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Super Robot Wars/OG2nd/Pilot Skills: Difference between revisions

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Created page with "{| |- ! Skill !! Japanese !! Initial PP Cost !! Description |- | Offensive Support || 援護攻撃 || 100 || Allows the pilot to provide offensive support to an adjacent ally..."
 
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| Continuous Attack || 連続攻撃 || 140 || Increases number of enemies targeted with a combo attack by 1  
| Continuous Attack || 連続攻撃 || 140 || Increases number of enemies targeted with a combo attack by 1  
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| Cooperative Attack || 連携攻撃 || 250 || When doing a support attack, a critical hit is guaranteed.  
| Cooperative Attack || 連携攻撃 || 250 || When doing a support attack, the attack will deal 100% damage.  
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Revision as of 19:44, 1 December 2012

Skill Japanese Initial PP Cost Description
Offensive Support 援護攻撃 100 Allows the pilot to provide offensive support to an adjacent ally
Attack Again 再攻撃 200 Allows the pilot to provide offensive support for themselves if SKL stat is 20 more than enemies
Defensive Support 援護防御 100 Allows the pilot to provide defensive support to an adjacent ally
Revenge リベンジ 300 Increases damage dealt by counterattacks by 20%
Mental (Focus) 集中力 350 Reduces the SP cost for Spirit Commands to 80%
SP Up SPアップ 60 Increases a pilots maximum Spirit Points (+6 to MAX SP)
Resolve 闘争心 100 Will+5 at beginning of stage
Morale 戦意高揚 100 Will+2 every turn
Will+ (Evade) 気力+(回避) 80 Will+1 when unit evades attack
Will+ (Hit) 気力+(命中) 80 Will+1 when unit hits enemy
Will+ (Damaged) 気力+(ダメージ) 80 Will+2 when unit is damaged by enemy
Will+ (Destroyed) 気力+(撃破) 100 Will+1 when enemy is destroyed
Will Limit Break 気力限界突破 250 Break Will Limit (MAX = 170)
Counter カウンター 20 Allows the pilot to attack first when targeted by the enemy
Continuous Attack 連続攻撃 140 Increases number of enemies targeted with a combo attack by 1
Cooperative Attack 連携攻撃 250 When doing a support attack, the attack will deal 100% damage.
Focused Attack 集束攻撃 250 Main attacking Sub; as well as; Sub attacking Main -- damage penalty reduced by 20%.
EN Save Eセーブ 200 E-Save (70% EN usage)
Ammo Save Bセーブ 200 B-Save (1.5 times Ammo)
EXP UP EXPアップ 180 1.2 times EXP gain.
Learning ラーニング 150 when in team as sub, same exp and PP gain as main.
Hit&Away ヒット&アウェイ 200 Enables movement after attacking
Mechanic 修理技能 100 When Repair command is used, the HP regenerated will be 1.2 times the normal amount.
Resupply 補給技能 180 Allows the pilot to replenish other units after moving.
Predict 見切リ 150 +10 to Dodge, Skill & Hit on 130 morale
Guard ガード 150 Takes 80% Damage when Will is more then 130
Prevail 底力 20 When HP is low, Hit/Evade/Crit/Armor stats will be raised
Continuous Action 連続行動 380 At 120+ Will, this skill grants a pilot one additional action if he/she successfully makes a kill. This can only be done once per turn per phase. Does not activate again if you change pilots. (Will is measured after the action, not before; if making a kill raises the pilot's Will to 120, Continuous Action will activate.)


Pilot Personal Skills:

Skill Japanese PP Cost Description
Telekinetic Power 念動力 None Bonus to Hit & Evade stats.
Genius 天才 None +20 to Hit/Evade/Critical Hit Rates stats.
Lucky ラッキー None On activation Hit/Evade/Critical Rate become 100%.
Fortune 強運 None Receives 20% more credit when destroying enemy units.
Foresight 予知 None When pilot's morale is 130 or more, +30 final evade during enemy phase.