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Super Robot Wars/OGs/Bullet List: Difference between revisions

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| Weaken Barrier, Morale Down || バリア弱体 気力↓ || Half Barrier Effect, Morale Requirement +5
| Weaken Barrier, Morale Down || バリア弱体 気力↓ || Half Barrier Effect, Morale Requirement +5
|-
|-
| Through Barrier, Morale Down || バリア貫通 気力↓ || Ignore Barrier Effect, Morale Requirement +10
| Pierce Barrier, Morale Down || バリア貫通 気力↓ || Ignore Barrier Effect, Morale Requirement +10
|-
|-
| Terrain Adaptation Sky || 地形適応空↑ || Increase Terrain Adaptation on Sky
| Terrain Adaptation Sky || 地形適応空↑ || Increase Terrain Adaptation on Sky
Line 65: Line 65:
! Bullet Real Properties !! Bullet Bonuses !! Bullet Ability !! Bullet Part 1 !! Bullet Part 2 !! Bullet Part 3
! Bullet Real Properties !! Bullet Bonuses !! Bullet Ability !! Bullet Part 1 !! Bullet Part 2 !! Bullet Part 3
|-
|-
| Ability Down (Level 2), Hit accuracy +20 || Ability Down (Level 2), Hit +20 || Drops Enemy Pilot's Stats 20 Points || Morale Up || Morale Up || None
| Ability Down (Level 2), Hit accuracy +20, Morale Req. -10 || Ability Down (Level 2), Hit +20 || Drops Enemy Pilot's Stats 20 Points || Morale Up || Morale Up || None
|-
|-
| Ability Down (Level 3), Hit accuracy +30 || Ability Down (Level 3), Hit +30 || Drops Enemy Pilot's Stats 30 Points || Morale Up || Morale Up || Weaken Barrier, Morale Down
| Ability Down (Level 3), Hit accuracy +30, Morale Req. -5, Half barrier effect || Ability Down (Level 3), Hit +30 || Drops Enemy Pilot's Stats 30 Points || Morale Up || Morale Up || Weaken Barrier, Morale Down
|-
|-
| All Terrain Adaptation Grades Up || Grades Terrain Adaptation Up 1 Level || Weapon Effectiveness In All Terrain || 3 Different Terrain Ups || <-- || <--
| All Terrain Adaptation Grades Up || Grades Terrain Adaptation Up 1 Level || Weapon Effectiveness In All Terrain || 3 Different Terrain Adaptations || <-- || <--
|-
|-
| Attack Down (Level 3) || Attack Down (Level 3) || Drops Enemy's Attack || Weaken Barrier, Morale Down || Though Barrier, Morale Down || None
| Attack Down (Level 2), Half barrier, Morale Req. +10 || Attack Down (Level 2) || Drops Enemy's Attack || Weaken Barrier, Morale Down || Weaken Barrier, Morale Down || None
|-
|-
| Attack +200, Range +1, Hit accuracy +40, Critical +30, Morale Req. -5, Half Enemy Barrier Effectiveness || Half Enemy Barrier Effectiveness || Enemy Barrier Effectiveness Reduce To Half || ATK Up, Critical Up || Range Up, Hit Accuracy Up || Terrain Adaptation
| Attack Down (Level 3), Pierce barrier, Morale Req. +15 || Attack Down (Level 3) || Drops Enemy's Attack || Weaken Barrier, Morale Down || Pierce Barrier, Morale Down || None
|-
| Attack +200, Range +1, Hit accuracy +40, Critical +30, Morale Req. -5, Half Enemy Barrier Effectiveness || Half Enemy Barrier Effectiveness || Enemy Barrier Effectiveness Reduce To Half || ATK Up, Critical Up || Range Up, Hit Up || Terrain Adaptation
|-
|-
| Attack +200, Range +2, Ammo -5, Morale Req. -5, Armor Down (Level 3) || Armor Down (Level 3) || Reduce Enemy's Armor || ATK Up, Ammo Down || Range Up, Ammo Down || Morale Up, Ammo Down
| Attack +200, Range +2, Ammo -5, Morale Req. -5, Armor Down (Level 3) || Armor Down (Level 3) || Reduce Enemy's Armor || ATK Up, Ammo Down || Range Up, Ammo Down || Morale Up, Ammo Down
|-
|-
| Attack +100, Range -2, Ammo -1, Morale Req. -10, Post Movement || Post Movement || Weapon Can Attack After Moving || Morale Up, Attack Down || Morale Up, Ammo Down || Attack Up, Range Down
| Attack +100, Range -2, Ammo -1, Morale Req. -10, Post Movement || Post Movement || Weapon Can Attack After Moving || Morale Up, ATK Down || Morale Up, Ammo Down || ATK Up, Range Down
|-
|-
| Attack +100, Range -4, Hit accuracy +40, Critical Rate +40, Post Movement || Range +1, Post Movement || Weapon Can Attack After Moving || Attack Up, Range Down || Hit Accuracy Up, Range Down || Critical Up, Range Down
| Attack +100, Range -4, Hit accuracy +40, Critical rate +40, Post Movement || Range +1, Post Movement || Weapon Can Attack After Moving || Attack Up, Range Down || Hit Up, Range Down || Critical Up, Range Down
|-
|-
| Hit accuracy -20, Critical Rate +40, Half Enemy's Barrier Effectiveness || Half Enemy's Barrier Effectiveness || Enemy's Barrier Effectiveness Reduce To Half || Critical Up, Hit Accuracy Down || Hit Accuracy Up, Critical Down || None
| Hit accuracy -20, Critical rate +40, Half Enemy's Barrier Effectiveness || Half Enemy's Barrier Effectiveness || Enemy's Barrier Effectiveness Reduce To Half || Critical Up, Hit Down || Hit Up, Critical Down || None
|-
|-
| Hit accuracy +20, Critical Rate +10, Half Enemy's Barrier Effectiveness || Half Enemy's Barrier Effectiveness  || Enemy's Barrier Effectiveness Reduce To Half || Attack Up, Range Down || Range Up, Attack Down || None
| Hit accuracy +20, Critical rate +10, Half Enemy's Barrier Effectiveness || Half Enemy's Barrier Effectiveness  || Enemy's Barrier Effectiveness Reduce To Half || ATK Up, Range Down || Range Up, ATK Down || None
|-
|-
| Range -2, Hit accuracy +80, Critical -40, Hit Accuracy Down (Level 2) || Hit Accuracy +20, Hit Accuracy Down (Level 2) || Reduce Enemy's Hit Accuracy || Hit Accuracy Up, Range Down || Hit Accuracy Up, Critical Down || None
| Range -2, Hit accuracy +80, Critical rate -40, Hit Accuracy Down (Level 2) || Hit accuracy +20, Hit Accuracy Down (Level 2) || Reduce Enemy's Hit Accuracy || Hit Up, Range Down || Hit Up, Critical Down || None
|-
|-
| Attack +300, Range +2, Ammo -4, Critical Rate +15 || Critical Rate +15 || Critical Rate Bonus || ATK Up, Ammo Down || Range Up, Ammo Down || Attack Up
| Attack +300, Range +2, Ammo -4, Critical rate +15 || Critical rate +15 || Critical Rate Bonus || ATK Up, Ammo Down || Range Up, Ammo Down || ATK Up
|-
|-
| Attack +300, Range +3, Ammo -4, Hit accuracy +20 || Attack +100, Hit accuracy +20 || Attack and Hit Bonus|| ATK Up, Ammo Down || Range Up, Ammo Down || Range Up
| Attack +300, Range +3, Ammo -4, Hit accuracy +20 || Attack +100, Hit accuracy +20 || Attack and Hit Bonus|| ATK Up, Ammo Down || Range Up, Ammo Down || Range Up
|-
|-
| Attack +200, Range -2, Ammo -2, Hit accuracy +70, Critical Rate -40, Morale Req. -5 || Hit accuracy +10, Morale Req. -5 || Hit Accuracy and Morale Req. Bonus || ATK Up, Ammo Down || Hit Accuracy Up, Range Down || Hit Accuracy Up, Critical Rate Down
| Attack +200, Range -2, Ammo -2, Hit accuracy +70, Critical rate -40, Morale Req. -5 || Hit accuracy +10, Morale Req. -5 || Hit Accuracy and Morale Req. Bonus || ATK Up, Ammo Down || Hit Up, Range Down || Hit Up, Critical Down
|-
| Attack +200, Range +1, Ammo -2, Hit accuracy -40, Critical rate +80 || Attack -100, Range +1 || Attack Penalty and Range Bonus || ATK Up, Ammo Down || Critical Up, Hit Down || ATK Up
|-
|-
| Attack +200, Range +1, Ammo -2, Hit accuracy -40, Critical Rate +80 || Attack -100, Range +1 || Attack Penalty and Range Bonus || ATK Up, Ammo Down || Critical Rate Up, Hit Accuracy Down || Attack Up
| Attack +200, Range -1, Hit accuracy -40, Critical rate || || || ATK Up, Critical Up || Critical Up, Range Down || Crit Up, Hit Down
|}
|}

Revision as of 14:42, 22 December 2010

Bullet List Note: It's in the game's sort order.

How to create special bullets: On the Intermission Map, Search for "武器選択"(Weapon Selection)->"特殊弾"(Special Bullets)->"開発"(Develop). Choose "新規開発" (New Development) and choose 2 or 3 Bullets to combine them.

English Japanese Descriptions
ATK Up, Ammo Down 攻撃力↑ 弾数↓ +200 ATK, Ammunition -2
ATK Up, Range Down 攻撃力↑ 射程↓ +200 ATK, Maximum Weapon Range -2
Range Up, ATK Down 射程↑ 攻撃力↓ Range +2, -200 ATK
Range Up, Ammo Down 射程↑ 弾数↓ Range +2, Ammunition -2
Hit Accuracy Up, Range Down 命中↑ 射程↓ Hit Accuracy +40, Maximum Weapon Range -2
Hit Accuracy Up, Critical Down 命中↑ クリティカル↓ Hit Accuracy +20, Critical Rate -40
Critical UP, Range Down クリティカル↑ 射程↓ Critical Rate +40, Maximum Weapon Range -1
Critical Up, Hit Accuracy Down クリティカル↑ 命中↓ Critical Rate +80, Hit Accuracy -40
Morale Up, ATK Down 気力↑ 攻撃力↓ Morale Requirement -5, ATK -100
Morale Up, Ammo Down 気力↑ 弾数↓ Morale Requirement -5, Ammunition -1
Weaken Barrier, Morale Down バリア弱体 気力↓ Half Barrier Effect, Morale Requirement +5
Pierce Barrier, Morale Down バリア貫通 気力↓ Ignore Barrier Effect, Morale Requirement +10
Terrain Adaptation Sky 地形適応空↑ Increase Terrain Adaptation on Sky
Terrain Adaptation Land 地形適応陸↑ Increase Terrain Adaptation on Land
Terrain Adaptation Sea 地形適応海↑ Increase Terrain Adaptation on Sea
Terrain Adaptation Space 地形適応宇↑ Increase Terrain Adaptation on Space
Move & ATK 行動後攻撃可能 Can Attack After Moving The Unit
ATK Up 攻撃力↑ ATK +100
Range Up 射程↑ Range +1
Hit Accuracy Up 命中↑ Hit Accuracy +20
Critical Up クリティカル↑ Critical Rate +40
Morale Up 気力↑ Morale Requirement -5
ATK Up, Critical Up 攻撃力↑ クリティカル↑ ATK +200, Critical Rate +30
Range Up, Hit Accuracy Up 射程↑ 命中↑ Weapon Range +1, Hit Accuracy +40
Terrain Adaptation 地形適応↑ Increase All Terrain Adaptation


Their are also special bullet adaptations that are obtained by combining certain bullets. The combination order doesn't matter. I'm missing a few, please add them if you know them.

Bullet Real Properties Bullet Bonuses Bullet Ability Bullet Part 1 Bullet Part 2 Bullet Part 3
Ability Down (Level 2), Hit accuracy +20, Morale Req. -10 Ability Down (Level 2), Hit +20 Drops Enemy Pilot's Stats 20 Points Morale Up Morale Up None
Ability Down (Level 3), Hit accuracy +30, Morale Req. -5, Half barrier effect Ability Down (Level 3), Hit +30 Drops Enemy Pilot's Stats 30 Points Morale Up Morale Up Weaken Barrier, Morale Down
All Terrain Adaptation Grades Up Grades Terrain Adaptation Up 1 Level Weapon Effectiveness In All Terrain 3 Different Terrain Adaptations <-- <--
Attack Down (Level 2), Half barrier, Morale Req. +10 Attack Down (Level 2) Drops Enemy's Attack Weaken Barrier, Morale Down Weaken Barrier, Morale Down None
Attack Down (Level 3), Pierce barrier, Morale Req. +15 Attack Down (Level 3) Drops Enemy's Attack Weaken Barrier, Morale Down Pierce Barrier, Morale Down None
Attack +200, Range +1, Hit accuracy +40, Critical +30, Morale Req. -5, Half Enemy Barrier Effectiveness Half Enemy Barrier Effectiveness Enemy Barrier Effectiveness Reduce To Half ATK Up, Critical Up Range Up, Hit Up Terrain Adaptation
Attack +200, Range +2, Ammo -5, Morale Req. -5, Armor Down (Level 3) Armor Down (Level 3) Reduce Enemy's Armor ATK Up, Ammo Down Range Up, Ammo Down Morale Up, Ammo Down
Attack +100, Range -2, Ammo -1, Morale Req. -10, Post Movement Post Movement Weapon Can Attack After Moving Morale Up, ATK Down Morale Up, Ammo Down ATK Up, Range Down
Attack +100, Range -4, Hit accuracy +40, Critical rate +40, Post Movement Range +1, Post Movement Weapon Can Attack After Moving Attack Up, Range Down Hit Up, Range Down Critical Up, Range Down
Hit accuracy -20, Critical rate +40, Half Enemy's Barrier Effectiveness Half Enemy's Barrier Effectiveness Enemy's Barrier Effectiveness Reduce To Half Critical Up, Hit Down Hit Up, Critical Down None
Hit accuracy +20, Critical rate +10, Half Enemy's Barrier Effectiveness Half Enemy's Barrier Effectiveness Enemy's Barrier Effectiveness Reduce To Half ATK Up, Range Down Range Up, ATK Down None
Range -2, Hit accuracy +80, Critical rate -40, Hit Accuracy Down (Level 2) Hit accuracy +20, Hit Accuracy Down (Level 2) Reduce Enemy's Hit Accuracy Hit Up, Range Down Hit Up, Critical Down None
Attack +300, Range +2, Ammo -4, Critical rate +15 Critical rate +15 Critical Rate Bonus ATK Up, Ammo Down Range Up, Ammo Down ATK Up
Attack +300, Range +3, Ammo -4, Hit accuracy +20 Attack +100, Hit accuracy +20 Attack and Hit Bonus ATK Up, Ammo Down Range Up, Ammo Down Range Up
Attack +200, Range -2, Ammo -2, Hit accuracy +70, Critical rate -40, Morale Req. -5 Hit accuracy +10, Morale Req. -5 Hit Accuracy and Morale Req. Bonus ATK Up, Ammo Down Hit Up, Range Down Hit Up, Critical Down
Attack +200, Range +1, Ammo -2, Hit accuracy -40, Critical rate +80 Attack -100, Range +1 Attack Penalty and Range Bonus ATK Up, Ammo Down Critical Up, Hit Down ATK Up
Attack +200, Range -1, Hit accuracy -40, Critical rate ATK Up, Critical Up Critical Up, Range Down Crit Up, Hit Down