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Super Robot Wars/Y/STG Memory: Difference between revisions
From Akurasu
< Super Robot Wars | Y
Created page with ""Unlock STG Memory" is available in the Intermission Menu. There you can obtain benefits for your squad by spending MxP (Mission Experience Points). STG Memory is made up of 3 routes and in order to obtain more powerful abilities you must complete the previous route first. New routes will be added as your Squad Rank increases. (Your Squad Rank increases as you acquire more units and upgrade them.) The 3 routes are unique in that: *RED has more effects for attacking a..." |
CouchAlmark (talk | contribs) No edit summary |
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*BLUE has more effects for defending, evading, and SP. | *BLUE has more effects for defending, evading, and SP. | ||
*GREEN has more effects for Credits, EXP, and Assist Links. | *GREEN has more effects for Credits, EXP, and Assist Links. | ||
{| class="oddeven vcenter" | |||
! Node (EN) !! Node (JP) !! Color !! Rank !! Effect !! Cost !! Unlock Requirements | |||
|- | |||
| Max EN Up || || RED || 1 || +5 max EN to all allies. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte) | |||
|- | |||
| Max EN Up || || RED || 2 || +5 max EN to all allies. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte) | |||
|- | |||
| CQB CRT Up || || RED || 3 || +4 CRT to all allies' CQB weapons. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte) | |||
|- | |||
| RNG CRT Up || || RED || 3 || +4 CRT to all allies' RNG weapons. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte) | |||
|- | |||
| Operational Time Up || || RED || 3 || Allies within 4 spaces of the A. Advent regain 10% of their max EN at the start of the ally phase. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte) | |||
|- | |||
| Max HP Up || || BLUE || 1 || +50 max HP to all allies. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte) | |||
|- | |||
| Max HP Up || || BLUE || 2 || +50 max HP to all allies. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte) | |||
|- | |||
| Armor Up || || BLUE || 3 || +50 Armor to all allies. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte) | |||
|- | |||
| Mobility Up || || BLUE || 3 || +3 Mobility to all allies. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte) | |||
|- | |||
| Endurance Up || || BLUE || 1 || Allies within 4 spaces of the A. Advent regain 10% of their max HP at the start of the ally phase. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte) | |||
|- | |||
| Ship Maintenance Upgrade || || GREEN || 1 || Units on board a ship regain 40% of their HP and EN at the start of the ally phase, up from 30%. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte) | |||
|- | |||
| Ship Maintenance Upgrade || || GREEN || 2 || Units on board a ship regain 50% of their HP and EN at the start of the ally phase, up from 40%. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte) | |||
|- | |||
| Weapon Upgrade Efficiency || || GREEN || 3 || -5% to weapon upgrade costs. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte) | |||
|- | |||
| Mech Upgrade Efficiency || || GREEN || 3 || -5% to mech upgrade costs. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte) | |||
|- | |||
| Assist Charges Up || || GREEN || 3 || Deploy with 1 extra Assist Charge. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte) | |||
|} | |||
Revision as of 22:52, 27 August 2025
"Unlock STG Memory" is available in the Intermission Menu. There you can obtain benefits for your squad by spending MxP (Mission Experience Points).
STG Memory is made up of 3 routes and in order to obtain more powerful abilities you must complete the previous route first.
New routes will be added as your Squad Rank increases. (Your Squad Rank increases as you acquire more units and upgrade them.)
The 3 routes are unique in that:
- RED has more effects for attacking and Morale.
- BLUE has more effects for defending, evading, and SP.
- GREEN has more effects for Credits, EXP, and Assist Links.
| Node (EN) | Node (JP) | Color | Rank | Effect | Cost | Unlock Requirements |
|---|---|---|---|---|---|---|
| Max EN Up | RED | 1 | +5 max EN to all allies. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Max EN Up | RED | 2 | +5 max EN to all allies. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| CQB CRT Up | RED | 3 | +4 CRT to all allies' CQB weapons. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| RNG CRT Up | RED | 3 | +4 CRT to all allies' RNG weapons. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Operational Time Up | RED | 3 | Allies within 4 spaces of the A. Advent regain 10% of their max EN at the start of the ally phase. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Max HP Up | BLUE | 1 | +50 max HP to all allies. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Max HP Up | BLUE | 2 | +50 max HP to all allies. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Armor Up | BLUE | 3 | +50 Armor to all allies. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Mobility Up | BLUE | 3 | +3 Mobility to all allies. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Endurance Up | BLUE | 1 | Allies within 4 spaces of the A. Advent regain 10% of their max HP at the start of the ally phase. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Ship Maintenance Upgrade | GREEN | 1 | Units on board a ship regain 40% of their HP and EN at the start of the ally phase, up from 30%. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Ship Maintenance Upgrade | GREEN | 2 | Units on board a ship regain 50% of their HP and EN at the start of the ally phase, up from 40%. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Weapon Upgrade Efficiency | GREEN | 3 | -5% to weapon upgrade costs. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Mech Upgrade Efficiency | GREEN | 3 | -5% to mech upgrade costs. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Assist Charges Up | GREEN | 3 | Deploy with 1 extra Assist Charge. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) |