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Super Robot Wars/30/Combination Attacks: Difference between revisions
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Silverclaw (talk | contribs) No edit summary |
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!Attack Name !! Japanese Name !! Units !! At what Stage !! Base Damage !! Morale !! EN !! Remarks | !Attack Name !! Japanese Name !! Units !! At what Stage !! Base Damage !! Morale !! EN !! Remarks | ||
|- | |- | ||
|Tiger Fang* || || Super Build Tiger<br>J-Decker || OE2-2/OS2-15 || | |Tiger Fang* || || Super Build Tiger<br>J-Decker || OE2-2/OS2-15 || 6,000 || 120 || 40 || Ignore Size | ||
|- | |- | ||
|<span class="unlock">Tiger Fang*<br>(Improved)</span> || || Super Build Tiger<br>Fire J-Decker || K6-3 || | |<span class="unlock">Tiger Fang*<br>(Improved)</span> || || Super Build Tiger<br>Fire J-Decker || K6-3 || 6,400 || 120 || 40 || Ignore Size | ||
|- | |- | ||
|<span class="secret">Brave Ninja Attack</span> || || Shadowmaru<br>Kagero || O4-8 || | |<span class="secret">Brave Ninja Attack</span> || || Shadowmaru<br>Kagero || O4-8 || 4,900 || 120 || 40 || Barrier Buster<br>Ignore Size | ||
|- | |- | ||
|Brave Cannon* || || Fire J-Decker<br>Super Build Tiger<br>Shadowmaru || K7-2 || | |Brave Cannon* || || Fire J-Decker<br>Super Build Tiger<br>Shadowmaru || K7-2 || 7,800 || 140 || 80 || Barrier Buster<br>Ignore Size | ||
|- | |- | ||
|Double Burning Fire || || Mazinger Z<br>Great Mazinger || OE2-5/OS3-1/K6-2 || | |Double Burning Fire || || Mazinger Z<br>Great Mazinger || OE2-5/OS3-1/K6-2 || 7,000 || 130 || 50 || Barrier Buster<br>Ignore Size | ||
|- | |- | ||
|Spiral Flash || || Flame God Rayearth<br>Sea God Selece<br>Sky God Windam || K5-1C || | |Spiral Flash || || Flame God Rayearth<br>Sea God Selece<br>Sky God Windam || K5-1C || 7,300 || 130 || 70 || Barrier Buster<br>Ignore Size | ||
|- | |- | ||
|Flash Sword* || || Flame God Rayearth<br>Sea God Selece<br>Sky God Windam || K9-2C/K9-3C || | |Flash Sword* || || Flame God Rayearth<br>Sea God Selece<br>Sky God Windam || K9-2C/K9-3C || 7,700 || 150 || 80 || Barrier Buster<br>Ignore Size | ||
|- | |- | ||
|Rabbits Formation || || Blue 1 Purple 2<br>Rose 3 Gold 4<br>Red 5 Black 6 || K5-1B || | |Rabbits Formation || || Blue 1 Purple 2<br>Rose 3 Gold 4<br>Red 5 Black 6 || K5-1B || 7,000 || 130 || 50 || Barrier Buster<br>Ignore Size | ||
|}<br> | |}<br> | ||
*These combination attacks can only used by the first unit listed | *These combination attacks can only used by the first unit listed | ||
| Line 27: | Line 27: | ||
!Attack Name !! Japanese Name !! Units !! At what Stage !! Base Damage !! Morale !! EN !! Remarks | !Attack Name !! Japanese Name !! Units !! At what Stage !! Base Damage !! Morale !! EN !! Remarks | ||
|- | |- | ||
|Super Electromagnetic Spin V-Slash || || Combattler V<br>Voltes V || DLC1-10 || | |Super Electromagnetic Spin V-Slash || || Combattler V<br>Voltes V || DLC1-10 || 8,000 || 140 || 100 || Armor Down<br>Barrier Buster<br>Ignore Size | ||
|- | |- | ||
|Together In The Sakura Blossoms || || Type-2 Kobu Ogami Type<br>Type-2 Kobu Sakura Type || DLC1-8 || | |Together In The Sakura Blossoms || || Type-2 Kobu Ogami Type<br>Type-2 Kobu Sakura Type || DLC1-8 || 6,600 || 130 || 50 || Barrier Buster<br>Ignore Size | ||
|- | |- | ||
|Hallelujah || || Type-2 Kobu Ogami Type<br>Kobu F2 Erica Type || DLC1-8 || | |Hallelujah || || Type-2 Kobu Ogami Type<br>Kobu F2 Erica Type || DLC1-8 || 6,600 || 130 || 50 || Barrier Buster<br>Ignore Size | ||
|- | |- | ||
|Knock Our Future Out of the Park || || Star V(Fujiyama STAR)<br>Star V(Rodeo STAR) || DLC1-9 || | |Knock Our Future Out of the Park || || Star V(Fujiyama STAR)<br>Star V(Rodeo STAR) || DLC1-9 || 7,000 || 130 || 50 || Barrier Buster<br>Ignore Size | ||
|}<br> | |}<br> | ||
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As mentioned earlier, units not deployed or not adjacent to each other suffer a damage penalty. | As mentioned earlier, units not deployed or not adjacent to each other suffer a damage penalty. | ||
*2-unit attacks lose | *2-unit attacks lose 1,200 damage per unit | ||
*3-unit attacks lose 600 damage per missing/not adjacent unit | *3-unit attacks lose 600 damage per missing/not adjacent unit | ||
Revision as of 20:08, 6 December 2021
Combination Attacks
| Attack Name | Japanese Name | Units | At what Stage | Base Damage | Morale | EN | Remarks |
|---|---|---|---|---|---|---|---|
| Tiger Fang* | Super Build Tiger J-Decker |
OE2-2/OS2-15 | 6,000 | 120 | 40 | Ignore Size | |
| Tiger Fang* (Improved) |
Super Build Tiger Fire J-Decker |
K6-3 | 6,400 | 120 | 40 | Ignore Size | |
| Brave Ninja Attack | Shadowmaru Kagero |
O4-8 | 4,900 | 120 | 40 | Barrier Buster Ignore Size | |
| Brave Cannon* | Fire J-Decker Super Build Tiger Shadowmaru |
K7-2 | 7,800 | 140 | 80 | Barrier Buster Ignore Size | |
| Double Burning Fire | Mazinger Z Great Mazinger |
OE2-5/OS3-1/K6-2 | 7,000 | 130 | 50 | Barrier Buster Ignore Size | |
| Spiral Flash | Flame God Rayearth Sea God Selece Sky God Windam |
K5-1C | 7,300 | 130 | 70 | Barrier Buster Ignore Size | |
| Flash Sword* | Flame God Rayearth Sea God Selece Sky God Windam |
K9-2C/K9-3C | 7,700 | 150 | 80 | Barrier Buster Ignore Size | |
| Rabbits Formation | Blue 1 Purple 2 Rose 3 Gold 4 Red 5 Black 6 |
K5-1B | 7,000 | 130 | 50 | Barrier Buster Ignore Size |
- These combination attacks can only used by the first unit listed
DLC 1 Combination Attacks
| Attack Name | Japanese Name | Units | At what Stage | Base Damage | Morale | EN | Remarks |
|---|---|---|---|---|---|---|---|
| Super Electromagnetic Spin V-Slash | Combattler V Voltes V |
DLC1-10 | 8,000 | 140 | 100 | Armor Down Barrier Buster Ignore Size | |
| Together In The Sakura Blossoms | Type-2 Kobu Ogami Type Type-2 Kobu Sakura Type |
DLC1-8 | 6,600 | 130 | 50 | Barrier Buster Ignore Size | |
| Hallelujah | Type-2 Kobu Ogami Type Kobu F2 Erica Type |
DLC1-8 | 6,600 | 130 | 50 | Barrier Buster Ignore Size | |
| Knock Our Future Out of the Park | Star V(Fujiyama STAR) Star V(Rodeo STAR) |
DLC1-9 | 7,000 | 130 | 50 | Barrier Buster Ignore Size |
Combination attacks explanation
A combination attack is a special attack used by several units in collaboration.
Unlike earlier games, combination attacks can be used even if the units are not adjacent or deployed however, there will be a damage penalty. Units not adjacent to each other suffer the same damage penalty as if they were not deployed, but morale and energy requirements still must be met. The ExC command "Trick Attack" will reduce the energy requirement to 0 for the unit that it is used on. While the attack power and morale requirement of a combination attack are identical for all its participants, other stats may vary.
Customization, damage and power parts
Any improvements to weapon ranges, Hit, Crit, and EN cost applies only to that particular unit. Weapon attack power improvements from power parts apply to combination attacks but, attack power is determined by averaging out their combined attack power and rounding up to 50.
- Ogami & Taiga's custom bonuses boost the combination attack power by 150 at 130+ morale
- The pilot skill Spirit Power improves attack damage by 50 every 2 levels per pilot. With both pilots at Spirit Power Lv 8, damage is increased by 400.
Damage Penalties
As mentioned earlier, units not deployed or not adjacent to each other suffer a damage penalty.
- 2-unit attacks lose 1,200 damage per unit
- 3-unit attacks lose 600 damage per missing/not adjacent unit
Rabbits Formation loses attack power per unit but, at a different rate than other combination attacks.
Rabbits Formation
| Number of units | Damage penalty |
|---|---|
| 1 | 1,200 |
| 2 | 600 |
| 3 | 400 |
| 4 | 300 |
| 5 | 200 |
| 6 | 0 |