| Spirit |
- |
Translation |
Target |
Cost |
Description
|
| 熱血 |
熱 |
Valor (Hot Blood) |
Self |
45 |
2× damage dealt on the next attack
|
| 魂 |
魂 |
(Soul) |
Self |
60 |
2.5× damage dealt on the next attack
|
| 闘志 |
闘 |
(Fighting Spirit) |
Self |
35 |
100% chance of a critical attack for one turn
|
| ひらめき |
閃 |
Alert (Flash) |
Self |
10 |
Evades any enemy attack for 1 battle
|
| 不屈 |
不 |
(Invincible) |
Self |
20 |
Damage reduced to 10 for next battle
|
| 鉄壁 |
鉄 |
Guard (Iron Wall) |
Self |
30 |
Reduces damage taken to 1/4 for 1 turn
|
| かく乱 |
乱 |
(Disturbance) |
All enemies |
70 |
Reduces all enemy hit rates by half for 1 turn
|
| 集中 |
集 |
Focus |
Self |
15 |
Raises Hit/Evate rates by 30% for 1 turn
|
| 必中 |
必 |
Strike (Sure Hit) |
Self |
20 |
Raises Hit rate to 100%
|
| 順応 |
順 |
Sympathy |
Self |
25 |
Reverts all Terrain Ranks to S for one turn
|
| 迫風 |
* |
Tailwind |
Ally |
15 |
Gives ally the effect of Accel for one Movement
|
| 感応 |
* |
Attune |
Ally |
35 |
Raises an ally's Hit rate to 100% for 1 turn
|
| 直感 |
! |
(Sense/Instinct) |
Self |
25 |
Gain effects of 必中/Strike & ひらめき/Alert at once.
|
| 加速 |
加 |
Accel |
Self PU |
10 |
Increases Movement by 3; not moving keeps the effect
|
| 覚醒 |
覚 |
Zeal (Awaken) |
Self PU |
60 |
Allows 1 extra action; only 1 can be active at a time
|
| 再動 |
|
Enable (Move Again) |
Ally PU |
90 |
Allows an ally that has already acted to act again
|
| 突撃 |
突 |
Assail (Rush Attack) |
Self |
30 |
Enables all weapons after movement
|
| 根性 |
|
Vigor |
Self |
20 |
Replenishes HP by 30% of max value
|
| ド根性 |
|
Guts |
Self |
40 |
Fully replenishes HP
|
| 信頼 |
|
Trust |
Ally |
30 |
Replenishes an ally's HP by 30% of max value
|
| 友情 |
|
Faith |
Ally |
60 |
Fully replenishes an ally's HP
|
| 絆 |
|
(Bonds) |
All allies |
80 |
Replenishes half of all ally's HP
|
| 補給 |
|
Renew (Resupply) |
Ally PU |
60 |
Fully replenishes an ally's ammo/EN
|
| 狙撃 |
狙 |
Snipe |
Self |
30 |
Increases all weapons' range by 2 (except Map and Range 1)
|
| 気合 |
|
Spirit (Charge) |
Self |
40 |
Increases Will by 10
|
| 気迫 |
|
Drive |
Self |
80 |
Increases Will by 30
|
| 正義 |
正 |
Justice |
Self |
70 |
Reduces EN, MP and Ammo cost to zero for one turn
|
| 激励 |
|
Rouse (Rally) |
Ally PU |
60 |
Increases adjacent ally's and self's Will by 5
|
| 理想 |
|
Ideal |
Ally PU |
50 |
Gives adjacent allies and self Fighting Spirit
|
| 脱力 |
|
Daunt (Exhaust) |
Enemy PU |
50 |
Reduces targeted enemy's Will by 10
|
| 期待 |
|
Hope |
Ally |
80 |
Recovers 50 SP
|
| てかげん |
手 |
Mercy |
Self |
10 |
If the next attack would destroy the enemy unit, it is instead reduced to 10 HP. Works only if the attacker's Skill is greater than the defender's.
|
| 直撃 |
直 |
Fury (Direct Attack) |
Self |
30 |
Nullifies enemy's defensive abilities/defensive support
|
| 偵察 |
|
Scan |
Enemy PU |
5 |
Makes target enemy's status window viewable and lowers the target's evasion by 10% for one turn.
|
| 愛 |
! |
Love |
Self |
90 |
加速/Accel, 必中/Strike, ひらめき/Alert, 熱血/Valor, 気合/Spirit, 努力/Gain, and 幸運/Luck
|
| 幸運 |
幸 |
Luck |
Self PU |
40 |
Doubles the money earned in the next battle
|
| 祝福 |
* |
Bless |
Ally PU |
60 |
Doubles an ally's money earned in the next battle
|
| 努力 |
努 |
Gain (Great Effort) |
Self PU |
20 |
Doubles the EXP earned in the next battle
|
| 応援 |
* |
Cheer |
Ally PU |
40 |
Doubles the EXP earned by an ally next battle
|
| 勇気 |
* |
Bravery |
Self |
85 |
Gives Accel, Strike, Wall, Valor, Spirit, and Direct Attack
|