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Super Robot Wars/Z2.2/Spirits: Difference between revisions

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| Hope (Expectation) || {{caption|期待|きたい}} || 1 Ally || Restores 50 SP to the targeted unit.
| Hope (Expectation) || {{caption|期待|きたい}} || 1 Ally || Restores 50 SP to the targeted unit.
|}
|}
[[Category:SRW Z2 Part 2]]

Revision as of 10:10, 10 January 2013

SP Commands

SP Commands as in the Search screen, check below for their effects:

Column 1 Column 2 Column 3 Column 4 Column 5
Attune Accel Luck Bless Daunt
Focus Valor Gain Cheer Analyze
Strike Soul Mercy Trust Disturbance
Sense Snipe Love Faith Scan
Alert Fury Bravery Renew Rouse
Invincible Assault Spirit Vigor Enable
Guard Zeal Drive Guts Hope

Seishin List

English Japanese Target Description
Attune (Inspire) 感応 1 Ally For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Focus (Concentrate) 集中 Self For 1 turn, hit & evade rates increase by 30%.
Strike (Lock-On) 必中 Self For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Sense (Instinct) 直感 Self Gain effects of Strike (Lock-On) and Flash.
Alert (Flash) ひらめき Self 100% chance to evade the next attack.
(Invincible) 不屈 Self The next attack that hits this unit will deal 10 damage.
Guard (Iron Wall) 鉄壁 Self For 1 turn, decrease damage received from enemy to 1/4.
Accel (Accelerate) 加速 Self +3 to movement, effect remains until unit moves.
Valor (Hot Blood) 熱血 Self Next attack deals double damage.
(Soul) Self Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood).
Snipe 狙撃 Self +2 to weapons range except for MAP and weapons with 1 range.
Fury (Direct Attack) 直撃 Self The next attack ignores enemy barriers, defensive skills and size modifiers.
Assault 突撃 Self Can attack with any non-MAPW after movement.
Zeal (Awaken) 覚醒 Self Unit can act again after moving/attacking. Does not stack.
Luck 幸運 Self Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Gain (Effort) 努力 Self Gain double experience after the next attack.
Mercy てかげん Self If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
Love Self Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once.
(Bravery) 勇気 Self Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once.
Spirit (Yell) 気合 Self +10 to Will.
Drive (Vigor) 気迫 Self +30 to Will.
Bless 祝福 1 Ally Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Cheer 応援 1 Ally Gain double experience after the next attack.
Trust 信頼 1 Ally Recovers 2500 HP.
Faith (Friendship) 友情 1 Ally Fully recovers HP.
Renew (Resupply) 補給 1 Ally Recovers all Ammo/EN.
Vigor (Guts) 根性 Self Recovers 30% of MAX HP.
Guts (Great Guts) ド根性 Self Fully recovers HP.
Daunt (Exhaust) 脱力 1 Enemy -10 to target's Will.
(Analyze) 分析 1 Enemy For 1 turn, deal 1.1x damage to target and take 0.9x damage from target.
Disturbance (Confuse) かく乱 All Enemies All enemy pilot's Hit rates halved for 1 full turn.
Scan (Inspect) 偵察 1 Enemy View enemies stats.
Rouse (Encourage) 激励 Adjacent Allies +5 to Will to adjacent allies.
Enable 再動 1 Ally Allows targeted unit to act again.
Hope (Expectation) 期待 1 Ally Restores 50 SP to the targeted unit.