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Super Robot Wars/Y/STG Memory: Difference between revisions
From Akurasu
< Super Robot Wars | Y
CouchAlmark (talk | contribs) No edit summary |
CouchAlmark (talk | contribs) No edit summary |
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*BLUE has more effects for defending, evading, and SP. | *BLUE has more effects for defending, evading, and SP. | ||
*GREEN has more effects for Credits, EXP, and Assist Links. | *GREEN has more effects for Credits, EXP, and Assist Links. | ||
{| class="oddeven vcenter" | {| class="oddeven vcenter" | ||
| Line 25: | Line 23: | ||
| Operational Time Up || || RED || 3 || Allies within 4 spaces of the A. Advent regain 10% of their max EN at the start of the ally phase. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte) | | Operational Time Up || || RED || 3 || Allies within 4 spaces of the A. Advent regain 10% of their max EN at the start of the ally phase. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte) | ||
|- | |- | ||
| Morale Boost Up || || RED || 4 || All allied pilots gain 2 Morale at the start of the ally phase. || | | Morale Boost Up || || RED || 4 || All allied pilots gain 2 Morale at the start of the ally phase. || 5000 || Squad Rank E | ||
|- | |- | ||
| Sight Up || || RED || 4 || +3 Sight to all allies. || | | Sight Up || || RED || 4 || +3 Sight to all allies. || 5000 || Squad Rank E | ||
|- | |- | ||
| CQB Attack Power Up || || RED || 5 || +50 Attack Power to all allies' non-MAP CQB weapons. || | | CQB Attack Power Up || || RED || 5 || +50 Attack Power to all allies' non-MAP CQB weapons. || 5000 || Squad Rank E | ||
|- | |- | ||
| RNG Attack Power Up || || RED || 5 || +50 Attack Power to all allies' non-MAP RNG weapons. || | | RNG Attack Power Up || || RED || 5 || +50 Attack Power to all allies' non-MAP RNG weapons. || 5000 || Squad Rank E | ||
|- | |- | ||
| Max EN Up || || RED || 5 || +5 max EN to all allies. || | | Max EN Up || || RED || 5 || +5 max EN to all allies. || 5000 || Squad Rank E | ||
|- | |- | ||
| Max EN Up || || RED || 5 || +5 max EN to all allies. || | | Max EN Up || || RED || 5 || +5 max EN to all allies. || 5000 || Squad Rank E | ||
|- | |- | ||
| Morale Boost Up || || RED || 6 || All allied pilots gain 2 Morale at the start of the ally phase. || | | Morale Boost Up || || RED || 6 || All allied pilots gain 2 Morale at the start of the ally phase. || 5000 || Squad Rank E | ||
|- | |- | ||
| Sight Up || || RED || 6 || +3 Sight to all allies. || | | Sight Up || || RED || 6 || +3 Sight to all allies. || 5000 || Squad Rank E | ||
|- | |- | ||
| CQB CRT Up || || RED || 7 || +4 CRT to all allies' CQB weapons. || | | CQB CRT Up || || RED || 7 || +4 CRT to all allies' CQB weapons. || 5000 || Squad Rank E | ||
|- | |- | ||
| RNG CRT Up || || RED || 7 || +4 CRT to all allies' RNG weapons. || | | RNG CRT Up || || RED || 7 || +4 CRT to all allies' RNG weapons. || 5000 || Squad Rank E | ||
|- | |- | ||
| Max HP Up || || BLUE || 1 || +50 max HP to all allies. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte) | | Max HP Up || || BLUE || 1 || +50 max HP to all allies. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte) | ||
| Line 59: | Line 57: | ||
| Max HP Up || || BLUE || 4 || +50 max HP to all allies. || 5000 || Squad Rank E | | Max HP Up || || BLUE || 4 || +50 max HP to all allies. || 5000 || Squad Rank E | ||
|- | |- | ||
| Negate Flanking || || BLUE || 5 || Negates enemy placement bonuses. || | | Negate Flanking || || BLUE || 5 || Negates enemy placement bonuses. || 5000 || Squad Rank E | ||
|- | |- | ||
| Armor Up || || BLUE || 5 || +50 Armor to all allies. || | | Armor Up || || BLUE || 5 || +50 Armor to all allies. || 5000 || Squad Rank E | ||
|- | |- | ||
| SP Regen Up || || BLUE || 5 || +2 SP regen at the start of the ally phase. || | | SP Regen Up || || BLUE || 5 || +2 SP regen at the start of the ally phase. || 5000 || Squad Rank E | ||
|- | |- | ||
| Max HP Up || || BLUE || 5 || +50 max HP to all allies. || | | Max HP Up || || BLUE || 5 || +50 max HP to all allies. || 5000 || Squad Rank E | ||
|- | |- | ||
| Barrier EN Efficiency || || BLUE || 6 || Barrier EN costs halved. || | | Barrier EN Efficiency || || BLUE || 6 || Barrier EN costs halved. || 5000 || Squad Rank E | ||
|- | |- | ||
| Starting SP Up || || BLUE || 6 || All allies' starting SP increases to 60% of max. || | | Starting SP Up || || BLUE || 6 || All allies' starting SP increases to 60% of max. || 5000 || Squad Rank E | ||
|- | |- | ||
| Max SP Up || || BLUE || 7 || +5 max SP to all allied pilots. || | | Max SP Up || || BLUE || 7 || +5 max SP to all allied pilots. || 5000 || Squad Rank E | ||
|- | |- | ||
| Mobility Up || || BLUE || 7 || +3 Mobility to all allies. || | | Mobility Up || || BLUE || 7 || +3 Mobility to all allies. || 5000 || Squad Rank E | ||
|- | |- | ||
| Ship Maintenance Upgrade || || GREEN || 1 || Units on board a ship regain 40% of their HP and EN at the start of the ally phase, up from 30%. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte) | | Ship Maintenance Upgrade || || GREEN || 1 || Units on board a ship regain 40% of their HP and EN at the start of the ally phase, up from 30%. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte) | ||
| Line 89: | Line 87: | ||
| Ship Maintenance Upgrade || || GREEN || 4 || Units on board a ship regain 70% of their HP and EN at the start of the ally phase, up from 50%. || 5000 || Squad Rank E | | Ship Maintenance Upgrade || || GREEN || 4 || Units on board a ship regain 70% of their HP and EN at the start of the ally phase, up from 50%. || 5000 || Squad Rank E | ||
|- | |- | ||
| Mission MxP Bonus || || GREEN || 5 || +100 MxP on completing an Area Mission. || | | Mission MxP Bonus || || GREEN || 5 || +100 MxP on completing an Area Mission. || 5000 || Squad Rank E | ||
|- | |- | ||
| Morale Maintenance || || GREEN || 5 || The -10 Morale penalty from receiving Resupply is reduced to 0. || | | Morale Maintenance || || GREEN || 5 || The -10 Morale penalty from receiving Resupply is reduced to 0. || 5000 || Squad Rank E | ||
|- | |- | ||
| Mission MxP Bonus || || GREEN || 5 || +100 MxP on completing an Area Mission. || | | Mission MxP Bonus || || GREEN || 5 || +100 MxP on completing an Area Mission. || 5000 || Squad Rank E | ||
|- | |- | ||
| Destruction Credits Bonus || || GREEN || 5 || +10% credits from destroying enemies. || | | Destruction Credits Bonus || || GREEN || 5 || +10% credits from destroying enemies. || 5000 || Squad Rank E | ||
|- | |- | ||
| Skill Program Discount || || GREEN || 6 || Prices of Skill Programs in the Shop are reduced by 5% of their base price. || | | Skill Program Discount || || GREEN || 6 || Prices of Skill Programs in the Shop are reduced by 5% of their base price. || 5000 || Squad Rank E | ||
|- | |- | ||
| Power Parts Discount || || GREEN || 6 || Prices of Parts in the Shop are reduced by 5% of their base price. || | | Power Parts Discount || || GREEN || 6 || Prices of Parts in the Shop are reduced by 5% of their base price. || 5000 || Squad Rank E | ||
|- | |- | ||
| Mission MxP Bonus || || GREEN || 7 || +100 MxP on completing an Area Mission. || | | Mission MxP Bonus || || GREEN || 7 || +100 MxP on completing an Area Mission. || 5000 || Squad Rank E | ||
|- | |- | ||
| Mission MxP Bonus || || GREEN || 7 || +100 MxP on completing an Area Mission. || | | Mission MxP Bonus || || GREEN || 7 || +100 MxP on completing an Area Mission. || 5000 || Squad Rank E | ||
|} | |} | ||
Revision as of 21:58, 28 August 2025
"Unlock STG Memory" is available in the Intermission Menu. There you can obtain benefits for your squad by spending MxP (Mission Experience Points).
STG Memory is made up of 3 routes and in order to obtain more powerful abilities you must complete the previous route first.
New routes will be added as your Squad Rank increases. (Your Squad Rank increases as you acquire more units and upgrade them.)
The 3 routes are unique in that:
- RED has more effects for attacking and Morale.
- BLUE has more effects for defending, evading, and SP.
- GREEN has more effects for Credits, EXP, and Assist Links.
| Node (EN) | Node (JP) | Color | Rank | Effect | Cost | Unlock Requirements |
|---|---|---|---|---|---|---|
| Max EN Up | RED | 1 | +5 max EN to all allies. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Max EN Up | RED | 2 | +5 max EN to all allies. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| CQB CRT Up | RED | 3 | +4 CRT to all allies' CQB weapons. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| RNG CRT Up | RED | 3 | +4 CRT to all allies' RNG weapons. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Operational Time Up | RED | 3 | Allies within 4 spaces of the A. Advent regain 10% of their max EN at the start of the ally phase. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Morale Boost Up | RED | 4 | All allied pilots gain 2 Morale at the start of the ally phase. | 5000 | Squad Rank E | |
| Sight Up | RED | 4 | +3 Sight to all allies. | 5000 | Squad Rank E | |
| CQB Attack Power Up | RED | 5 | +50 Attack Power to all allies' non-MAP CQB weapons. | 5000 | Squad Rank E | |
| RNG Attack Power Up | RED | 5 | +50 Attack Power to all allies' non-MAP RNG weapons. | 5000 | Squad Rank E | |
| Max EN Up | RED | 5 | +5 max EN to all allies. | 5000 | Squad Rank E | |
| Max EN Up | RED | 5 | +5 max EN to all allies. | 5000 | Squad Rank E | |
| Morale Boost Up | RED | 6 | All allied pilots gain 2 Morale at the start of the ally phase. | 5000 | Squad Rank E | |
| Sight Up | RED | 6 | +3 Sight to all allies. | 5000 | Squad Rank E | |
| CQB CRT Up | RED | 7 | +4 CRT to all allies' CQB weapons. | 5000 | Squad Rank E | |
| RNG CRT Up | RED | 7 | +4 CRT to all allies' RNG weapons. | 5000 | Squad Rank E | |
| Max HP Up | BLUE | 1 | +50 max HP to all allies. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Max HP Up | BLUE | 2 | +50 max HP to all allies. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Armor Up | BLUE | 3 | +50 Armor to all allies. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Mobility Up | BLUE | 3 | +3 Mobility to all allies. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Endurance Up | BLUE | 3 | Allies within 4 spaces of the A. Advent regain 10% of their max HP at the start of the ally phase. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Max HP Up | BLUE | 4 | +50 max HP to all allies. | 5000 | Squad Rank E | |
| Max HP Up | BLUE | 4 | +50 max HP to all allies. | 5000 | Squad Rank E | |
| Negate Flanking | BLUE | 5 | Negates enemy placement bonuses. | 5000 | Squad Rank E | |
| Armor Up | BLUE | 5 | +50 Armor to all allies. | 5000 | Squad Rank E | |
| SP Regen Up | BLUE | 5 | +2 SP regen at the start of the ally phase. | 5000 | Squad Rank E | |
| Max HP Up | BLUE | 5 | +50 max HP to all allies. | 5000 | Squad Rank E | |
| Barrier EN Efficiency | BLUE | 6 | Barrier EN costs halved. | 5000 | Squad Rank E | |
| Starting SP Up | BLUE | 6 | All allies' starting SP increases to 60% of max. | 5000 | Squad Rank E | |
| Max SP Up | BLUE | 7 | +5 max SP to all allied pilots. | 5000 | Squad Rank E | |
| Mobility Up | BLUE | 7 | +3 Mobility to all allies. | 5000 | Squad Rank E | |
| Ship Maintenance Upgrade | GREEN | 1 | Units on board a ship regain 40% of their HP and EN at the start of the ally phase, up from 30%. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Ship Maintenance Upgrade | GREEN | 2 | Units on board a ship regain 50% of their HP and EN at the start of the ally phase, up from 40%. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Weapon Upgrade Efficiency | GREEN | 3 | -5% to weapon upgrade costs. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Mech Upgrade Efficiency | GREEN | 3 | -5% to mech upgrade costs. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Assist Charges Up | GREEN | 3 | Deploy with 1 extra Assist Charge. | 3000 | Clear 1-1 (Cross) or 1-1 (Forte) | |
| Pilot EXP Bonus | GREEN | 4 | +10% experience from combat. | 5000 | Squad Rank E | |
| Ship Maintenance Upgrade | GREEN | 4 | Units on board a ship regain 70% of their HP and EN at the start of the ally phase, up from 50%. | 5000 | Squad Rank E | |
| Mission MxP Bonus | GREEN | 5 | +100 MxP on completing an Area Mission. | 5000 | Squad Rank E | |
| Morale Maintenance | GREEN | 5 | The -10 Morale penalty from receiving Resupply is reduced to 0. | 5000 | Squad Rank E | |
| Mission MxP Bonus | GREEN | 5 | +100 MxP on completing an Area Mission. | 5000 | Squad Rank E | |
| Destruction Credits Bonus | GREEN | 5 | +10% credits from destroying enemies. | 5000 | Squad Rank E | |
| Skill Program Discount | GREEN | 6 | Prices of Skill Programs in the Shop are reduced by 5% of their base price. | 5000 | Squad Rank E | |
| Power Parts Discount | GREEN | 6 | Prices of Parts in the Shop are reduced by 5% of their base price. | 5000 | Squad Rank E | |
| Mission MxP Bonus | GREEN | 7 | +100 MxP on completing an Area Mission. | 5000 | Squad Rank E | |
| Mission MxP Bonus | GREEN | 7 | +100 MxP on completing an Area Mission. | 5000 | Squad Rank E |