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SD Gundam G Generation/Gather Beat/Flow Chart: Difference between revisions

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Primary Missions: Red
Sub Missions: Yellow
Talk Events: Uncolored
Units in Black join your team.<br>
Units in Black join your team.<br>
Units and Pilots in <span class="temp">Orange</span> are available for that stage, then leave.<br>
Units and Pilots in <span class="temp">Orange</span> are NPCs.<br>
Units in <span class="secret">Blue</span> have special requirements. Check the [[../Secrets|Secrets]] page for more details.<br>
Units in <span class="secret">Blue</span> have special requirements. Check the [[../Secrets|Secrets]] page for more details.<br>
Units in <span class="lost">Red</span> previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on.<br>
Units in <span class="lost">Red</span> previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on.<br>
Line 125: Line 122:
*RX-78 Murasame Lab Custom  
*RX-78 Murasame Lab Custom  
*(Zero)
*(Zero)
|-
|class="fc-std-sc" colspan="12"|'''Main Scenario 6: Torrington Base'''
|-
|colspan="12"|'''Victory Condition:''' Shoot down all enemies.<br>'''Defeat Condition:''' Grey Phantom is shot down.<br>'''Unit Acquisition:'''
*GP01 Zephyranthes (Kou)
*Zaku II F (Keith)
*Powered GM (Burning)
*RX-78NT1 Alex (Chris)
*<span class="temp">Powered GM (Monsha)
*<span class="temp">Powered GM (Alpha)
*<span class="temp">GM Cannon II (Chap)
*<span class="temp">Albion (Synapse)
'''Communication Events:'''
*Kou can communicate with Gato.
*Amuro can communicate with Gato.
*Chris can communicate with Monsha.
'''Secret Requirements:'''
*<span class="secret">Gundam Mk-II (Garrod):
**Let Grey Phantom be damaged. Garrod will then appear in the Gundam Mk-II as an NPC ally.
*<span class="secret">(Bernie):
**Shoot down Bernie with Chris still alive on the map.
'''Unit Acquisition (Post-Stage):'''
*Albion (Synapse)
|-
|-
|}
|}

Revision as of 21:08, 30 May 2023

Units in Black join your team.
Units and Pilots in Orange are NPCs.
Units in Blue have special requirements. Check the Secrets page for more details.
Units in Red previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on.
Information in Green are upgrades for units already in your party.

All Extra Scenarios in this game are completely optional to play and can be skipped. Playing them will not force you to skip any other scenarios.

Main Scenario 1: Side 7
Victory Condition: Shoot down all enemies.
Defeat Condition: Gundam or White Base is shot down.
Unit Acquisition:
  • Gundam (Amuro)
  • Guncannon (Kai)
  • Guntank (Hayato)
  • Core Fighter (Ryuu)
  • White Base (Bright)
  • White Base cannot take action.

Unit Acquisition (Post-Stage):

  • Core Fighter
  • (Sayla)
Main Scenario 2: Atmosphere
Victory Condition: Survive for 9 turns, or shoot down all enemies.
Defeat Condition: White Base is shot down.
Unit Acquisition:
  • Salamis (Reed)
  • White Base cannot move.

Communication Events:

  • Amuro can communicate with Char.
  • After Sayla attacks Char, Sayla can communicate with Char.

Secret Requirements:

  • Keeping Sayla after Main Scenario 13:
    • Let Sayla fight Char, then have her communicate with Char. This event will also cause Sayla to leave after this scenario and sortie in a Prototype GM as a temporary NPC in Main Scenario 3.

Unit Acquisition (Post-Stage):

  • Sayla (If communicated with Char).
Main Scenario 3: North America Continent
Victory Condition: Shoot down all enemies.
Defeat Condition: White Base is shot down.
Unit Acquisition:
  • Prototype GM (Sayla)
    • Rejoins Player Team if communicated with.
  • GM Command (Yuu)
  • GM Ground Type (Phillip)
  • GM Ground Type (Samana)
  • Gunperry (Alph)
  • Core Fighter (Federation Soldier)
  • Core Fighter (Federation Soldier)
  • Gunperry (Matilda)
  • Zaku II J (Doan) (secret)

Communication Events:

  • Amuro can communicate with Sayla from Turn 2 onwards. This will allow Sayla to be controllable again. She will still rejoin your team after the scenario even if Amuro doesn't communicate with her.
  • Sayla can communicate with Char
  • Let Amuro or Hayato fight Doan, then after Doan's hesitation event, either of them can communicate with Doan.
  • Anyone in the Player Team can communicate with Yuu, Phillip, Samana, and Alph.

Secret Requirements:

  • Zaku II J (Doan)
    • After Amuro or Hayato fights Doan, there will be an event where Doan refuses to fight the Player Team, causing Garma to order his troops to kill Doan as well. Have Amuro or Hayato communicate with Doan, and he will become an ally NPC. After the scenario, he will join your team.
  • Extra Scenario 1:
    • Clear this scenario within 16 turns.

Unit Acquisition (Post-Stage):

  • Prototype GM (Sayla) (if hadn't been communicated with yet).
  • GM Command (Yuu)
  • GM Ground Type (Phillip)
  • GM Ground Type (Samana)
  • Gunperry (Alph)
  • Zaku II J (Doan)
Extra Scenario 1: North American Zeon Research Lab
Victory Condition: Any ally unit reaches the Zeon Research Lab, or all enemies are shot down.
Defeat Condition: White Base is shot down.
Unit Acquisition: None

Secret Requirements:

  • (Marion) & Extra Scenario 6:
    • Shoot down the Efreet Kai. You will receive the "EXAM System" part after Main Scenario 5, allowing you to build the Blue Destiny I. This is one of the requirements to obtain Marion through clearing Extra Scenario 6.
Main Scenario 4: Mexico
Victory Condition: Shoot down all enemies.
Defeat Condition: White Base is shot down.
Unit Acquisition:
  • Amuro cannot use any ID Commands.
    • Remedied when Ryuu communicates with Amuro.

Communication Events:

  • Ryuu can communicate with Amuro.
  • Sayla can communicate with Ramba Ral.
  • Amuro can communicate with Ramba Ral.

Secret Requirements:

  • ID Command upgrade for Amuro:
    • Have Ryuu communicate with Amuro. This will allow Amuro use ID Commands again, while also granting him a new, enhanced set of ID Commands.
Main Scenario 5: Jaburo
Victory Condition: (1) Shoot down all enemies; (2) Move White Base to the southern edge of the map, or shoot down all enemies.
Defeat Condition: White Base is shot down.
Unit Acquisition:
  • Gundam Ground Type (Shiro)
  • Gundam Ground Type (Karen)
  • Gundam Ground Type (Terry)
  • Hover Truck (Eledore)
  • Mass-Production Guntank (Michel)

Communication Events:

  • Shiro can communicate with Aina. This will also cause Aina to immediately retreat.

Secret Requirements:

  • Gundam Ez8:
    • Have Shiro fight Aina.
  • NPC ally Apsalus III (Aina) during Main Scenario 9:
    • Have Shiro communicate with Aina.
  • Extra Scenario 2:
    • Clear this scenario within 12 turns.
  • (Marion) & Extra Scenario 6:
    • Build the Blue Destiny I. This is one of the requirements to obtain Marion through clearing Extra Scenario 6.

Unit Acquisition (Post-Stage):

  • White Base => Grey Phantom
  • Gundam => MC Gundam
  • Part: EXAM System
  • Part: Thermonuclear Hover
Extra Scenario 2: Murasame Research Lab
Victory Condition: Shoot down all enemies.
Defeat Condition: Grey Phantom is shot down.
Unit Acquisition:
  • RX-78 Murasame Lab Custom (Zero)
  • Gundam Mk-II (Garrod) (secret)

Secret Requirements:

  • Gundam Mk-II (Garrod):
    • Lure any of the Frost Brothers near the Research Lab (at least 1 square away). Garrod will then appear in the Gundam Mk-II as an NPC ally.

Unit Acquisition (Post-Stage):

  • RX-78 Murasame Lab Custom
  • (Zero)
Main Scenario 6: Torrington Base
Victory Condition: Shoot down all enemies.
Defeat Condition: Grey Phantom is shot down.
Unit Acquisition:
  • GP01 Zephyranthes (Kou)
  • Zaku II F (Keith)
  • Powered GM (Burning)
  • RX-78NT1 Alex (Chris)
  • Powered GM (Monsha)
  • Powered GM (Alpha)
  • GM Cannon II (Chap)
  • Albion (Synapse)

Communication Events:

  • Kou can communicate with Gato.
  • Amuro can communicate with Gato.
  • Chris can communicate with Monsha.

Secret Requirements:

  • Gundam Mk-II (Garrod):
    • Let Grey Phantom be damaged. Garrod will then appear in the Gundam Mk-II as an NPC ally.
  • (Bernie):
    • Shoot down Bernie with Chris still alive on the map.

Unit Acquisition (Post-Stage):

  • Albion (Synapse)