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Super Robot Wars/UX/Info Dump: Difference between revisions

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Downloading all DLC seemingly slows down the game's load time when you quit playing it or it's just really slow naturally (not always), it takes about 1 minute for the game to confirm the quit in Home.
When you close the game it takes over 1 min for the game to shut down, this might depend on how many save slots you're using.
 
Giving Remodel Skill to pilots who can swap units allows you to save funds by upgrading the unit after you move the Remodel Skill pilot to it. This applies to Shinn, Shou and Kanon (Kanon's upgrades in Veibaron don't carry over to Mark Drei or Mark Dreizwolf in arc 3 so you save funds even without pilot swap).


In UX, when you shoot down enemies in a map and Game Over, the killcount itself doesn't carry over but the fact you've shot down enemies does, which enables that you can grind kills for secret flags.
In UX, when you shoot down enemies in a map and Game Over, the killcount itself doesn't carry over but the fact you've shot down enemies does, which enables that you can grind kills for secret flags.

Revision as of 18:11, 17 May 2013

When you close the game it takes over 1 min for the game to shut down, this might depend on how many save slots you're using.

Giving Remodel Skill to pilots who can swap units allows you to save funds by upgrading the unit after you move the Remodel Skill pilot to it. This applies to Shinn, Shou and Kanon (Kanon's upgrades in Veibaron don't carry over to Mark Drei or Mark Dreizwolf in arc 3 so you save funds even without pilot swap).

In UX, when you shoot down enemies in a map and Game Over, the killcount itself doesn't carry over but the fact you've shot down enemies does, which enables that you can grind kills for secret flags.