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Super Robot Wars/OG Saga - Masoukishin 2/Skills: Difference between revisions
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! Skill !! Japanese !! Cost !! Description !! Aquisition | ! Skill !! Japanese !! Cost !! Description !! Aquisition | ||
|- | |- | ||
| || | | || 気配察知 || || When attacked from the back or side, there's a chance unit will turn to face the attacker (activation rate goes up with skill level)|| | ||
|- | |- | ||
| || || |||| | | || 一攫千金 || || +10% money gained from battles (more on the next skill levels) || | ||
|- | |||
| || 武運長久 || || +10% EXP gained from battles (more on the next skill levels) || | |||
|- | |- | ||
| || | | || 援護攻撃 || || Enables one support attack for one map (number of attacks goes up with skill level) || | ||
|- | |- | ||
| || || || || | | || 援護防御 || || Enables one support defence for one map (number of attacks goes up with skill level) || | ||
|- | |- | ||
| || || || || | | || PN回復 || || Doubles the amount of prana restored at the beginning of each turn || | ||
|} | |} | ||
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! Skill !! Japanese !! Cost !! Description !! Aquisition | ! Skill !! Japanese !! Cost !! Description !! Aquisition | ||
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| || | | || 正確無比 || || Accuracy goes 5% up (more on the next skill levels) || | ||
|- | |- | ||
| || | | || 電光石火 || || Evasion goes 5% up (more on the next skill levels || | ||
|- | |- | ||
| || | | || 縦横無尽 || || Movement cost for all terrains becomes 1|| | ||
|- | |- | ||
| || || || || | | || 移動拡大 || || Movement range +1 || | ||
|- | |- | ||
| || || || || | | || 闘争本能 || || Morale +3 at the beginning of the scenario || | ||
|} | |} | ||
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! Skill !! Japanese !! Cost !! Description !! Aquisition | ! Skill !! Japanese !! Cost !! Description !! Aquisition | ||
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Revision as of 10:19, 16 January 2012
格闘 : Melee Skills
| Skill | Japanese | Equip cost | Description | Aquisition |
|---|---|---|---|---|
| 切り返し | Chance to completely nullify melee-type attack (activation rate goes up with skill level). | |||
| 背水の陣 | Chance to deal 120% damage to the enemy with melee-type attack; your defence drops to 80% when the enemy counterattacks (activates only if the attack connects, activation rate goes up with skill level) | |||
| 底力 | When your unit's HP is less than 1/4, all of its attacks become criticals | |||
| 豪腕 | Increases a chance of a critical for melee-type attacks by 5% (skill level affects activation rate) |
射撃 : Ranged Skills
| Skill | Japanese | Cost | Description | Aquisition |
|---|---|---|---|---|
| 幻影 | chance to completely nullify ranged-type attack (activation rate goes up with skill level). | |||
| 百発百中 | Chance for an attack to sure-hit an enemy for 80% of normal damage (activates when enemy should dodge the attack, skill level affects activation rate) | |||
| 射撃延長 | Ranged-type weapons attack range +1 | |||
| 名手 | Increases a chance of a critical hit for ranged-type attacks by 5% (skill level affects activation rate) | |||
| 意気揚々 | +1 Morale when hit by a ranged attack |
支援 : Support Skills
| Skill | Japanese | Cost | Description | Aquisition |
|---|---|---|---|---|
| 気配察知 | When attacked from the back or side, there's a chance unit will turn to face the attacker (activation rate goes up with skill level) | |||
| 一攫千金 | +10% money gained from battles (more on the next skill levels) | |||
| 武運長久 | +10% EXP gained from battles (more on the next skill levels) | |||
| 援護攻撃 | Enables one support attack for one map (number of attacks goes up with skill level) | |||
| 援護防御 | Enables one support defence for one map (number of attacks goes up with skill level) | |||
| PN回復 | Doubles the amount of prana restored at the beginning of each turn |
ステータス : Status Skills
| Skill | Japanese | Cost | Description | Aquisition |
|---|---|---|---|---|
| 正確無比 | Accuracy goes 5% up (more on the next skill levels) | |||
| 電光石火 | Evasion goes 5% up (more on the next skill levels | |||
| 縦横無尽 | Movement cost for all terrains becomes 1 | |||
| 移動拡大 | Movement range +1 | |||
| 闘争本能 | Morale +3 at the beginning of the scenario |
複合 : Complex Skills
| Skill | Japanese | Cost | Description | Aquisition |
|---|---|---|---|---|