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Gensou Shoujo Wars Complete Box/Difficulty: Difference between revisions
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Created page with "=Overview= Complete Box features 4 difficulty levels: Normal, Normal+, Hard, Lunatic (Changed from Easy, Normal, Hard and Lunatic from the previous games). Normal+ is the base line difficulty, Below is an overview of the changes relative to difficulty. {| class="wikitable" |+ Caption text |- ! Header text !! Header text !! Header text |- | Example || Example || Example |- | Example || Example || Example |- | Example || Example || Example |- | Example || Example || Exa..." |
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Complete Box features 4 difficulty levels: Normal, Normal+, Hard, Lunatic (Changed from Easy, Normal, Hard and Lunatic from the previous games). | Complete Box features 4 difficulty levels: Normal, Normal+, Hard, Lunatic (Changed from Easy, Normal, Hard and Lunatic from the previous games). | ||
Normal+ is the base line difficulty, | Normal+ is the base line difficulty, and other difficulties makes changes based on Normal+. | ||
Below is an overview of the changes relative to difficulty. | Below is an overview of the changes relative to difficulty. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
|- | |- | ||
! | ! !! Normal !! Normal+ !! Hard !! Lunatic | ||
|- | |- | ||
| | | Enemy Stats Upgrades || -20% || +- 0% || +40% || +80% | ||
|- | |- | ||
| | | Enemy Skills || Removal of some skills || Unchanged || Addition of some skills || Addition of lots of skills | ||
|- | |- | ||
| | | Enemy Weapon Boosts || -200 || 0 || +200 || +400~600 | ||
|- | |- | ||
| | | Enemy Accuracy Boosts || -25% || 0 || +15% || +40% | ||
|- | |- | ||
| | | Enemy Initial Power || 95 || 100 || 105 || 110 | ||
|- | |- | ||
| | | Enemy gain Extra Power during combat || 0 || 0 || +1 || +2 | ||
|- | |- | ||
| | | Bomb Drops || Unchanged || Unchanged || Removed from some enemies || Removed from some enemies | ||
|- | |- | ||
| | | Defend/Dodge Commands || Unused || Unused || Bosses || All enemies | ||
|- | |- | ||
| | | Enemy Spirit Commands || Unused || Unused || Used by bosses || Used by all enemies | ||
|- | |- | ||
|} | |} | ||
=Hard Difficulty= | =Hard Difficulty= | ||
=Lunatic Difficulty== | =Lunatic Difficulty== | ||
Revision as of 14:03, 20 July 2024
Overview
Complete Box features 4 difficulty levels: Normal, Normal+, Hard, Lunatic (Changed from Easy, Normal, Hard and Lunatic from the previous games).
Normal+ is the base line difficulty, and other difficulties makes changes based on Normal+.
Below is an overview of the changes relative to difficulty.
| Normal | Normal+ | Hard | Lunatic | |
|---|---|---|---|---|
| Enemy Stats Upgrades | -20% | +- 0% | +40% | +80% |
| Enemy Skills | Removal of some skills | Unchanged | Addition of some skills | Addition of lots of skills |
| Enemy Weapon Boosts | -200 | 0 | +200 | +400~600 |
| Enemy Accuracy Boosts | -25% | 0 | +15% | +40% |
| Enemy Initial Power | 95 | 100 | 105 | 110 |
| Enemy gain Extra Power during combat | 0 | 0 | +1 | +2 |
| Bomb Drops | Unchanged | Unchanged | Removed from some enemies | Removed from some enemies |
| Defend/Dodge Commands | Unused | Unused | Bosses | All enemies |
| Enemy Spirit Commands | Unused | Unused | Used by bosses | Used by all enemies |