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Super Robot Wars/Y/Pilot Skills: Difference between revisions

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! Skill Name JP !! Skill Name EN !! Cost !! Max Lv !! Effect
! Skill Name JP !! Skill Name EN !! Cost !! Max Lv !! Effect
|-
|-
| 底力 || Potential || || 9 || As HP decreases, Hit/Evade/Critical rate and Defense Power increases. <br> At L9 and if HP is 10% or less, Hit/Evade rates are increased by 45%, Critical rate by 54%, and damage taken is reduced by 0.3x.
| 底力 || Potential || || 9 || As HP decreases, Hit/Evade/Critical rate and Defense Power increases.<br>At L9: If HP is 10% or less, Hit/Evade rate increased by 45% and Critical rate by 54%, and damage received reduced to 0.3x.
|-
|-
| 援護攻撃 || Support Attack || || 4 ||
| 援護攻撃 || Support Attack || || 4 || Unit can attack after an adjacent ally. Damage dealt and number of times per turn Support Attack can be performed depend on the skill's level. <br> L1: ??? / L2: 0.65x / L3: ??? / L4: ???
|-
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| サポートアタック || Enhance Attack || || 1 ||
| サポートアタック || Enhance Attack || || 1 || Support Attacks will be guaranteed critical hits. Does not apply to Second Attacks.
|-
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| 援護防御 || Support Defend || || 4 ||
| 援護防御 || Support Defend || || 4 || Unit can take an attack for an adjacent ally. Damage received and number of times per turn Support Defend can be performed depend on the skill's level. <br> L1: 1x / L2: ??? / L3: ??? / L4: ???
|-
|-
| 闘争心 || Fighter's Spirit || || 3 ||
| 闘争心 || Fighter's Spirit || || 3 || Increases Morale at the start of each turn.<br>L1: ? / L2: +5 / L3: ?
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| 気力+(ATK) || Morale+ (ATK) || || 1 ||
| 気力+(ATK) || Morale+ (ATK) || || 1 || When attacking, counterattacking, or Support Attacking, Morale increases by 1 in addition to the pilot's normal Morale gains.
|-
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| 気力+(DEF) || Morale+ (DEF) || || 1 ||
| 気力+(DEF) || Morale+ (DEF) || || 1 || When taking damage, evading or defending with a Barrier, Special Armor, or Special Evasion, Morale increases by 1 in addition to the pilot's normal Morale gains.
|-
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| 気力限界突破 || Break Morale Limit || 12000 || 3 || Increases max Morale from the base of 150. <br>  L1: +5 / L2: +10 / L3: +20 <br> Stacks with Power Parts and other effects that increase maximum Morale.
| 気力限界突破 || Break Morale Limit || 12000 || 3 || Increases max Morale from the base of 150. <br>  L1: +5 / L2: +10 / L3: +20 <br> Stacks with Power Parts and other effects that increase maximum Morale.
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| 見切り || Instinct || 12000 || 3 ||
| 見切り || Instinct || 12000 || 3 ||
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| ガード || Guard || 12000 || 3 ||
| ガード || Guard || 12000 || 3 || At 130+ Morale, reduces damage received.<br>L1: 0.9x / L2: 0.85x / L3: 0.8x?
|-
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| サイズ差補正無視 || Ignore Size || || 3 ||
| サイズ差補正無視 || Ignore Size || || 3 || Reduces penalty to damage dealt to enemy units larger than unit by treating unit as being a number of sizes larger depending on the skill's level.
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| 精神耐性 || Spirit Endurance || 12000 || 1 ||
| 精神耐性 || Spirit Endurance || 12000 || 1 || Prevents the status effects "Stats Halved", "Immobile", "Morale Down" and "SP Down", and the "Daunt" Spirit cannot reduce Morale below 100.
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| パーツ供給 || Supply Parts || || 1 ||
| パーツ供給 || Supply Parts || || 1 ||
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! Skill Name JP !! Skill Name EN !! Max Lv !! Effect !! Pilots
! Skill Name JP !! Skill Name EN !! Max Lv !! Effect !! Pilots
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| 反骨心 || Defiance || 1 || || Hayate
| 反骨心 || Defiance || 1 || If opponent's SKL is higher than unit's, increases damage dealt by 1.1x, reduces damage received by 0.9x, and increases final Hit/Evade rates by 10%. || Hyoma, Hayate
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| 地形利用 || Apply Terrain || 1 || ||
| 地形利用 || Apply Terrain || 1 || ||
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| 指揮官 || Commander || 4 || || Suzukaze
| 指揮官 || Commander || 4 || Unit gets a command aura that increases the final Hit/Evade rates of allied units in range.<br>Only the highest values are applied. (Effects do not stack.)<br>L1: 2 spaces = +12% / 1 space = 15% || Suzukaze, Echika
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| 気力上昇 || Morale Increase || || ||
| 気力上昇 || Morale Increase || || ||
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| 戦術待機 || Tactical Standby || 1 || ||  
| 戦術待機 || Tactical Standby || 1 || ||  
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| 念動力 || Telekinesis || 9 || || Akira
| 念動力 || Telekinesis || 9 || Final Hit/Evade rates and Critical rate increases, and recover SP at the start of each Player Phase. || Akira
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| エージェント || Agent || 1 || If unit's HP is 80% or less, damage taken is reduced by 0.8x, final Evade rate increased by 20%, and damage dealt when counterattacking increased by 1.2x. || Heero
| エージェント || Agent || 1 || If unit's HP is 80% or less, damage taken is reduced by 0.8x, final Evade rate increased by 20%, and damage dealt when counterattacking increased by 1.2x. || Heero
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| オーラ力 || Aura Power || 9 || || Show
| オーラ力 || Aura Power || 9 || Final Evade rate, damage blocked by Aura Barrier and Weapon Power of weapons requiring "Aura Power" increased. || Show
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| 聖戦士 || Aura Battler || 1 || || Show
| 聖戦士 || Aura Battler || 1 || At the start of Each Player Phase, increase Morale by 3. <br> At 150+ Morale, damage dealt increases by 1.1x. || Show
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| ゲッターの申し子 || Child of Getter || 1 || Activates when all 3 pilots' Morale is 140 or higher. <br> At the start of each Player Phase, Morale increases by 5. <br> When all 3 pilots' Morale is 160 or higher, increases final damage dealt by 1.2x. || Takuma
| ゲッターの申し子 || Child of Getter || 1 || Activates when all 3 pilots' Morale is 140 or higher. <br> At the start of each Player Phase, Morale increases by 5. <br> When all 3 pilots' Morale is 160 or higher, increases final damage dealt by 1.2x. || Takuma, Kamui, Baku
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| インメルマン・ダンス || Immelman Dance || 1 || Increases final Hit/Evade rates and Movement as Morale increases (caps at 150 Morale). <br> At 150 Morale, final Hit/Evade rates are increased by 20%, and Movement by 2. || Hayate
| インメルマン・ダンス || Immelman Dance || 1 || Increases final Hit/Evade rates and Movement as Morale increases (caps at 150 Morale). <br> At 150 Morale, final Hit/Evade rates are increased by 20%, and Movement by 2. || Hayate

Revision as of 16:20, 5 August 2025

Buyable Skills

Skill Name JP Skill Name EN Cost Max Lv Effect
底力 Potential 9 As HP decreases, Hit/Evade/Critical rate and Defense Power increases.
At L9: If HP is 10% or less, Hit/Evade rate increased by 45% and Critical rate by 54%, and damage received reduced to 0.3x.
援護攻撃 Support Attack 4 Unit can attack after an adjacent ally. Damage dealt and number of times per turn Support Attack can be performed depend on the skill's level.
L1: ??? / L2: 0.65x / L3: ??? / L4: ???
サポートアタック Enhance Attack 1 Support Attacks will be guaranteed critical hits. Does not apply to Second Attacks.
援護防御 Support Defend 4 Unit can take an attack for an adjacent ally. Damage received and number of times per turn Support Defend can be performed depend on the skill's level.
L1: 1x / L2: ??? / L3: ??? / L4: ???
闘争心 Fighter's Spirit 3 Increases Morale at the start of each turn.
L1: ? / L2: +5 / L3: ?
気力+(ATK) Morale+ (ATK) 1 When attacking, counterattacking, or Support Attacking, Morale increases by 1 in addition to the pilot's normal Morale gains.
気力+(DEF) Morale+ (DEF) 1 When taking damage, evading or defending with a Barrier, Special Armor, or Special Evasion, Morale increases by 1 in addition to the pilot's normal Morale gains.
気力限界突破 Break Morale Limit 12000 3 Increases max Morale from the base of 150.
L1: +5 / L2: +10 / L3: +20
Stacks with Power Parts and other effects that increase maximum Morale.
ヒット&アウェイ Hit & Run 40000 1 If you attack without moving, you can move after attacking.
エースプラウド Proud Ace 16000 1 Earn the Ace Pilot title (from achieving a total score of 70) and the Super Ace title (from a total score of 100) at 60 (Ace) and 90 (Super Ace) instead.
Eセーブ Save E 12000 2 Reduces the EN cost of weapons.
L1: -10% / L2: -20%
Bセーブ Save B 12000 2
見切り Instinct 12000 3
ガード Guard 12000 3 At 130+ Morale, reduces damage received.
L1: 0.9x / L2: 0.85x / L3: 0.8x?
サイズ差補正無視 Ignore Size 3 Reduces penalty to damage dealt to enemy units larger than unit by treating unit as being a number of sizes larger depending on the skill's level.
精神耐性 Spirit Endurance 12000 1 Prevents the status effects "Stats Halved", "Immobile", "Morale Down" and "SP Down", and the "Daunt" Spirit cannot reduce Morale below 100.
パーツ供給 Supply Parts 1
ラッキースター Lucky Star 2 Activates the "Fortune" Spirit on deployment.

Unique Skills

These skills are exclusive to certain pilots, and some will level up in accordance to the pilots' level.

Skill Name JP Skill Name EN Max Lv Effect Pilots
反骨心 Defiance 1 If opponent's SKL is higher than unit's, increases damage dealt by 1.1x, reduces damage received by 0.9x, and increases final Hit/Evade rates by 10%. Hyoma, Hayate
地形利用 Apply Terrain 1
指揮官 Commander 4 Unit gets a command aura that increases the final Hit/Evade rates of allied units in range.
Only the highest values are applied. (Effects do not stack.)
L1: 2 spaces = +12% / 1 space = 15%
Suzukaze, Echika
気力上昇 Morale Increase
戦術待機 Tactical Standby 1
念動力 Telekinesis 9 Final Hit/Evade rates and Critical rate increases, and recover SP at the start of each Player Phase. Akira
エージェント Agent 1 If unit's HP is 80% or less, damage taken is reduced by 0.8x, final Evade rate increased by 20%, and damage dealt when counterattacking increased by 1.2x. Heero
オーラ力 Aura Power 9 Final Evade rate, damage blocked by Aura Barrier and Weapon Power of weapons requiring "Aura Power" increased. Show
聖戦士 Aura Battler 1 At the start of Each Player Phase, increase Morale by 3.
At 150+ Morale, damage dealt increases by 1.1x.
Show
ゲッターの申し子 Child of Getter 1 Activates when all 3 pilots' Morale is 140 or higher.
At the start of each Player Phase, Morale increases by 5.
When all 3 pilots' Morale is 160 or higher, increases final damage dealt by 1.2x.
Takuma, Kamui, Baku
インメルマン・ダンス Immelman Dance 1 Increases final Hit/Evade rates and Movement as Morale increases (caps at 150 Morale).
At 150 Morale, final Hit/Evade rates are increased by 20%, and Movement by 2.
Hayate
黒の騎士団 Black Knights 1 Stat boosts granted by the "Tactical Command" Command is increased by 1.5x. (rounded up) Kallen
NINJA NINJA 1 Increases all pilot stats and damage dealt as Morale increases (caps at 150 Morale).
At 150 Morale, stats increased by 10 and damage dealt increased by 1.2x.
Cross, Forte