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Super Robot Wars/Y/Shop: Difference between revisions
From Akurasu
< Super Robot Wars | Y
Sakura7777 (talk | contribs) No edit summary |
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|ACC Up Program || || || 50,000 || F | |ACC Up Program || || || 50,000 || F | ||
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|Save E Program || || || 15,000 || E | |||
|- | |||
|Save E Program || || || 15,000 || E | |||
|- | |||
|Instinct Program || || || 15,000 || E | |||
|- | |||
|Guard Program || || || 15,000 || E | |||
|- | |||
|Ignore Size Program || || || 15,000 || E | |||
|- | |||
|Supply Parts Program || || || 15,000 || E | |||
|} | |} | ||
Revision as of 14:24, 7 September 2025
Introduction
The A.Advent will open the shop at the start of Chapter 3, with new parts unlocking at as you raise your rank. Prices listed are for Normal difficulty, Hard increases prices by 10% and Expert increases prices by 40%.
Parts Store
| Part | Part (JP) | Effect | Cost | Rank |
|---|---|---|---|---|
| High-Performance Radar | Non-MAP and non-Range-1 weapons gain +1 | 40,000 | F | |
| Sniper Kit | All weapons gain +10 CRT | 40,000 | F | |
| Solar Panel | Restores 10% of max EN at the start of own phase | 40,000 | F | |
| Dynamometer | At the end of turn, restores EN equal to spaces moved times 5. | 40,000 | F | |
| Pep Boost | +5 starting Morale | 40,000 | F | |
| SP Aid | The main pilot gains 5 more SP at the start of own phase. | 40,000 | F | |
| Life-Size Chum Doll | At the end of turn, restores SP to main pilot equal to spaces move. | 40,000 | F | |
| Booster | +1 Move. | 40,000 | F | |
| Magnet Coating | +10 Mobility. | 30,000 | F | |
| Sub FCS | +10 Sight. | 30,000 | F | |
| Sniper's Sight | +5 Sight. All weapons gain +5 CRT | 30,000 | F | |
| Chobham Armor | +500 HP and +100 Armor. | 30,000 | F | |
| Thruster Module | Unit and weapon Space adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity. | 30,000 | F | |
| Land Module | Unit and weapon Land adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity. | 30,000 | F | |
| Aqua Module | Unit and weapon Water adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity. | 30,000 | F | |
| Repair Kit | Use with the Parts command to restore 6,000 HP to the unit. 1 use per map. | 50,000 | F | |
| Propellant Tank | Use with the Parts command to restore 60 EN to the unit. 1 use per map. | 50,000 | F | |
| Cartridge | Use with the Parts command to fully restore the unit's Ammo. 1 use per map. | 50,000 | F | |
| SP Supplement | Use with the Parts command to give 40 SP to one of the unit's pilots.1 use per map. | 30,000 | F | |
| Assist Cheer | Use with the Parts command to gain 2 Assist Charges. 1 use per map. | 30,000 | F | |
| Saionji Stomach Medicine | Use with the Parts command to cure any status ailment on the main pilot and give them 10 Morale. 1 use per map. | 20,000 | F | |
| Apogee Motor | +1 Move and +10 Mobility. | 50,000 | E | |
| Aura Mulsce | +10 Sight and Mobility. | 50,000 | E | |
| Hybrid Armor | +1500 HP and +200 Armor. | 50,000 | E | |
| Energy Tank | +50 EN. | 50,000 | E | |
| Trajectory Predictor | Equipped unit always dodges attacks with a hit rate of 30% or less | 50,000 | E | |
| Motion Predictor | Equipped unit always hits when its hit rate is 70% or more. | 50,000 | E | |
| Hype Boost | +10 starting Morale | 50,000 | E | |
| External Repair Device | Unit gains the Repair Device Ability. | 60,000 | E | |
| External Resupply Device | Unit gains the Resupply Device Ability. | 60,000 | E | |
| Mega Booster | +2 Move. | 80,000 | D | |
| Servo Motor | +20 Mobility. | 60,000 | D | |
| Auto FCS | +20 Sight. | 60,000 | D | |
| Aim Assist | +10 Sight. Non-MAP weapons and weapons unavailable until after movement gain +1 Range. All weapons gain +5 CRT. | 60,000 | D | |
| Yggdrasil Drive | +30 EN and +15 Mobility. | 70,000 | D | |
| Energy Resistor | Reduces all EN costs by 20%(to min of 1). Does not stack with other EN cost-reducing parts. | 70,000 | D | |
| Flight Module | Unit and weapon Air adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity | 80,000 | D | |
| Infight Supporter | CQB weapons gain +100 Attack Power. +1 Move. | 70,000 | C | |
| Gunfight Supporter | RNG weapons gain +100 Attack Power. Non-MAP and non-Range 1 weapons gain +1 Range. | 70,000 | C | |
| Outrange Assist | +15 Sight. Weapons with 6+ Range gain +200 Attack Power. | 70,000 | C | |
| Close Range Assist | +15 Mobility. Weapons with 3 Range or less gain +200 Attack Power. | 70,000 | C | |
| Long Range Impact | +10% damage dealt to units 7+ spaces away. Does not affect MAP weapons. | 70,000 | C |
Skill Programs
| Part | Part (JP) | Effect | Cost | Rank |
|---|---|---|---|---|
| Break Morale Limit Program | 15,000 | F | ||
| Hit & Run Program | 50,000 | F | ||
| Proud Ace Program | 20,000 | F | ||
| Spirit Endurance Program | 15,000 | F | ||
| Morale+ (ATK) Program | 15,000 | F | ||
| Morale+ (DEF) Program | 15,000 | F | ||
| Potential Program | 6,000 | F | ||
| Fighter's Spirit Program | 10,000 | F | ||
| SP Up Program | 10,000 | F | ||
| CQB Up Program | 50,000 | F | ||
| RNG Up Program | 50,000 | F | ||
| DEF Up Program | 50,000 | F | ||
| SKL Up Program | 50,000 | F | ||
| EVD Up Program | 50,000 | F | ||
| ACC Up Program | 50,000 | F | ||
| Save E Program | 15,000 | E | ||
| Save E Program | 15,000 | E | ||
| Instinct Program | 15,000 | E | ||
| Guard Program | 15,000 | E | ||
| Ignore Size Program | 15,000 | E | ||
| Supply Parts Program | 15,000 | E |