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SD Gundam G Generation/Gather Beat/Flow Chart: Difference between revisions
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*'''Part:''' Psycommu | *'''Part:''' Psycommu | ||
|- | |- | ||
|class="fc-sp-sc" colspan="12"|'''Extra Scenario 4: Shangri-La | |class="fc-sp-sc" colspan="12"|'''Extra Scenario 4: Shangri-La''' | ||
|- | |- | ||
|colspan="12"|'''Victory Condition:''' Capture the stolen | |colspan="12"|'''Victory Condition:''' Capture or destroy all enemy units (in fact just capture or destroy the stolen Jegan).<br>'''Defeat Condition: '''Argama is shot down.<br>'''Unit Acquisition (Post-Stage):''' | ||
* | *Jegan (if captured) | ||
*(Judau) | |||
* | |||
|- | |- | ||
|class="fc-std-sc" colspan="12"|'''Main Scenario 13: Texas Colony (Interior)''' | |class="fc-std-sc" colspan="12"|'''Main Scenario 13: Texas Colony (Interior)''' | ||
Revision as of 08:44, 12 June 2023
Units in Black join your team.
Units and Pilots in Orange are NPCs, or are only playable for that stage.
Units in Blue have special requirements. Check the Secrets page for more details.
Units in Red previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on.
Information in Green are upgrades for units already in your party.
All Extra Scenarios in this game are completely optional to play and can be skipped (aside from Extra Scenario 4). Playing them will not force you to skip any other scenarios.
| Main Scenario 1: Side 7 | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Gundam or White Base is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 2: Atmosphere | |||||||||||
| Victory Condition: Survive for 9 turns, or shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 3: North America Continent | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Extra Scenario 1: North American Zeon Research Lab | |||||||||||
| Victory Condition: Any ally unit reaches the Zeon Research Lab, or all enemies are shot down. Defeat Condition: White Base is shot down. Unit Acquisition: None Secret Requirements:
| |||||||||||
| Main Scenario 4: Mexico | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 5: Jaburo | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Move White Base to the southern edge of the map, or shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Extra Scenario 2: Murasame Research Lab | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 6: Torrington Base | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 7: Kimberlite | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 8: South America | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Move Grey Phantom to the northern edge of the map. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Communication Events:
| |||||||||||
| Main Scenario 9: Jaburo | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Move any ally unit to the designated point on the map, or shoot down all enemies. Defeat Condition: (1) Grey Phantom is shot down; (2) 6 turns pass. Unit Acquisition:
Communication Events:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Extra Scenario 3: Kasarelia | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 10: Gibraltar | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 11: Sweetwater | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 12: Texas Colony (Space) | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Have the Argama escape to the left side of the map, or shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Extra Scenario 4: Shangri-La | |||||||||||
| Victory Condition: Capture or destroy all enemy units (in fact just capture or destroy the stolen Jegan). Defeat Condition: Argama is shot down. Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 13: Texas Colony (Interior) | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
|