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SD Gundam G Generation/Gather Beat/Flow Chart: Difference between revisions
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| Line 20: | Line 20: | ||
*Core Fighter | *Core Fighter | ||
*(Sayla) | *(Sayla) | ||
*'''Part:''' Bazooka | |||
|- | |- | ||
|class="fc-std-sc" colspan="12"|'''Main Scenario 2: Atmosphere''' | |class="fc-std-sc" colspan="12"|'''Main Scenario 2: Atmosphere''' | ||
| Line 220: | Line 221: | ||
|- | |- | ||
|colspan="12"|'''Victory Condition:''' Shoot down all enemies.<br>'''Defeat Condition:''' Argama is shot down.<br>'''Unit Acquisition:''' | |colspan="12"|'''Victory Condition:''' Shoot down all enemies.<br>'''Defeat Condition:''' Argama is shot down.<br>'''Unit Acquisition:''' | ||
None | *None | ||
'''Communication Events:''' | '''Communication Events:''' | ||
*Sayla can communicate with Char. | *Sayla can communicate with Char. | ||
'''Secret Requirements:''' | '''Secret Requirements:''' | ||
*<span class="secret">Keeping Sayla after Main Scenario 18: | *<span class="secret">Keeping Sayla after Main Scenario 18: | ||
**Have Sayla communicate with Char. If you miss this requirement, you will have one more chance in the following scenario. | **Have Sayla communicate with Char. If you miss this requirement, you will have one more chance to complete it in the following scenario. | ||
'''Unit Acquisition (Post-Stage):''' | '''Unit Acquisition (Post-Stage):''' | ||
*'''Part:''' Sturm Booster | *'''Part:''' Sturm Booster | ||
*<span class="lost">(Amuro) | |||
*<span class="lost">(Sayla) | |||
|- | |||
|class="fc-std-sc" colspan="12"|'''Main Scenario 12: Texas Colony (Space)''' | |||
|- | |||
|colspan="12"|'''Victory Condition:''' (1) Shoot down all enemies; (2) Have the Argama escape to the left side of the map, or shoot down all enemies.<br>'''Defeat Condition:''' Argama is shot down.<br>'''Unit Acquisition:''' | |||
*<span class="temp">Re-GZ (Amuro) | |||
**Rejoins Player Team when communicated with. | |||
*Methuss (Sayla) | |||
'''Communication Events:''' | |||
*Sayla can communicate with Char (twice if you did not have her communicate with Char in the previous scenario). This '''MUST''' be done on Turn 1, since he will retreat by Turn 2 after Lalah's Elmeth is shot down. | |||
'''Secret Requirements:''' | |||
*<span class="secret">Keeping Sayla after Main Scenario 18: | |||
**If you missed the communication event between Char and Sayla in the previous scenario, you can have them communicate again in this scenario. If that is the case, then Sayla can communicate with Char twice during this scenario: the contents of the first dialogue (the necessary Secret Condition) will be similar to what was planned for Scenario 11, while the second dialogue is prepared for this scenario only and has no effect on the secret. | |||
*<span class="secret">Extra Scenario 4: | |||
**Have the Argama escape to the '''RIGHT''' side of the map. This is also the hidden alternate Victory Condition. | |||
|- | |- | ||
|} | |} | ||
Revision as of 06:25, 12 June 2023
Units in Black join your team.
Units and Pilots in Orange are NPCs, or are only playable for that stage.
Units in Blue have special requirements. Check the Secrets page for more details.
Units in Red previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on.
Information in Green are upgrades for units already in your party.
All Extra Scenarios in this game are completely optional to play and can be skipped. Playing them will not force you to skip any other scenarios.
| Main Scenario 1: Side 7 | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Gundam or White Base is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 2: Atmosphere | |||||||||||
| Victory Condition: Survive for 9 turns, or shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 3: North America Continent | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Extra Scenario 1: North American Zeon Research Lab | |||||||||||
| Victory Condition: Any ally unit reaches the Zeon Research Lab, or all enemies are shot down. Defeat Condition: White Base is shot down. Unit Acquisition: None Secret Requirements:
| |||||||||||
| Main Scenario 4: Mexico | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 5: Jaburo | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Move White Base to the southern edge of the map, or shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Extra Scenario 2: Murasame Research Lab | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 6: Torrington Base | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 7: Kimberlite | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 8: South America | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Move Grey Phantom to the northern edge of the map. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Communication Events:
| |||||||||||
| Main Scenario 9: Jaburo | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Move any ally unit to the designated point on the map, or shoot down all enemies. Defeat Condition: (1) Grey Phantom is shot down; (2) 6 turns pass. Unit Acquisition:
Communication Events:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Extra Scenario 3: Kasarelia | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 10: Gibraltar | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 11: Sweetwater | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 12: Texas Colony (Space) | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Have the Argama escape to the left side of the map, or shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
|