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Super Robot Wars/Alpha/Spirit: Difference between revisions
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New page: {| |- ! Name !! !! Translation !! Target !! Duration !! SP !! Description |- | {{SeishinData:自爆}} || <small>Self</small> || <small>Immediate</small> || 1 || Kills current unit ... |
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| Line 3: | Line 3: | ||
! Name !! !! Translation !! Target !! Duration !! SP !! Description | ! Name !! !! Translation !! Target !! Duration !! SP !! Description | ||
|- | |- | ||
| {{SeishinData:自爆}} || <small>Self</small> || <small>Immediate</small> || 1 || | | {{SeishinData:自爆}} || <small>Self</small> || <small>Immediate</small> || 1 || Destroys unit, but causes damage equivalent to destroyed unit's HP to all adjacent units. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:偵察}} || <small>Enemy</small> || <small>Immediate</small> || 1 || One enemy | | {{SeishinData:偵察}} || <small>Enemy</small> || <small>Immediate</small> || 1 || One enemy unit's status can be seen. | ||
|- | |- | ||
| {{SeishinData:加速}} || <small>Self</small> || <small>Turn</small> || 10 || | | {{SeishinData:加速}} || <small>Self</small> || <small>Turn</small> || 10 || Increases Mobility by 3 for one movement. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:集中}} || <small>Self</small> || <small>Turn</small> || 15 || For 1 turn, Hit | | {{SeishinData:集中}} || <small>Self</small> || <small>Turn</small> || 15 || For 1 turn, Hit Rate and Evasion are increased by 30%. | ||
|- | |- | ||
| {{SeishinData:てかげん}} || <small>Self</small> || <small>Attack</small> || 10 || If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed. | | {{SeishinData:てかげん}} || <small>Self</small> || <small>Attack</small> || 10 || If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed. | ||
| Line 23: | Line 23: | ||
| {{SeishinData:信頼}} || <small>Ally</small> || <small>Immediate</small> || 30 || An ally unit recovers 2000 HP. | | {{SeishinData:信頼}} || <small>Ally</small> || <small>Immediate</small> || 30 || An ally unit recovers 2000 HP. | ||
|- | |- | ||
| {{SeishinData:狙撃}} || <small>Self</small> || <small>Turn</small> || 30 || Increase the range of weapons by 2 for one turn, except for | | {{SeishinData:狙撃}} || <small>Self</small> || <small>Turn</small> || 30 || Increase the range of weapons by 2 for one turn, except for Range 1 weapons and MAP weapons. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:鉄壁}} || <small>Self</small> || <small>Turn</small> || 30 || For 1 turn, damage from opponents is reduced to 1/4th. | | {{SeishinData:鉄壁}} || <small>Self</small> || <small>Turn</small> || 30 || For 1 turn, damage from opponents is reduced to 1/4th. | ||
| Line 37: | Line 37: | ||
| {{SeishinData:脱力}} || <small>Enemy</small> || <small>Immediate</small> || 50 || Specified enemy unit loses 10 morale. | | {{SeishinData:脱力}} || <small>Enemy</small> || <small>Immediate</small> || 50 || Specified enemy unit loses 10 morale. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:覚醒}} || <small>Self</small> || <small>Immediate</small> || 60 || Current unit | | {{SeishinData:覚醒}} || <small>Self</small> || <small>Immediate</small> || 60 || Current unit can move again. | ||
|- | |- | ||
| {{SeishinData:隠れ身}} || <small>Self</small> || <small>Turn</small> || 60 || For 1 turn, | | {{SeishinData:隠れ身}} || <small>Self</small> || <small>Turn</small> || 60 || For 1 turn, current unit can not be attacked by enemy. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:奇襲}} || <small>Self</small> || <small>Immediate</small> || 60 || Uses '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'. | | {{SeishinData:奇襲}} || <small>Self</small> || <small>Immediate</small> || 60 || Uses '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'. | ||
| Line 47: | Line 47: | ||
| {{SeishinData:祝福}} || <small>Self</small> || <small>Immediate</small> || 60 || "幸運/Fortune" is cast on specified unit. | | {{SeishinData:祝福}} || <small>Self</small> || <small>Immediate</small> || 60 || "幸運/Fortune" is cast on specified unit. | ||
|- | |- | ||
| {{SeishinData:魂}} || <small>Self</small> || <small>Attack</small> || 60 || For one attack, | | {{SeishinData:魂}} || <small>Self</small> || <small>Attack</small> || 60 || For one attack, damage is increased by 2.5 | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:補給}} || <small>Ally</small> || <small>Immediate</small> || 60 || Specified | | {{SeishinData:補給}} || <small>Ally</small> || <small>Immediate</small> || 60 || Specified unit's energy is recovered to maximum, but Morale is decreased by 10. | ||
|- | |- | ||
| {{SeishinData:かく乱}} || <small>All Enemy</small> || <small>Enemy Turn</small> || 70 || For 1 turn, | | {{SeishinData:かく乱}} || <small>All Enemy</small> || <small>Enemy Turn</small> || 70 || For 1 turn, all enemies hit rates are halved. However, priority is given to "必中/Sure hit" if used. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:友情}} || <small>Ally</small> || <small>Immediate</small> || 70 || Specified | | {{SeishinData:友情}} || <small>Ally</small> || <small>Immediate</small> || 70 || Specified unit's HP is recovered by half. | ||
|- | |- | ||
| {{SeishinData:愛}} || <small>All Ally</small> || <small>Immediate</small> || 90 || All ally | | {{SeishinData:愛}} || <small>All Ally</small> || <small>Immediate</small> || 90 || All ally unit's HP is recovered to maximum. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:期待}} || <small>Ally</small> || <small>Immediate</small> || 90 || Gives 50 SP to target pilot. | | {{SeishinData:期待}} || <small>Ally</small> || <small>Immediate</small> || 90 || Gives 50 SP to target pilot. | ||
|- | |- | ||
| {{SeishinData:再動}} || <small>Ally</small> || <small>Immediate</small> || 90 || | | {{SeishinData:再動}} || <small>Ally</small> || <small>Immediate</small> || 90 || Specified unit that has already moved may move again. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:戦慄}} || <small>All Enemy</small> || <small>Immediate</small> || 100 || All enemy units lose 5 morale. | | {{SeishinData:戦慄}} || <small>All Enemy</small> || <small>Immediate</small> || 100 || All enemy units lose 5 morale. | ||
|} | |} | ||
Revision as of 14:34, 11 June 2008
| Name | Translation | Target | Duration | SP | Description | |
|---|---|---|---|---|---|---|
| - | Self-Destruct | Self | Immediate | 1 | Destroys unit, but causes damage equivalent to destroyed unit's HP to all adjacent units. | |
| - | Scan | Enemy | Immediate | 1 | One enemy unit's status can be seen. | |
| 加 | Accel | Self | Turn | 10 | Increases Mobility by 3 for one movement. | |
| 集 | Focus | Self | Turn | 15 | For 1 turn, Hit Rate and Evasion are increased by 30%. | |
| てかげん | 手 | Mercy | Self | Attack | 10 | If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed. |
| ひらめき | 閃 | Alert | Self | Defense | 10 | 100% chance to dodge any single attack. |
| - | Vigor | Self | Immediate | 20 | Current unit recovers 30% HP. | |
| 努 | Gain | Self | Battle End | 20 | For next battle, gain double experience. | |
| 必 | Strike | Self | Turn | 20 | 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority. | |
| - | Trust | Ally | Immediate | 30 | An ally unit recovers 2000 HP. | |
| 狙 | Snipe | Self | Turn | 30 | Increase the range of weapons by 2 for one turn, except for Range 1 weapons and MAP weapons. | |
| 鉄 | Guard | Self | Turn | 30 | For 1 turn, damage from opponents is reduced to 1/4th. | |
| - | Spirit/Yell | Self | Immediate | 40 | Current unit gains 10 morale. | |
| 幸 | Luck | Self | Battle End | 40 | For next battle, gain double money. | |
| - | Guts | Self | Immediate | 40 | Current unit's HP is recovered to maximum. | |
| 熱 | Valor/Hot Blood | Self | Attack | 40 | For one attack, deal double damage. | |
| - | Daunt | Enemy | Immediate | 50 | Specified enemy unit loses 10 morale. | |
| 覚 | Zeal | Self | Immediate | 60 | Current unit can move again. | |
| 隠 | Cloak | Self | Turn | 60 | For 1 turn, current unit can not be attacked by enemy. | |
| 加必熱閃 | Raid | Self | Immediate | 60 | Uses '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'. | |
| - | Rouse | Ally | Immediate | 60 | All adjacent units morale's are increased by 10. | |
| 幸 | Bless | Self | Immediate | 60 | "幸運/Fortune" is cast on specified unit. | |
| 魂 | Soul | Self | Attack | 60 | For one attack, damage is increased by 2.5 | |
| - | Renew | Ally | Immediate | 60 | Specified unit's energy is recovered to maximum, but Morale is decreased by 10. | |
| 撹 | Confuse | All Enemy | Enemy Turn | 70 | For 1 turn, all enemies hit rates are halved. However, priority is given to "必中/Sure hit" if used. | |
| - | Faith | Ally | Immediate | 70 | Specified unit's HP is recovered by half. | |
| ! | Love | All Ally | Immediate | 90 | All ally unit's HP is recovered to maximum. | |
| - | Hope | Ally | Immediate | 90 | Gives 50 SP to target pilot. | |
| - | Enable | Ally | Immediate | 90 | Specified unit that has already moved may move again. | |
| - | Fear | All Enemy | Immediate | 100 | All enemy units lose 5 morale. |