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Makai Senki Disgaea 2/Walkthrough/Episode 4: Difference between revisions
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== (4-1) Bloody Valley == | |||
Bring an ally with a 5+ panel attack range, to make things easier for yourself. Use this ally to destroy the red Geo Symbol across the river and that will negate the No Range Attacks effect covering the bridge. After that, use the bridge as a bottle-neck to group up enemies for your spellcasters and other multiple-target-hitters to rinse. | |||
== (4-2) Dangerous Refuge == | |||
This map introduces Geo Monsters, small monsters that move Geo Symbols around between yours and your enemies' turns. None of the Geo Symbol effects on this map are harmful, so they can be ignored. You should instead focus on dealing with the nearby Moths quickly, then stand your ground as the rest of the Moths rush to attack you. Having a Healer with Espoir will help deal with the Moth's poisoning attacks. | |||
== (4-3) Corpse Garden == | |||
The map is populated completely with Slug monsters, so leave ice magic users back at base. The major thing to do with this map is steal the Dark Rosary item from the lone Vodianoi monster, because it is a nice accessory and because the monster will not be carrying it on future visits once this map has been cleared. | |||
== (4-4) Tragedyland == | |||
To start with, this is supposed to be a hopeless battle. Once 10 of your allies are defeated, the story will progress, so make the best of this situation in the meantime. Bring along 10 Thieves (their levels/stats don't matter for this) and try to steal Etna's Testament item. Yeah there is only a 1% chance per attempt to steal it, but with 10 Thieves, that becomes a 10% chance at getting a powerful item that will serve you well throughout the rest of the main story. This is also a good opportunity to learn the nuances of save scumming, in order to obtain a Legendary class Testament for all your hard work. Ignore the treasure chests, they are not anywhere near as valuable as that Testament. If you manage to defeat Etna during this fight at any time in future cycles, you will get an alternate bad ending after the battle and then be forced to start a new game cycle. | |||
When you revisit this stage after Etna leaves, you'll find it filled with Moth monsters and nothing else. Bring a Healer that knows Espoir to deal with the poison attacks from the Moths, and bring some long-range allies to route the Moths, as the map's layout makes navigation awkward for short-range fighters. | |||
Revision as of 04:43, 21 December 2012
(4-1) Bloody Valley
Bring an ally with a 5+ panel attack range, to make things easier for yourself. Use this ally to destroy the red Geo Symbol across the river and that will negate the No Range Attacks effect covering the bridge. After that, use the bridge as a bottle-neck to group up enemies for your spellcasters and other multiple-target-hitters to rinse.
(4-2) Dangerous Refuge
This map introduces Geo Monsters, small monsters that move Geo Symbols around between yours and your enemies' turns. None of the Geo Symbol effects on this map are harmful, so they can be ignored. You should instead focus on dealing with the nearby Moths quickly, then stand your ground as the rest of the Moths rush to attack you. Having a Healer with Espoir will help deal with the Moth's poisoning attacks.
(4-3) Corpse Garden
The map is populated completely with Slug monsters, so leave ice magic users back at base. The major thing to do with this map is steal the Dark Rosary item from the lone Vodianoi monster, because it is a nice accessory and because the monster will not be carrying it on future visits once this map has been cleared.
(4-4) Tragedyland
To start with, this is supposed to be a hopeless battle. Once 10 of your allies are defeated, the story will progress, so make the best of this situation in the meantime. Bring along 10 Thieves (their levels/stats don't matter for this) and try to steal Etna's Testament item. Yeah there is only a 1% chance per attempt to steal it, but with 10 Thieves, that becomes a 10% chance at getting a powerful item that will serve you well throughout the rest of the main story. This is also a good opportunity to learn the nuances of save scumming, in order to obtain a Legendary class Testament for all your hard work. Ignore the treasure chests, they are not anywhere near as valuable as that Testament. If you manage to defeat Etna during this fight at any time in future cycles, you will get an alternate bad ending after the battle and then be forced to start a new game cycle.
When you revisit this stage after Etna leaves, you'll find it filled with Moth monsters and nothing else. Bring a Healer that knows Espoir to deal with the poison attacks from the Moths, and bring some long-range allies to route the Moths, as the map's layout makes navigation awkward for short-range fighters.