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Super Robot Wars/Z2/Spirits: Difference between revisions
From Akurasu
< Super Robot Wars | Z2
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! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5 | ! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5 | ||
|- | |- | ||
| Attune || Accel || ???? || | | Attune || Accel || ???? || Bless || Daunt | ||
|- | |- | ||
| Focus || | | Focus || Valor || Gain || Attune || ???? | ||
|- | |- | ||
| Strike || ???? || Mercy || Trust || ???? | | Strike || ???? || Mercy || Trust || ???? | ||
Revision as of 01:14, 19 April 2011
SP Commands
SP Commands as in the Search screen, check below for their effects:
| Column 1 | Column 2 | Column 3 | Column 4 | Column 5 |
|---|---|---|---|---|
| Attune | Accel | ???? | Bless | Daunt |
| Focus | Valor | Gain | Attune | ???? |
| Strike | ???? | Mercy | Trust | ???? |
| Sense | Snipe | ???? | ???? | Scan |
| Alert | ???? | ???? | ???? | ???? |
| Invincible | Spirit | Vigour | Fury | ???? |
| Guard | ???? | ???? | Guts | ???? |
Note: This is now the SRWZ2 data confirmed by the atwiki page and a bro who loaded up his endgame list to double confirm as well as fill in the 1 mission entry on the atwiki page (zeal/awaken).
The English names, by default, are the names given to the spells in the US localization of Super Robot Wars Original Generation/2, and in parentheses are the names that they have been commonly referred to as in the past.
| English | Japanese | Target | Description |
|---|---|---|---|
| Attune (Inspire) | 感応 | 1 Ally | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
| Focus (Concentrate) | 集中 | Self | For 1 turn, hit & evade rates increase by 30%. |
| Strike (Lock-On) | 必中 | Self | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
| Sense (Instinct) | 直感 | Self | Gain effects of Strike (Lock-On) and Flash. |
| Alert (Flash) | ひらめき | Self | 100% chance to evade the next attack. |
| (Invincible) | 不屈 | Self | The next attack that hits this unit will deal 10 damage. |
| Guard (Iron Wall) | 鉄壁 | Self | For 1 turn, decrease damage received from enemy to 1/4. |
| Vigor (Guts) | 根性 | Self | Recovers 30% of MAX HP. |
| Guts (Great Guts) | ド根性 | Self | Fully recovers HP. |
| Luck | 幸運 | Self | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| Gain (Effort) | 努力 | Self | Gain double experience after the next attack. |
| Mercy | てかげん | Self | If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. |
| Snipe | 狙撃 | Self | +2 to weapons range except for MAP and weapons with 1 range. |
| Assault | 突撃 | Self | Can attack with any non-MAPW after movement. |
| Fury (Direct Attack) | 直撃 | Self | The next attack ignores enemy barriers and defensive skills, size modifiers, and "ALL attack" damage modifiers. |
| Accel (Accelerate) | 加速 | Self | +3 to movement, effect remains until unit moves. |
| Valor (Hot Blood) | 熱血 | Self | Next attack deals double damage. |
| (Soul) | 魂 | Self | Next attack deals 2.5x damage. |
| Zeal (Awaken) | 覚醒 | Self | Unit can act again after moving/attacking. Does not stack. |
| Love | 愛 | Self | Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once. |
| (Bravery) | 勇気 | Self | Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once. |
| Spirit (Yell) | 気合 | Self | +10 to Will. |
| Drive (Vigor) | 気迫 | Self | +30 to Will. |
| Rouse (Encourage) | 激励 | Self | +5 to Will. |
| Scan (Inspect) | 偵察 | Any Enemy | View enemies stats. |
| (Analyze) | 分析 | Any Enemy | Platoon Attack/Defense lowered by 10% for the turn. |
| Daunt (Exhaust) | 脱力 | Any Enemy | -10 to Will. |
| Disturbance (Confuse) | かく乱 | All Enemies | All enemy pilot's Hit rates halved for 1 full turn. |
| Trust | 信頼 | 1 Ally | Recovers 2500 HP. |
| Faith (Friendship) | 友情 | Any Ally | Fully recovers HP. |
| Bless | 祝福 | Any Ally | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| Cheer | 応援 | Any Ally | Gain double experience after the next attack. |
| Renew (Resupply) | 補給 | 1 Ally | Recovers all Ammo/EN. |
| Hope (Expectation) | 期待 | 1 Ally | Restores 50SP to the targeted unit. |
| Enable | 再動 | 1 Ally | Allows targeted unit to move again after it has moved (kind of like zeal). |