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Gensou Shoujo Wars Complete Box/Formulas: Difference between revisions
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====Enemy Defeat==== | ====Enemy Defeat==== | ||
Base EXP gained when an ally unit defeats an enemy unit of same level varies by enemy. | Base EXP gained when an ally unit defeats an enemy unit of same level varies by enemy. | ||
*Ally level greater than enemy level: [Base EXP] / ([Level difference] | *Ally level greater than enemy level: [Base EXP] / (2 ^ [Level difference]) | ||
*Ally level less than enemy level: [Base EXP] * 3.75 * (1 + ([Level difference] - 1) * 0.2) | *Ally level less than enemy level (caps at a level difference of 8): [Base EXP] * 3.75 * (1 + ([Level difference] - 1) * 0.2) | ||
*Minimum EXP that can be gained is 1. | *Minimum EXP that can be gained is 1. | ||
====Enemy Damaged==== | ====Enemy Damaged==== | ||
[Enemy Defeat EXP] * 0.1 | [Enemy Defeat EXP] * 0.1 | ||
===Heal=== | |||
Not affected by any EXP-raising factors.<br> | |||
Base EXP gained is affected by the healer's own level: k * [Healer level]<br> | |||
The k constant decreases as the healer's level rises: | |||
*Known estimated k values: | |||
{| style="border-style: solid; border-width: 2px;" | |||
|- align="center" | |||
! Level !! k | |||
|- align="center" | |||
!5 | |||
|| 12.4 | |||
|- align="center" | |||
!8 | |||
|| 8.75 | |||
|- align="center" | |||
!10 | |||
|| 7.5 | |||
|- align="center" | |||
!20 | |||
|| 5 | |||
|- align="center" | |||
!30 | |||
|| 4.15 | |||
|- align="center" | |||
!40 | |||
|| 3.75 | |||
|- align="center" | |||
!50 | |||
|| 3.5 | |||
|- align="center" | |||
!60 | |||
|| 2.92 | |||
|} | |||
*Healer level equal or less than healed unit (caps at a level difference of 8): [Base EXP] * (1 + 0.25 * [Level difference]) | |||
*Healer level greater than healed unit: [Base EXP] / (2 ^ [Level difference]) | |||
===Resupply=== | |||
===Songs=== | |||
Applies to Mystia. | |||
===Performances=== | |||
Applies to the Prismriver Sisters. | |||
==Accuracy== | ==Accuracy== | ||
==Damage== | ==Damage== | ||
==Critical Hits== | ==Critical Hits== | ||
Revision as of 08:51, 18 May 2024
Formulas used during combat in FMW.
EXP Gain
Units level up after gaining 500 EXP per level.
Formula results round down.
Combat
If a unit levels up after gaining EXP, the EXP overflowing into the next level will be halved.
- For example: unit is at 450 EXP, then gains 100 EXP and levels up. The overflowing 50 EXP will be halved into 25 EXP counted into the new level.
Enemy Defeat
Base EXP gained when an ally unit defeats an enemy unit of same level varies by enemy.
- Ally level greater than enemy level: [Base EXP] / (2 ^ [Level difference])
- Ally level less than enemy level (caps at a level difference of 8): [Base EXP] * 3.75 * (1 + ([Level difference] - 1) * 0.2)
- Minimum EXP that can be gained is 1.
Enemy Damaged
[Enemy Defeat EXP] * 0.1
Heal
Not affected by any EXP-raising factors.
Base EXP gained is affected by the healer's own level: k * [Healer level]
The k constant decreases as the healer's level rises:
- Known estimated k values:
| Level | k |
|---|---|
| 5 | 12.4 |
| 8 | 8.75 |
| 10 | 7.5 |
| 20 | 5 |
| 30 | 4.15 |
| 40 | 3.75 |
| 50 | 3.5 |
| 60 | 2.92 |
- Healer level equal or less than healed unit (caps at a level difference of 8): [Base EXP] * (1 + 0.25 * [Level difference])
- Healer level greater than healed unit: [Base EXP] / (2 ^ [Level difference])
Resupply
Songs
Applies to Mystia.
Performances
Applies to the Prismriver Sisters.