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Super Robot Wars/Z2/Pilot Abilities: Difference between revisions
From Akurasu
< Super Robot Wars | Z2
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! Skill !! Japanese !! PP Cost !! Description | ! Skill !! Japanese !! PP Cost !! Description | ||
|- | |- | ||
| Blocking || ブロッキング || | | Blocking || ブロッキング || 60 (+10) PP || Needed to activate abilities such as Shield Defense and Sword Cut. | ||
|- | |- | ||
| Prevail || 底力 || | | Prevail || 底力 || 60 (+10) PP || When HP is low, Hit/Evade/Crit/Armor stats will be raised. | ||
|- | |- | ||
| Support Attack || 援護攻撃 || | | Support Attack || 援護攻撃 || 100 (+20) PP || Allows the pilot to provide offensive support to an adjacent ally. | ||
|- | |- | ||
| Attack Again || 再攻撃 || | | Attack Again || 再攻撃 || 200 PP || Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy. The attack counts as a support attack and works with Cooperative Attack. | ||
|- | |- | ||
| Support Defend || 援護防御 || | | Support Defend || 援護防御 || 100 (+20) PP || Allows the pilot to provide defensive support to an adjacent ally | ||
|- | |- | ||
| SP Up || SPアップ || | | SP Up || SPアップ || 60 (+10) PP || Increases a pilots maximum Spirit Points (+5 to MAX SP) | ||
|- | |- | ||
| Counter || カウンター || | | Counter || カウンター || 20 (+10) PP || Allows the pilot to attack first when targeted by the enemy. | ||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
|- | |- | ||
| Resolve || 闘爭心 || | | Resolve || 闘爭心 || 100 PP || Will+10 at beginning of stage | ||
|- | |- | ||
| Battle Spirit || 戦意高揚 || | | Battle Spirit || 戦意高揚 || 100 PP || From turn 2 onwards, Will+3 every turn. | ||
|- | |- | ||
| Will+ (Evade) || 気力+(回避) || | | Will+ (Evade) || 気力+(回避) || 80 PP || Will+1 when unit evades attack. | ||
|- | |- | ||
| Will+ (Hit) || 気力+(命中) || | | Will+ (Hit) || 気力+(命中) || 80 PP || Will+1 when unit hits enemy. | ||
|- | |- | ||
| Will+ (Damaged) || 気力+(ダメージ) || | | Will+ (Damaged) || 気力+(ダメージ) || 80 PP || Will+2 when unit is damaged by enemy. | ||
|- | |- | ||
| Will+ (Destroyed) || 気力+(撃破) || | | Will+ (Destroyed) || 気力+(撃破) || 80 PP || Will+1 when enemy is destroyed. | ||
|- | |- | ||
| E Save || Eセーブ || | | E Save || Eセーブ || 180 PP || EN usage for weapons decreased to 80%. | ||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
|- | |- | ||
| B Save || Bセーブ || | | B Save || Bセーブ || 180 PP || All weapon ammo multiplied 1.5x. | ||
|- | |- | ||
| Cooperative Attack || 連携攻撃 || | | Cooperative Attack || 連携攻撃 || 200 PP || When doing a support attack, a critical hit is guaranteed. | ||
|- | |- | ||
| Predict || 見切リ || | | Predict || 見切リ || 150 PP || +10% to Evade, Critical & Hit on 130 Will | ||
|- | |- | ||
| Will Limit Break || 気力限界突破 || | | Will Limit Break || 気力限界突破 || 150 PP || Will limit is raised from 150 to 170. | ||
|- | |- | ||
| Ignore Size Penalty || サイズ差無視 || | | Ignore Size Penalty || サイズ差無視 || 200 PP || Pilot takes no damage or accuracy penalties when attacking a unit of a different size. | ||
|- | |- | ||
| Guard || ガード || | | Guard || ガード || 150 PP || Takes 80% Damage when Will is more then 130 | ||
|- | |- | ||
| Spiritual Fortitude || 精神耐性 || | | Spiritual Fortitude || 精神耐性 || 100 PP || Status effects that effect the pilot (SP Drain/Will Drain/Stat Down) are nullified. | ||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
|- | |- | ||
| Mechanic || 修理技能 || | | Mechanic || 修理技能 || 100 PP || When Repair command is used, the HP regenerated will be 1.5 times the normal amount. | ||
|- | |- | ||
| Refueler || 補給技能 || | | Refueler || 補給技能 || 100 PP || Allows the pilot to resupply other units after moving. | ||
|- | |- | ||
| ???? || ??? || | | ???? || ??? || 120 PP || ??? | ||
|- | |- | ||
| Continuous Movement || 連続移動 || 300 PP || If a pilot has 120 morale, this skill grants a pilot one additional movement if he/she successfully makes a kill. This special can only be done once per turn per pilot per phase. | | Continuous Movement || 連続移動 || 300 PP || If a pilot has 120 morale, this skill grants a pilot one additional movement if he/she successfully makes a kill. This special can only be done once per turn per pilot per phase. | ||
|- | |- | ||
|Dash || ダッシュ || | |Dash || ダッシュ || 220 PP || A pilot with this skill will have +1 movement to any unit that he/she uses. When said pilot reaches 130 morale, the bonus will be further enhanced to +2. | ||
|- | |- | ||
|??? || ??? || | |??? || ??? || 200 PP || ??? | ||
|- | |- | ||
|} | |} | ||
Revision as of 10:56, 13 April 2011
Purchasable Skills
| Skill | Japanese | PP Cost | Description |
|---|---|---|---|
| Blocking | ブロッキング | 60 (+10) PP | Needed to activate abilities such as Shield Defense and Sword Cut. |
| Prevail | 底力 | 60 (+10) PP | When HP is low, Hit/Evade/Crit/Armor stats will be raised. |
| Support Attack | 援護攻撃 | 100 (+20) PP | Allows the pilot to provide offensive support to an adjacent ally. |
| Attack Again | 再攻撃 | 200 PP | Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy. The attack counts as a support attack and works with Cooperative Attack. |
| Support Defend | 援護防御 | 100 (+20) PP | Allows the pilot to provide defensive support to an adjacent ally |
| SP Up | SPアップ | 60 (+10) PP | Increases a pilots maximum Spirit Points (+5 to MAX SP) |
| Counter | カウンター | 20 (+10) PP | Allows the pilot to attack first when targeted by the enemy. |
| Resolve | 闘爭心 | 100 PP | Will+10 at beginning of stage |
| Battle Spirit | 戦意高揚 | 100 PP | From turn 2 onwards, Will+3 every turn. |
| Will+ (Evade) | 気力+(回避) | 80 PP | Will+1 when unit evades attack. |
| Will+ (Hit) | 気力+(命中) | 80 PP | Will+1 when unit hits enemy. |
| Will+ (Damaged) | 気力+(ダメージ) | 80 PP | Will+2 when unit is damaged by enemy. |
| Will+ (Destroyed) | 気力+(撃破) | 80 PP | Will+1 when enemy is destroyed. |
| E Save | Eセーブ | 180 PP | EN usage for weapons decreased to 80%. |
| B Save | Bセーブ | 180 PP | All weapon ammo multiplied 1.5x. |
| Cooperative Attack | 連携攻撃 | 200 PP | When doing a support attack, a critical hit is guaranteed. |
| Predict | 見切リ | 150 PP | +10% to Evade, Critical & Hit on 130 Will |
| Will Limit Break | 気力限界突破 | 150 PP | Will limit is raised from 150 to 170. |
| Ignore Size Penalty | サイズ差無視 | 200 PP | Pilot takes no damage or accuracy penalties when attacking a unit of a different size. |
| Guard | ガード | 150 PP | Takes 80% Damage when Will is more then 130 |
| Spiritual Fortitude | 精神耐性 | 100 PP | Status effects that effect the pilot (SP Drain/Will Drain/Stat Down) are nullified. |
| Mechanic | 修理技能 | 100 PP | When Repair command is used, the HP regenerated will be 1.5 times the normal amount. |
| Refueler | 補給技能 | 100 PP | Allows the pilot to resupply other units after moving. |
| ???? | ??? | 120 PP | ??? |
| Continuous Movement | 連続移動 | 300 PP | If a pilot has 120 morale, this skill grants a pilot one additional movement if he/she successfully makes a kill. This special can only be done once per turn per pilot per phase. |
| Dash | ダッシュ | 220 PP | A pilot with this skill will have +1 movement to any unit that he/she uses. When said pilot reaches 130 morale, the bonus will be further enhanced to +2. |
| ??? | ??? | 200 PP | ??? |