars | 30
Silverclaw (talk | contribs) No edit summary |
Silverclaw (talk | contribs) Improved formating |
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{|class="oddeven" | {|class="oddeven" | ||
|- | |- | ||
! Name ! | ! width="15%" | Name | ||
! width="15%" | Name (JP) | |||
! width="40%" | Effect | |||
! width="5%" | Morale | |||
! width="5%" | EN Cost | |||
! width="20%" | Units | |||
|- | |- | ||
| I-field || ??? || Reduce 1,500 from ranged beam attacks || 110+ || 5 || MP Nu Gundam | | I-field || ??? || Reduce 1,500 from ranged beam attacks || 110+ || 5 || | ||
*MP Nu Gundam | |||
*Nu Gundam | |||
*V2 Assault Buster Gundam | |||
|- | |- | ||
| ??? || ??? || || || || | | ??? || ??? || || || || | ||
* | |||
|- | |- | ||
| Beam Coat || ??? || Reduces 1,000 damage from ranged beam attacks. || None || 5 || Full Armor Hyaku-Shiki Kai | | Beam Coat || ??? || Reduces 1,000 damage from ranged beam attacks. || None || 5 || | ||
*Full Armor Hyaku-Shiki Kai | |||
|- | |- | ||
| Zimmerit Coating || ??? || Reduces 1,000 damage from ranged beam attacks. Restores 10% of max EN at start of own phase. || None || 5 || L-Gaim | | Zimmerit Coating || ??? || Reduces 1,000 damage from ranged beam attacks. Restores 10% of max EN at start of own phase. || None || 5 || | ||
*L-Gaim | |||
*L-Gaim Mark-II | |||
*Novel D-Sserd | |||
|- | |- | ||
| Protect Shade || ??? || Nullify ranged attacks that do less than 1,600 damage || 100+ || 10 || GaoGaiGar | | Protect Shade || ??? || Nullify ranged attacks that do less than 1,600 damage || 100+ || 10 || | ||
*GaoGaiGar | |||
|- | |- | ||
| Protect Wall || ??? || Nullify ranged attacks that do less than 1,800 damage || 100|| 10 || GaoGaiGo | | Protect Wall || ??? || Nullify ranged attacks that do less than 1,800 damage || 100|| 10 || | ||
*GaoGaiGo | |||
*GaoFighGar | |||
|- | |- | ||
| Generating Armor || ??? || Reduces all damage by 1,500 || None || 10 || King J-Der | | Generating Armor || ??? || Reduces all damage by 1,500 || None || 10 || | ||
*King J-Der | |||
|- | |- | ||
| ??? || ??? || || || || | | ??? || ??? || || || || | ||
* | |||
|- | |- | ||
| Absolute Defense System || ??? || Nullify any attacks that do less than 4,000 damage || 110+ || 30 || Gekkoei Sui | | Absolute Defense System || ??? || Nullify any attacks that do less than 4,000 damage || 110+ || 30 || | ||
*Gekkoei Sui | |||
|- | |- | ||
| Radiant Wave Shield || ??? || Reduce all damage by 1,500 || 110+ || 5 || Guren Type Special | | Radiant Wave Shield || ??? || Reduce all damage by 1,500 || 110+ || 5 || | ||
*Guren Type Special | |||
|- | |- | ||
| Blaze Luminous || ??? || Reduce all damage by 1,500 || 105+ || 5 || Lancelot Albion Zero | | Blaze Luminous || ??? || Reduce all damage by 1,500 || 105+ || 5 || | ||
*Lancelot Albion Zero | |||
*Lancelot sIN | |||
|- | |- | ||
| Defensive Shield || ??? || Nullifies ranged attacks that do less than 2,000 damage || None || 5 || Blue 1 | | Defensive Shield || ??? || Nullifies ranged attacks that do less than 2,000 damage || None || 5 || | ||
*Blue 1 | |||
*Purple 2 | |||
*Rose 3 | |||
*Gold 4 | |||
*Red 5 | |||
*Black 6 | |||
*Rhinos | |||
|- | |- | ||
| EM Shield || ??? || Nullify ranged beam attacks that deal less than 2,000 damage || 100+ || 10 || Dann of Thursday | | EM Shield || ??? || Nullify ranged beam attacks that deal less than 2,000 damage || 100+ || 10 || | ||
*Dann of Thursday | |||
|- | |- | ||
| ??? || ??? || || || || | | ??? || ??? || || || || | ||
* | |||
|- | |- | ||
| TK Field || ??? || Nullifies damage less than 200 x Telekinesis skill level || None || 5 || SRX | | TK Field || ??? || Nullifies damage less than 200 x Telekinesis skill level || None || 5 || | ||
*SRX | |||
|- | |- | ||
| ??? || ??? || || || || | | ??? || ??? || || || || | ||
* | |||
|- | |- | ||
| Biosensor || ??? || With Newtype L5, enhances unit || 130+ || None || Zeta Gundam | | Biosensor || ??? || With Newtype L5, enhances unit || 130+ || None || | ||
*Zeta Gundam | |||
*Waverider | |||
|- | |- | ||
| Psycho-frame || ??? || With Newtype L5, enhances unit || 130+ || None || Nu Gundam | | Psycho-frame || ??? || With Newtype L5, enhances unit || 130+ || None || | ||
*Nu Gundam | |||
|- | |- | ||
| ??? || ??? || || || || | | ??? || ??? || || || || | ||
* | |||
|- | |- | ||
| | | Unleash Getter Rays || ??? || +30 to Ryoma's SKL, DEF, EVD, and ACC. After taking up to 2,000 damage and surviving, restores 150% of the damage taken in HP. || 150+ || None || | ||
*Shin Getter Dragon | |||
|- | |- | ||
| Mazin Power || ??? || +20% damage dealt || 130+ || 0 || Mazinger Z | | Mazin Power || ??? || +20% damage dealt || 130+ || 0 || | ||
*Mazinger Z | |||
*Great Mazinger | |||
|- | |- | ||
| GS-Ride || ??? || As Morale rises, unit's Sight, Mobility, Armor and damage dealt increases || 130+ || None || GaoGaiGo | | GS-Ride || ??? || As Morale rises, unit's Sight, Mobility, Armor and damage dealt increases || 130+ || None || | ||
*GaoGaiGo | |||
*GaoFighGar | |||
*GaoGaiGar | |||
|- | |- | ||
| Dual Kind System || ??? || Grants the effect of All Canceller. When the pilot has "Dual Kind" skill, increases max EN, Mobility, Sight and Weapon Attack based on skill level || None || None || GaoGaiGo | | Dual Kind System || ??? || Grants the effect of All Canceller. When the pilot has "Dual Kind" skill, increases max EN, Mobility, Sight and Weapon Attack based on skill level || None || None || | ||
*GaoGaiGo | |||
*Kakuseijin V2 | |||
|- | |- | ||
| Pilot Switch || ??? || Enables Pilot Switch Command, allowing the switching of the main and sub pilots roles || None || None || GaiGaiGo | | Pilot Switch || ??? || Enables Pilot Switch Command, allowing the switching of the main and sub pilots roles || None || None || | ||
*GaiGaiGo | |||
*Tzendolg | |||
*Kakuseijin V2 | |||
|- | |- | ||
| Juria System || ??? || +30 Mobility when under 30% HP. Increases damage dealt, Critical Rate and Defensive Shield effect based on Morale || None || None || Blue 1 | | Juria System || ??? || +30 Mobility when under 30% HP. Increases damage dealt, Critical Rate and Defensive Shield effect based on Morale || None || None || | ||
*Blue 1 | |||
*Purple 2 | |||
*Rose 3 | |||
*Gold 4 | |||
*Red 5 | |||
*Black 6 | |||
|- | |- | ||
| Harmonic Level || ??? || Increases Harmonic Level upon engaging in combat. Grants bonuses to SKL, EVD and ACC, rising based on Harmonic Level || None || None || Blue 1 | | Harmonic Level || ??? || Increases Harmonic Level upon engaging in combat. Grants bonuses to SKL, EVD and ACC, rising based on Harmonic Level || None || None || | ||
*Blue 1 | |||
*Purple 2 | |||
*Rose 3 | |||
*Gold 4 | |||
*Red 5 | |||
*Black 6 | |||
|- | |- | ||
| Wide-Range Strategic Recon || ??? || Activates "Analyze" Spirit Command on all enemies. Usable once per map || None || None || Purple 2 | | Wide-Range Strategic Recon || ??? || Activates "Analyze" Spirit Command on all enemies. Usable once per map || None || None || | ||
*Purple 2 | |||
|- | |- | ||
| Twin Titan Engine || ??? || +100 EN. Recovers 20% of max EN at the start of own phase || None || None || Ikaruga | | Twin Titan Engine || ??? || +100 EN. Recovers 20% of max EN at the start of own phase || None || None || | ||
*Ikaruga | |||
|- | |- | ||
| Silhouette Knight || ??? || Restores 10% of max EN at the start of own phase. At 50% EN or more, reduce damage taken from RNG weapons by 30%. Negates the effects of Direct Attack Ex Action || None || None || Ikaruga | | Silhouette Knight || ??? || Restores 10% of max EN at the start of own phase. At 50% EN or more, reduce damage taken from RNG weapons by 30%. Negates the effects of Direct Attack Ex Action || None || None || | ||
*Ikaruga | |||
*Tzendolg | |||
*Goldleo | |||
|- | |- | ||
| Hyperlink || ??? || Enables the Hyperlink command. This transforms Gridman into Full Powered Gridman || 130+ || None || Gridman | | Hyperlink || ??? || Enables the Hyperlink command. This transforms Gridman into Full Powered Gridman || 130+ || None || | ||
*Gridman | |||
|- | |- | ||
| ??? || ??? || || || || | | ??? || ??? || || || || | ||
* | |||
|- | |- | ||
| Barrier/Armor Type || ??? || A special defense against enemy attacks. Effect varies by barrier and Armor || Variable || Variable || Multiple | | Barrier/Armor Type || ??? || A special defense against enemy attacks. Effect varies by barrier and Armor || Variable || Variable || Multiple | ||
* | |||
|- | |- | ||
| HP Regen (S,M,L) || ??? || Restores HP at the start of own phase. Amount depends on ability level. (S=10%, M=20%, L=30%) || None || None || Flame God Rayearth (S) | | HP Regen (S,M,L) || ??? || Restores HP at the start of own phase. Amount depends on ability level. (S=10%, M=20%, L=30%) || None || None || | ||
*Shin Getter Dragon (S) | |||
*Shin Dragon (True Form) (S) | |||
*Flame God Rayearth (S) | |||
*Sea God Selece (S) | |||
*Sky God Windam (S) | |||
|- | |- | ||
| EN Regen (S,M,L) || ??? || Restores EN at the start of own phase. Amount depends on ability level. (S=10%, M=20%, L=30%) || None || None || | | EN Regen (S,M,L) || ??? || Restores EN at the start of own phase. Amount depends on ability level. (S=10%, M=20%, L=30%) || None || None || | ||
*King J-Der (S) | |||
*Shin Getter Dragon (S/M) | |||
*Mazinger Z (S) | |||
*Great Mazinger (S) | |||
*Flame God Rayearth (S) | |||
*Sea God Selece (S) | |||
*Sky God Windam (S) | |||
|- | |- | ||
| High Speed Evasion || ??? || +40% chance of fully evading enemy attacks || 130+ || None || Ikaruga | | High Speed Evasion || ??? || +40% chance of fully evading enemy attacks || 130+ || None || | ||
*Ikaruga | |||
|- | |- | ||
| Shadow || ??? || +40% chance of fully evading enemy attacks || 130+ || None || Shadow Maru | | Shadow || ??? || +40% chance of fully evading enemy attacks || 130+ || None || | ||
*Shadow Maru | |||
*Kagero | |||
|- | |- | ||
| Shield Equipment || ??? || When choosing to defend against enemy attacks, -60% damage taken. Similar effect may apply without defending based on difference in SKL stats || None || None || Zeta Gundam | | Shield Equipment || ??? || When choosing to defend against enemy attacks, -60% damage taken. Similar effect may apply without defending based on difference in SKL stats || None || None || Multiple<span class="mw-collapsible mw-collapsed"> | ||
*Zeta Gundam | |||
*Nu Gundam | |||
*L-Gaim | |||
*Gundam | |||
*Gundam Mark-II | |||
*Full Armor Gundam Mark-II | |||
*V-Dash Gundam | |||
*V-Dash Gundam Hexa | |||
*V2 Gundam | |||
*V2 Assault Buster Gundam | |||
*Gunblaster | |||
*White Ark | |||
*Narrative Gundam B Pack | |||
*L-Gaim Mark-II | |||
*Novel D-Sserd | |||
*Lancelot sIN | |||
*Lancelot Albion Zero | |||
*Flame God Rayearth | |||
*Eldora Soul | |||
*Volcain Custom | |||
*Tzendolg</span> | |||
|- | |- | ||
| Resupply Device || ??? || Fully restores adjacent ally's EN and Ammo by using the Resupply Command (cannot be used after moving) || None || None || Methuss | | Resupply Device || ??? || Fully restores adjacent ally's EN and Ammo by using the Resupply Command (cannot be used after moving) || None || None || | ||
*Methuss | |||
*White Ark | |||
*Reinforce Jr. | |||
*Kakuseijin V2 | |||
*Purple 2 | |||
|- | |- | ||
| Repair Device || ??? || Restores self and adjacent ally's HP by using the Repair Commmand (usable after moving) || None || None || Methuss | | Repair Device || ??? || Restores self and adjacent ally's HP by using the Repair Commmand (usable after moving) || None || None || | ||
*Methuss | |||
*Ichinana (Kouji) | |||
*Sky God Windam | |||
*Brownie | |||
*Godinion | |||
*Huckebein 30 (SC) | |||
|- | |- | ||
| Transform || ??? || Unit can change form using the Transform command || None || None || Zeta Gundam | | Transform || ??? || Unit can change form using the Transform command || None || None || | ||
*Zeta Gundam | |||
*Waverider | |||
*Methuss | |||
*Methuss (MA) | |||
|- | |- | ||
| Divide || ??? || Unit can change form using the Divide command. It cannot return to its original form in the same map. ''Unit will automatically use Divide when HP reaches 0'' || None || None || V2 Assault Buster Gundam | | Divide || ??? || Unit can change form using the Divide command. It cannot return to its original form in the same map. ''Unit will automatically use Divide when HP reaches 0'' || None || None || | ||
*V2 Assault Buster Gundam | |||
|- | |- | ||
| Jamming || ??? || +10% Final Accuracy/Evasion for self and adjacent units || None || None || Shadow Maru | | Jamming || ??? || +10% Final Accuracy/Evasion for self and adjacent units || None || None || | ||
*Shadow Maru | |||
*Kagero | |||
*Gekkoei Sue | |||
*Purple 2 | |||
|} | |} | ||
Revision as of 16:44, 5 November 2021
| Name | Name (JP) | Effect | Morale | EN Cost | Units |
|---|---|---|---|---|---|
| I-field | ??? | Reduce 1,500 from ranged beam attacks | 110+ | 5 |
|
| ??? | ??? |
| |||
| Beam Coat | ??? | Reduces 1,000 damage from ranged beam attacks. | None | 5 |
|
| Zimmerit Coating | ??? | Reduces 1,000 damage from ranged beam attacks. Restores 10% of max EN at start of own phase. | None | 5 |
|
| Protect Shade | ??? | Nullify ranged attacks that do less than 1,600 damage | 100+ | 10 |
|
| Protect Wall | ??? | Nullify ranged attacks that do less than 1,800 damage | 100 | 10 |
|
| Generating Armor | ??? | Reduces all damage by 1,500 | None | 10 |
|
| ??? | ??? |
| |||
| Absolute Defense System | ??? | Nullify any attacks that do less than 4,000 damage | 110+ | 30 |
|
| Radiant Wave Shield | ??? | Reduce all damage by 1,500 | 110+ | 5 |
|
| Blaze Luminous | ??? | Reduce all damage by 1,500 | 105+ | 5 |
|
| Defensive Shield | ??? | Nullifies ranged attacks that do less than 2,000 damage | None | 5 |
|
| EM Shield | ??? | Nullify ranged beam attacks that deal less than 2,000 damage | 100+ | 10 |
|
| ??? | ??? |
| |||
| TK Field | ??? | Nullifies damage less than 200 x Telekinesis skill level | None | 5 |
|
| ??? | ??? |
| |||
| Biosensor | ??? | With Newtype L5, enhances unit | 130+ | None |
|
| Psycho-frame | ??? | With Newtype L5, enhances unit | 130+ | None |
|
| ??? | ??? |
| |||
| Unleash Getter Rays | ??? | +30 to Ryoma's SKL, DEF, EVD, and ACC. After taking up to 2,000 damage and surviving, restores 150% of the damage taken in HP. | 150+ | None |
|
| Mazin Power | ??? | +20% damage dealt | 130+ | 0 |
|
| GS-Ride | ??? | As Morale rises, unit's Sight, Mobility, Armor and damage dealt increases | 130+ | None |
|
| Dual Kind System | ??? | Grants the effect of All Canceller. When the pilot has "Dual Kind" skill, increases max EN, Mobility, Sight and Weapon Attack based on skill level | None | None |
|
| Pilot Switch | ??? | Enables Pilot Switch Command, allowing the switching of the main and sub pilots roles | None | None |
|
| Juria System | ??? | +30 Mobility when under 30% HP. Increases damage dealt, Critical Rate and Defensive Shield effect based on Morale | None | None |
|
| Harmonic Level | ??? | Increases Harmonic Level upon engaging in combat. Grants bonuses to SKL, EVD and ACC, rising based on Harmonic Level | None | None |
|
| Wide-Range Strategic Recon | ??? | Activates "Analyze" Spirit Command on all enemies. Usable once per map | None | None |
|
| Twin Titan Engine | ??? | +100 EN. Recovers 20% of max EN at the start of own phase | None | None |
|
| Silhouette Knight | ??? | Restores 10% of max EN at the start of own phase. At 50% EN or more, reduce damage taken from RNG weapons by 30%. Negates the effects of Direct Attack Ex Action | None | None |
|
| Hyperlink | ??? | Enables the Hyperlink command. This transforms Gridman into Full Powered Gridman | 130+ | None |
|
| ??? | ??? |
| |||
| Barrier/Armor Type | ??? | A special defense against enemy attacks. Effect varies by barrier and Armor | Variable | Variable | Multiple
|
| HP Regen (S,M,L) | ??? | Restores HP at the start of own phase. Amount depends on ability level. (S=10%, M=20%, L=30%) | None | None |
|
| EN Regen (S,M,L) | ??? | Restores EN at the start of own phase. Amount depends on ability level. (S=10%, M=20%, L=30%) | None | None |
|
| High Speed Evasion | ??? | +40% chance of fully evading enemy attacks | 130+ | None |
|
| Shadow | ??? | +40% chance of fully evading enemy attacks | 130+ | None |
|
| Shield Equipment | ??? | When choosing to defend against enemy attacks, -60% damage taken. Similar effect may apply without defending based on difference in SKL stats | None | None | Multiple
|
| Resupply Device | ??? | Fully restores adjacent ally's EN and Ammo by using the Resupply Command (cannot be used after moving) | None | None |
|
| Repair Device | ??? | Restores self and adjacent ally's HP by using the Repair Commmand (usable after moving) | None | None |
|
| Transform | ??? | Unit can change form using the Transform command | None | None |
|
| Divide | ??? | Unit can change form using the Divide command. It cannot return to its original form in the same map. Unit will automatically use Divide when HP reaches 0 | None | None |
|
| Jamming | ??? | +10% Final Accuracy/Evasion for self and adjacent units | None | None |
|