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Super Robot Wars/Z2/Pilot Abilities: Difference between revisions

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! Skill !!     Japanese    !! PP Cost !! Description  
! Skill !!     Japanese    !! PP Cost !! Description  
|-
|-
| Blocking || ブロッキング || ??? || Needed to activate abilities such as Shield Defense and Sword Cut.
| Blocking || ブロッキング || 60 (+10) PP || Needed to activate abilities such as Shield Defense and Sword Cut.
|-
|-
| Prevail || 底力 || ??? || When HP is low, Hit/Evade/Crit/Armor stats will be raised.  
| Prevail || 底力 || 60 (+10) PP || When HP is low, Hit/Evade/Crit/Armor stats will be raised.  
|-
|-
| Support Attack || 援護攻撃 || ??? || Allows the pilot to provide offensive support to an adjacent ally.
| Support Attack || 援護攻撃 || 100 (+20) PP || Allows the pilot to provide offensive support to an adjacent ally.
|-
|-
| Attack Again || 再攻撃 || ??? || Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy.    The attack counts as a support attack and works with Cooperative Attack.
| Attack Again || 再攻撃 || 200 PP || Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy.    The attack counts as a support attack and works with Cooperative Attack.
|-
|-
| Support Defend || 援護防御 || ??? || Allows the pilot to provide defensive support to an adjacent ally  
| Support Defend || 援護防御 || 100 (+20) PP || Allows the pilot to provide defensive support to an adjacent ally  
|-
|-
| SP Up || SPアップ || ??? || Increases a pilots maximum Spirit Points (+5 to MAX SP)
| SP Up || SPアップ || 60 (+10) PP || Increases a pilots maximum Spirit Points (+5 to MAX SP)
|-
|-
| Counter || カウンター || ??? || Allows the pilot to attack first when targeted by the enemy.
| Counter || カウンター || 20 (+10) PP || Allows the pilot to attack first when targeted by the enemy.
|-
|-
|colspan=4|
|colspan=4|
|-
|-
| Resolve || 闘爭心 || ??? || Will+10 at beginning of stage  
| Resolve || 闘爭心 || 100 PP || Will+10 at beginning of stage  
|-
|-
| Battle Spirit || 戦意高揚 || ??? || From turn 2 onwards, Will+3 every turn.
| Battle Spirit || 戦意高揚 || 100 PP || From turn 2 onwards, Will+3 every turn.
|-
|-
| Will+ (Evade) || 気力+(回避) || ??? || Will+1 when unit evades attack.
| Will+ (Evade) || 気力+(回避) || 80 PP || Will+1 when unit evades attack.
|-
|-
| Will+ (Hit) || 気力+(命中) || ??? || Will+1 when unit hits enemy.
| Will+ (Hit) || 気力+(命中) || 80 PP || Will+1 when unit hits enemy.
|-
|-
| Will+ (Damaged) || 気力+(ダメージ) || ??? || Will+2 when unit is damaged by enemy.
| Will+ (Damaged) || 気力+(ダメージ) || 80 PP || Will+2 when unit is damaged by enemy.
|-
|-
| Will+ (Destroyed) || 気力+(撃破) || ??? || Will+1 when enemy is destroyed.
| Will+ (Destroyed) || 気力+(撃破) || 80 PP || Will+1 when enemy is destroyed.
|-
|-
| E Save || Eセーブ || ??? || EN usage for weapons decreased to 80%.  
| E Save || Eセーブ || 180 PP || EN usage for weapons decreased to 80%.  
|-
|-
|colspan=4|
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|-
|-
| B Save || Bセーブ || ??? || All weapon ammo multiplied 1.5x.  
| B Save || Bセーブ || 180 PP || All weapon ammo multiplied 1.5x.  
|-
|-
| Cooperative Attack || 連携攻撃 || ??? || When doing a support attack, a critical hit is guaranteed.  
| Cooperative Attack || 連携攻撃 || 200 PP || When doing a support attack, a critical hit is guaranteed.  
|-
|-
| Predict || 見切リ || ??? || +10% to Evade, Critical & Hit on 130 Will  
| Predict || 見切リ || 150 PP || +10% to Evade, Critical & Hit on 130 Will  
|-
|-
| Will Limit Break || 気力限界突破 || ??? || Will limit is raised from 150 to 170.
| Will Limit Break || 気力限界突破 || 150 PP || Will limit is raised from 150 to 170.
|-
|-
| Ignore Size Penalty || サイズ差無視 || ??? || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.
| Ignore Size Penalty || サイズ差無視 || 200 PP || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.
|-
|-
| Guard || ガード || ??? || Takes 80% Damage when Will is more then 130  
| Guard || ガード || 150 PP || Takes 80% Damage when Will is more then 130  
|-
|-
| Spiritual Fortitude || 精神耐性 || ??? || Status effects that effect the pilot (SP Drain/Will Drain/Stat Down) are nullified.
| Spiritual Fortitude || 精神耐性 || 100 PP || Status effects that effect the pilot (SP Drain/Will Drain/Stat Down) are nullified.
|-
|-
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|colspan=4|
|-
|-
| Mechanic || 修理技能 || ??? || When Repair command is used, the HP regenerated will be 1.5 times the normal amount.  
| Mechanic || 修理技能 || 100 PP || When Repair command is used, the HP regenerated will be 1.5 times the normal amount.  
|-
|-
| Refueler || 補給技能 || ??? || Allows the pilot to resupply other units after moving.
| Refueler || 補給技能 || 100 PP || Allows the pilot to resupply other units after moving.
|-
|-
| ???? || ??? || ??? || ???
| ???? || ??? || 120 PP || ???
|-
|-
| Continuous Movement || 連続移動 || 300 PP || If a pilot has 120 morale, this skill grants a pilot one additional movement if he/she successfully makes a kill. This special can only be done once per turn per pilot per phase.
| Continuous Movement || 連続移動 || 300 PP || If a pilot has 120 morale, this skill grants a pilot one additional movement if he/she successfully makes a kill. This special can only be done once per turn per pilot per phase.
|-
|-
|Dash || ダッシュ || 150 PP || A pilot with this skill will have +1 movement to any unit that he/she uses. When said pilot reaches 130 morale, the bonus will be further enhanced to +2.
|Dash || ダッシュ || 220 PP || A pilot with this skill will have +1 movement to any unit that he/she uses. When said pilot reaches 130 morale, the bonus will be further enhanced to +2.
|-  
|-  
|??? || ??? || ??? || ???
|??? || ??? || 200 PP || ???
|-
|-
|}
|}

Revision as of 10:56, 13 April 2011

Purchasable Skills

Skill     Japanese     PP Cost Description
Blocking ブロッキング 60 (+10) PP Needed to activate abilities such as Shield Defense and Sword Cut.
Prevail 底力 60 (+10) PP When HP is low, Hit/Evade/Crit/Armor stats will be raised.
Support Attack 援護攻撃 100 (+20) PP Allows the pilot to provide offensive support to an adjacent ally.
Attack Again 再攻撃 200 PP Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy. The attack counts as a support attack and works with Cooperative Attack.
Support Defend 援護防御 100 (+20) PP Allows the pilot to provide defensive support to an adjacent ally
SP Up SPアップ 60 (+10) PP Increases a pilots maximum Spirit Points (+5 to MAX SP)
Counter カウンター 20 (+10) PP Allows the pilot to attack first when targeted by the enemy.
Resolve 闘爭心 100 PP Will+10 at beginning of stage
Battle Spirit 戦意高揚 100 PP From turn 2 onwards, Will+3 every turn.
Will+ (Evade) 気力+(回避) 80 PP Will+1 when unit evades attack.
Will+ (Hit) 気力+(命中) 80 PP Will+1 when unit hits enemy.
Will+ (Damaged) 気力+(ダメージ) 80 PP Will+2 when unit is damaged by enemy.
Will+ (Destroyed) 気力+(撃破) 80 PP Will+1 when enemy is destroyed.
E Save Eセーブ 180 PP EN usage for weapons decreased to 80%.
B Save Bセーブ 180 PP All weapon ammo multiplied 1.5x.
Cooperative Attack 連携攻撃 200 PP When doing a support attack, a critical hit is guaranteed.
Predict 見切リ 150 PP +10% to Evade, Critical & Hit on 130 Will
Will Limit Break 気力限界突破 150 PP Will limit is raised from 150 to 170.
Ignore Size Penalty サイズ差無視 200 PP Pilot takes no damage or accuracy penalties when attacking a unit of a different size.
Guard ガード 150 PP Takes 80% Damage when Will is more then 130
Spiritual Fortitude 精神耐性 100 PP Status effects that effect the pilot (SP Drain/Will Drain/Stat Down) are nullified.
Mechanic 修理技能 100 PP When Repair command is used, the HP regenerated will be 1.5 times the normal amount.
Refueler 補給技能 100 PP Allows the pilot to resupply other units after moving.
???? ??? 120 PP ???
Continuous Movement 連続移動 300 PP If a pilot has 120 morale, this skill grants a pilot one additional movement if he/she successfully makes a kill. This special can only be done once per turn per pilot per phase.
Dash ダッシュ 220 PP A pilot with this skill will have +1 movement to any unit that he/she uses. When said pilot reaches 130 morale, the bonus will be further enhanced to +2.
??? ??? 200 PP ???