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Gensou Shoujo Wars Complete Box/Bugs: Difference between revisions
Created page with "=Common Bugs= ==Duplicate Main Character== If the player reaches a Game Over, they will gain a copy of the route's main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player's main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disap..." |
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==Koishi's Personality Type== | ==Koishi's Personality Type== | ||
Koishi's Personality Type, "???", does not function. As such, she's unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions. | Koishi's Personality Type, "???", does not function. As such, she's unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions. | ||
==Stacking Enemy Characters== | |||
For spell cards that summons enemies, such as Satori's spellcard on Stage 53 in Marisa Route, or Shinki's spellcard in Stage 68, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their will still function as normal, but the player is unable to target any stacked enemy units except for the top one. | |||
==Malice Cannon== | |||
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon. | |||
==Yukari's spellcard== | |||
Yukari's final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field. | |||
==Rear pair effects== | |||
A number of unit's abilities do not function properly when they are in the rear pair: | |||
* Rumia's Night Darkness does not change her own terrain to Night. | |||
* Keine's teacher does not increase the front pair unit's EXP gain, only her own. | |||
==Rei'sen's All Out Barrage== | |||
Rei'sen's All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo. | |||
==Lily White and Letty's friendship bonus== | |||
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black allows Lily White to be affected by friendship bonuses again. | |||
==Intermission Softlock== | |||
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock. | |||
==Dream Spirit Command== | |||
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner's character's spirit commands. | |||
==Terrain Bug== | |||
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them. | |||
==Damage Multiplier Display== | ==Damage Multiplier Display== | ||
Revision as of 19:20, 19 July 2024
Common Bugs
Duplicate Main Character
If the player reaches a Game Over, they will gain a copy of the route's main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player's main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.
Insufficient Ammo/MP Costs When Attacking
If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute. For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost. Sakuya or Yumeko can cause a similar effect using second attack with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo.
Insufficient Ammo/MP Costs When Counterattacking
If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.
Koishi's Personality Type
Koishi's Personality Type, "???", does not function. As such, she's unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.
Stacking Enemy Characters
For spell cards that summons enemies, such as Satori's spellcard on Stage 53 in Marisa Route, or Shinki's spellcard in Stage 68, enemies will be shifted out of the way if a player unit is placed on their spawn location. If sufficient number of player units are gathered, multiple enemy characters can be spawned onto the same tile. Their will still function as normal, but the player is unable to target any stacked enemy units except for the top one.
Malice Cannon
Malice Cannon, when used by Alice, does not consume any MP from Marisa. Both Marisa and Alice are also able to support attack for each other using Malice Cannon.
Yukari's spellcard
Yukari's final spellcard on Stage 34, where she gains one turn per player character in the danmaku field, actually affects all enemy units within the danmaku field. Any enemy unit present in the danmaku field will gain one turn for each player character in the danmaku field.
Rear pair effects
A number of unit's abilities do not function properly when they are in the rear pair:
- Rumia's Night Darkness does not change her own terrain to Night.
- Keine's teacher does not increase the front pair unit's EXP gain, only her own.
Rei'sen's All Out Barrage
Rei'sen's All Out Barrage effect, on an support attack, deals extra damage as according to the effect, but does not consume the effect or consume all of her ammo.
Lily White and Letty's friendship bonus
Lily White and Letty are unaffected by any friendship bonuses. Obtaining Lily Black allows Lily White to be affected by friendship bonuses again.
Intermission Softlock
On Stages 59 and 60, if the player checks the stats of the Prismrivers or the Three Fairies of Light from the equipment menu, the game will softlock.
Dream Spirit Command
If the Dream user is the last remaining allied pair on the map, they are unable to use Dream to access their partner's character's spirit commands.
Terrain Bug
The Gate terrain in Stage 8 and specific pieces of the Cliff terrain on Stage 63 can be moved onto by units on the ground, but units on the ground cannot move while on them. Enemy grounded units will be stuck indefinitely, while player units must Fly to move themselves from them.
Damage Multiplier Display
Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.
Underflow
Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.
Full Power Mode
Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.
Support Defense
The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime's Accuracy Limit Break effect.