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Another Century's Episode 3: The Final/Upgrade Carryover: Difference between revisions

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Units that require a secret to unlock (either at all or before the unit they carry over to) are marked in <span class="blue">green.</span> while units that need to be purchased first at unit scouting menu are marked in <span class="unlock">green.</span>. Former mech still can be usable on free mission.
Units that require a secret to unlock (either at all or before the unit they carry over to) are marked in <span class="secret">blue.</span> while units that need to be purchased first at unit scouting menu are marked in <span class="unlock">green.</span>. Former mech still can be usable on free mission.


{|class="oddeven"
{|class="oddeven"

Revision as of 00:20, 28 November 2022

Units that require a secret to unlock (either at all or before the unit they carry over to) are marked in blue. while units that need to be purchased first at unit scouting menu are marked in green.. Former mech still can be usable on free mission.

Former Mech Carries over to Keep Original Unit
Billbine Billbine (Camouflage Color) Yes
VF-1A (Hikaru) VF-1A(S) (Hikaru) Yes
VF-1A (Max) VF-1A(S) (Max) Yes
VF-1S (Fokker) VF-1S(S) (Fokker) Yes
VF-1S (Hikaru) VF-1S(S) (Hikaru) Yes
VF-1S (Max) VF-1S(S) (Max) Yes
Gundam DX G-Falcon DX Yes
Nanajin Red Nanajin No
Freedom Gundam Freedom Gundam (Meteor) Yes
Justice Gundam Justice Gundam (Meteor) Yes
Nu Gundam Nu Gundam HWS Yes
Gundam Full Armor Gundam Yes
Yuu Brain Nelly Brain No