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Super Robot Wars/OG2nd/Spirit Commands: Difference between revisions

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'''SP Commands'''  
'''SP Commands'''  
Note: Some pilots may have the following as a Twin Command.


{|
{|
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|-
|-
| Assail (Assault) || 突撃 || Self || For one turn, use any weapon (except MAP weapons) after moving.
| Assail (Assault) || 突撃 || Self || For one turn, use any weapon (except MAP weapons) after moving.
|-
| Soul || 魂 || Self || Increase attack power of next attack by 150%.
|-
| Exhaust || 脱力 || 1 Enemy || -10 to Will.
|-
| Hope || 期待 || 1 Ally || Recover 50 SP.
|-
| Zeal (Awaken) || 覚醒 || Self/ Twin || Unit can act again after moving/attacking. Does not stack.
|-
| Drive (Vigor) || 気迫 || Self || +30 to Will.
|-
| Prayer || 祈り || 1 Ally || Remove bad status effects.
|}
|}




'''Twin Commands'''   
'''Twin Only Commands'''   
 
Note: For using Twin Command(s), user must be in a team and BOTH members have the required SP for the command(s).  It takes full cost of the command SP on BOTH members.


Note:  For using Twin Command(s), user must be in a team and BOTH members have the required SP for the command(s).  It takes full cost of the command SP on BOTH members.
{|
{|
|-
|-
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|-
|-
| Training || 修行 || Self Twin || Receive double PP after the unit's next attack.
| Training || 修行 || Self Twin || Receive double PP after the unit's next attack.
|-
| Prediction || 予測 || All enemy units || Decrease evasion chances.
|-
|-
| Confusion || かく乱 || All enemy units || Decrease to-hit chances.
| Confusion || かく乱 || All enemy units || Decrease to-hit chances.
|-
| Zeal (Awaken) || 覚醒 || Self/ Twin || Unit can act again after moving/attacking. Does not stack.
|-
| Drive (Vigor) || 気迫 || Self || +30 to Will.
|-
| Soul || 魂 || Self Twin || Increase attack power of next attack by 150%.
|-
|-
| Violent Assault || 強襲 || Self Twin || Grants the effects of Accel, Assault, and Direct Hit.
| Violent Assault || 強襲 || Self Twin || Grants the effects of Accel, Assault, and Direct Hit.
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|-
|-
| Fighting Spirit || 闘志 || Self Twin || For 1 turn, all attacks have a 100% critical-hit chance.
| Fighting Spirit || 闘志 || Self Twin || For 1 turn, all attacks have a 100% critical-hit chance.
|-
| Hope || 期待 || 1 Ally || Recover 50 SP.
|-
| Prayer || 祈り || 1 Ally || Remove bad status effects.
|-
|-
| Belief || 信念 || Self Twin || For 1 turn the user's squad takes 1/4th damage and is immune to status effects.
| Belief || 信念 || Self Twin || For 1 turn the user's squad takes 1/4th damage and is immune to status effects.
|-
| Exhaust || 脱力 || 1 Enemy || -10 to Will.
|-
| Shiver || 戦慄 || All enemy units || -5 to Will.
|}
|}

Revision as of 23:26, 30 December 2012

SP Commands

Note: Some pilots may have the following as a Twin Command.

English Japanese Target Description
Valor (Hotblood) 熱血 Self Next attack deals double damage.
Alert (Flash) ひらめき Self 100% chance to evade the next attack.
(Invincible) 不屈 Self The next attack that hits this unit will deal 10 damage.
Guard (Iron Wall) 鉄壁 Self For 1 turn, decrease damage received from enemy to 1/4.
Focus (Concentrate) 集中 Self For 1 turn, hit & evade rates increase by 30%.
Strike (Surehit) 必中 Self For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert.
Attune (Inspire) 感応 1 Ally For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert.
Accel (Accelerate) 加速 Self/ Twin +3 to movement, effect remains until unit moves.
Vigor (Guts) 根性 Self Recovers 30% of MAX HP.
Guts (Guts(L)) ド根性 Self Fully recovers HP.
Trust 信頼 1 Ally Recovers 2000 HP.
Faith (Friendship) 友情 1 Ally/ Twin Unit Fully recovers HP.
Renew (Resupply) 補給 1 Unit Recover all EN and Ammo.
Spirit (Yell) 気合 Self +10 to Will.
Rouse (Encourage) 激励 1 Ally +10 to Will.
Mercy てかげん Self If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
Snipe 狙撃 Self +2 to weapons range except for MAP and weapons with 1 range.
Fury (Direct Hit) 直撃 Self The next attack ignores enemy barriers and defensive skills, including support defense. (Except for LUCKY and Afterimage.)
Scan 偵察 1 Enemy/ Twin View an enemy's stats.
Love Self Use Accelerate, Valor, Flash, Strike, Yell, Luck and Effort at once.
Luck 幸運 Self/ Twin Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Bless 祝福 1 Ally/ Twin Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Gain (Effort) 努力 Self/ Twin Gain double experience after the next attack.
Cheer 応援 1 Ally/ Twin Gain double experience after the next attack.
Sense (Instinct) 直感 Self Use Strike & Flash at once.
Enable (Move Again) 再動 1 Ally/ Twin Allow an ally that has already acted this turn to act again.
Assail (Assault) 突撃 Self For one turn, use any weapon (except MAP weapons) after moving.
Soul Self Increase attack power of next attack by 150%.
Exhaust 脱力 1 Enemy -10 to Will.
Hope 期待 1 Ally Recover 50 SP.
Zeal (Awaken) 覚醒 Self/ Twin Unit can act again after moving/attacking. Does not stack.
Drive (Vigor) 気迫 Self +30 to Will.
Prayer 祈り 1 Ally Remove bad status effects.


Twin Only Commands

Note: For using Twin Command(s), user must be in a team and BOTH members have the required SP for the command(s). It takes full cost of the command SP on BOTH members.

English Japanese Target Description
Bonds ALL Ally units Recover 50% of MAX HP.
Rouse(L) 大激励 ALL Ally units +5 to Will.
Training 修行 Self Twin Receive double PP after the unit's next attack.
Confusion かく乱 All enemy units Decrease to-hit chances.
Violent Assault 強襲 Self Twin Grants the effects of Accel, Assault, and Direct Hit.
Continuous Attack 連撃 Self Twin If the next attack destroys its target, this unit will be able to act again.
Alignment 同調 Self Twin For the duration of the map, each stat of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evasion and 200 Defense, and the other has 150 Defense and 200 Evasion, Sympathy will set both stats to 200 for both pilots)
Fighting Spirit 闘志 Self Twin For 1 turn, all attacks have a 100% critical-hit chance.
Belief 信念 Self Twin For 1 turn the user's squad takes 1/4th damage and is immune to status effects.