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Super Robot Wars/OG2nd/Ability Slot: Difference between revisions
Created page with "Melee up - Melee damage increased by 5% Ranged up - Ranged damage increased by 5% Counter up - Counterattack damage increased by 5% Beam up - Beam-type weapon damage increa..." |
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Melee up - Melee damage increased by 5% | (格闘↑)Melee up - Melee damage increased by 5% | ||
Ranged up - Ranged damage increased by 5% | (射撃↑)Ranged up - Ranged damage increased by 5% | ||
Counter up - Counterattack damage increased by 5% | (反撃↑)Counter up - Counterattack damage increased by 5% | ||
Beam up - Beam-type weapon damage increased by 5% | (ビーム↑)Beam up - Beam-type weapon damage increased by 5% | ||
Ammunition up - Ammo-based weapon damage increased by 5% | (実弾↑)Ammunition up - Ammo-based weapon damage increased by 5% | ||
Nendou up - Nendou-based weapon damage increased by 5% | (念動↑)Nendou up - Nendou-based weapon damage increased by 5% | ||
Support Attack up - Support Attack damage increased by 5% | (援攻↑)Support Attack up - Support Attack damage increased by 5% | ||
Armour up - Damage received reduced by 5% | (装甲↑)Armour up - Damage received reduced by 5% | ||
Support Defence up - Support Defence damage reduced by 5% | (援防↑)Support Defence up - Support Defence damage reduced by 5% | ||
Hit up - Unit hit rate increased by 5 | (命中↑)Hit up - Unit hit rate increased by 5 | ||
Dodge up - Unit dodge rate increased by 5 | (回避↑)Dodge up - Unit dodge rate increased by 5 | ||
CRT up - Unit critical chance increased by 10 | (CRT↑)CRT up - Unit critical chance increased by 10 | ||
Experience+ - Unit receives additional 10% experience | (経験値+)Experience+ - Unit receives additional 10% experience | ||
Cash+ - Unit receives additional 10% cash | (資金+)Cash+ - Unit receives additional 10% cash | ||
Repair+ - Repair amount is increased by 10% | (修理+)Repair+ - Repair amount is increased by 10% | ||
HP+ - Unit maximum HP increased by 5% | (HP+)HP+ - Unit maximum HP increased by 5% | ||
EN+ - Unit maximum EN increased by 5% | (EN+)EN+ - Unit maximum EN increased by 5% | ||
Movement+ - Unit movement increased by 1 | (移動力+)Movement+ - Unit movement increased by 1 | ||
Block - Unit automatically activates "Full Block" skill | (ブロック)Block - Unit automatically activates "Full Block" skill | ||
Barrier+ - Unit barrier ability increased by 200 (ineffective for units with no barriers) | (バリア+)Barrier+ - Unit barrier ability increased by 200 (ineffective for units with no barriers) | ||
Range+ - Unit's weapon range increased by 1, aside from Map and range-1 attacks. | (射程+)Range+ - Unit's weapon range increased by 1, aside from Map and range-1 attacks. | ||
Revision as of 12:19, 3 December 2012
(格闘↑)Melee up - Melee damage increased by 5%
(射撃↑)Ranged up - Ranged damage increased by 5%
(反撃↑)Counter up - Counterattack damage increased by 5%
(ビーム↑)Beam up - Beam-type weapon damage increased by 5%
(実弾↑)Ammunition up - Ammo-based weapon damage increased by 5%
(念動↑)Nendou up - Nendou-based weapon damage increased by 5%
(援攻↑)Support Attack up - Support Attack damage increased by 5%
(装甲↑)Armour up - Damage received reduced by 5%
(援防↑)Support Defence up - Support Defence damage reduced by 5%
(命中↑)Hit up - Unit hit rate increased by 5
(回避↑)Dodge up - Unit dodge rate increased by 5
(CRT↑)CRT up - Unit critical chance increased by 10
(経験値+)Experience+ - Unit receives additional 10% experience
(資金+)Cash+ - Unit receives additional 10% cash
(修理+)Repair+ - Repair amount is increased by 10%
(HP+)HP+ - Unit maximum HP increased by 5%
(EN+)EN+ - Unit maximum EN increased by 5%
(移動力+)Movement+ - Unit movement increased by 1
(ブロック)Block - Unit automatically activates "Full Block" skill
(バリア+)Barrier+ - Unit barrier ability increased by 200 (ineffective for units with no barriers)
(射程+)Range+ - Unit's weapon range increased by 1, aside from Map and range-1 attacks.