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Super Robot Wars/UX/Pilot Skills: Difference between revisions

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| Super Soldier || 超兵 || Hit and Evasion rate increases by Will. Activates at 130+ Will.
| Super Soldier || 超兵 || Hit and Evasion rate increases by Will. Activates at 130+ Will.
|-
|-
| Magician || 魔術師 || Increases Pilot's all stats. Effect increases with Skill Level.
| Magician || 魔術師 || Increases Pilot's all stats. Effect increases with Skill Level, to a maximum of +20.
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|-
| Grimoire || 魔導書 || Maximum MP and MP regeneration rate increases. Effect increases with Skill Level.
| Grimoire || 魔導書 || Maximum MP and MP regeneration rate increases. Effect increases with Skill Level.
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! Skill !! Japanese !! Description  
! Skill !! Japanese !! Description  
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| Prevail || 底力 || When HP is low, Hit/Evade/Armour/Crit stats will be raised.  
| Prevail || 底力 || Increase Hit, Evade, and Critical rates, and Armor in proportion to amount of HP lost. Level*10 = Required HP percentage for it to begin to work.
|-
|-
|| Support Attack || 援護攻撃 || Allows the pilot to provide offensive support to an adjacent ally. Each level increases Attack Power, Hit Rate and allows an additional support attack in a single turn.
|| Support Attack || 援護攻撃 || Allows the pilot to provide offensive support to an adjacent ally. Each level increases Attack Power, Hit Rate and allows an additional support attack in a single turn.
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| EN Save || Eセーブ || Weapon EN cost becomes 80%. Does not affect MP.
| EN Save || Eセーブ || Weapon EN cost becomes 80%. Does not affect MP.
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|-
| Bullet Save || Bセーブ || Weapon Bullet amount becomes x1.5.
| Bullet Save || Bセーブ || Ammo-based attacks gain +50% ammo.
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| Counter || カウンター || Allows the pilot to attack first when targeted by the enemy. Activation percentage is increased by Skill stat.
| Counter || カウンター || Allows the pilot to attack first when targeted by the enemy. Activation percentage is increased by Skill stat.
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|-
| Predict || 見切リ || +10% to Dodge & Hit when Will is 130 or above
| Predict || 見切リ || +10% to Hit, Dodge, and Critical rates when Will is 130 or above
|-
|-
| Guard || ガード || Damage taken reduced by 20% activates at 130 Will.
| Guard || ガード || Damage taken reduced by 20%. Activates at 130 Will.
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| Dash || ダッシュ || Embarkation unit's Movement +1. +2 at 130+ Will.  
| Dash || ダッシュ || Movement+1, and another +1 at 130 will.
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|-
| Continuous Action || 連続行動 || When enemy unit is shot down allows unit to act again. Single unit only, activates at 130 Will. Can only be activated once a Player Phase.
| Continuous Action || 連続行動 || When enemy unit is shot down allows unit to act again. Single unit only, activates at 130 Will. Can only be activated once a Player Phase.
|-
|-
| All Attack || 全体攻撃 || Damages enemy Partner Unit once, the higher Skill Level the more attack power. Single unit only.
| All Attack || 全体攻撃 || Damages enemy Partner Unit once, the higher Skill Level the more attack power. Single unit only. Level 1 = 70%, Level 2 = 80%, Level 3 = 90%
|-
|-
| Hit&Away || ヒット&<ruby>アウェイ</ruby> || Enables movement after attacking.
| Hit&Away || ヒット&<ruby>アウェイ</ruby> || Enables movement after attacking.
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| Ignore Size Difference || サイズ差無視 || The Hit Rate decrease and damage dealt by Size Difference is negated.
| Ignore Size Difference || サイズ差無視 || The Hit Rate decrease and damage dealt by Size Difference is negated.
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| Infight || インファイト || Increases melee weapon Attack Power and Crit rate, the higher level the higher effect.
| Infight || インファイト || Increases melee weapon Attack Power and Crit rate (up to +400/+20%), the higher level the higher effect.
|-
|-
| Gunfight || ガンファイト || Increases shooting weapon Attack Power and Hit rate, the higher level the higher effect.
| Gunfight || ガンファイト || Increases shooting weapon Attack Power and Hit rate (up to +400/+20%), the higher level the higher effect.
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|-
| Repair Skill || 修理スキル || The amount of Repair Command becomes x1.5 when used.
| Repair Skill || 修理スキル || Repair range+1, repair effectiveness+50%.
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| Resupply Skill || 補給スキル || Enables Resupply Command Post-Movement.
| Resupply Skill || 補給スキル || Enables Resupply Command Post-Movement.
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| SP Up || SPアップ || Increases Spirit Points, the higher level the higher effect. 5+/1Lv  
| SP Up || SPアップ || Increases Spirit Points, the higher level the higher effect. 5+/1Lv, maxes at +50 (level 8 to level 9 is +10 SP)
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| Mental (Focus) || 集中力 || Decreases Spirit Command Point cost, the higher level the higher effect. -5%/1Lv
| Mental (Focus) || 集中力 || Decreases SSP cost, the higher level the higher effect. -5%/1Lv, maxes at -30%
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| Commander || 指揮官 || Increases nearby ally's Hit/Evade stats, the higher level the closer ally is the higher effect. Does not effect self.
| Commander || 指揮官 || Increases nearby ally's Hit/Evade stats, the higher level the closer ally is the higher effect. Does not affect self.
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| Spiritual Fortitude || 精神耐性 || Stat Decrease, Action Disable, Will Decrease and SP Decrease are negated.
| Spiritual Fortitude || 精神耐性 || Stat Decrease, Action Disable, Will Decrease and SP Decrease are negated. Does not protect against will reduction from Festum attacks.
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| Attacker || アタッカー || Attack Power becomes x1.2, activates at 130+ Will.
| Attacker || アタッカー || Attack Power becomes x1.2, activates at 130+ Will.
|-  
|-  
| Supporter || スボーター || Support Attack's power becomes x1.2 against defending enemy, Support Defense power becomes x1.2.
| Supporter || スボーター || Support Attack and Defense have their effectiveness increased by 20%.
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|-
| SP Regen || SP回復 || Regenerates 10 Spirit Points each turn.
| SP Regen || SP回復 || Regenerates 10 Spirit Points each turn. Applies to subpilots as well.
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|-
| Remodel Skill || 改造スキル || Unit and weapon upgrading becomes 20% cheaper.  
| Remodel Skill || 改造スキル || Unit and weapon upgrading becomes 20% cheaper.  
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| Distance Penalty Negate || 距離補正無効 || Attack range's Hit Rate penalty is negated.
| Distance Penalty Negate || 距離補正無効 || Attack range's Hit Rate penalty is negated.
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| Movement + Funds || 移動+資金 || When you move one square each, 100 credit gained.
| Movement + Funds || 移動+資金 || Gives 100 credits per square moved.
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| Movement + Spirit || 移動+精神 || When you move one square each, 1 Spirit Points recovered.
| Movement + Spirit || 移動+精神 || Recovers 1 SP per square moved.
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| Perfect Defend || 完全防御 || Shield Defend becomes 100% activation.
| Perfect Defend || 完全防御 || Shield Defend's activation rate is 100%.
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| Master Fencer || 剣奢 || Sword Cut becomes 100% activation.
| Master Fencer || 剣奢 || Sword Cut's activation rate is 100%.
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| Gun Expert || 銃の名手 || Shoot Down becomes 100% activation.
| Gun Expert || 銃の名手 || Shoot Down's activation rate is 100%.
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| First Move || 先手必勝 || Counter becomes 100% activation.
| First Strike || 先手必勝 || Counter's activation rate is 100%. If the pilot doesn't have Counter, then this skillpart gives Counter, as well.
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| Willpower Awaken || 気力覚醒 || Will limitation becomes 200.  
| Willpower Awaken || 気力覚醒 || Will limitation becomes 200.  
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| Will+Defense || 気力+防卿 || When Will increases, Defense Power increases.
| Will+Defense || 気力+防卿 || When Will increases, Defense Power increases.
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|-
| Fortune || 強運 || Credit gain becomes x1.5.
| Fortune || 強運 || Credit gain becomes x1.5. Stacks with Partner and Top Ace bonus, but not 2x money spirits.
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| Circumstance Battler || ガンバリ屋 || Experience gain becomes x1.5.
| Circumstance Battler || ガンバリ屋 || Experience gain becomes x1.5. Stacks with Partner Bonuses and 2x experience spirits.
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| Terrain Adaption Rise || 地形適応上昇 || Terrain adaption increases by 1 rank.
| Terrain Adaption Rise || 地形適応上昇 || Terrain ratings on unit and weapon increase by 1, to a maximum of S.
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| Repair Mechanism Load || 修理装置搭載 || Units without Repair Mechanism can load Repair Mechanism as well.
| Repair Mechanism Load || 修理装置搭載 || Units without Repair Mechanism can load Repair Mechanism as well.
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| Continuous Target Negate || 連続ターゲット無効 || Continuous Target Penalty negated.
| Continuous Target Negate || 連続ターゲット無効 || Continuous Target Penalty negated.
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| Violent Attack || 強襲 || Each turn, cast Assault Spirit Command on self.
| Violent Attack || 強襲 || Each turn, cast Assail Spirit Command on self.
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| Foresight || 予知 || Each turn, cast Flash Spirit Command on self.
| Foresight || 予知 || Each turn, cast Flash Spirit Command on self.

Revision as of 13:10, 18 January 2014

Unique Pilot Skills

Skill Japanese Description
Double Action 2回行動 After completing one action, can act again.
Aura Power オーラ力 Evasion rate, specific weapons's Attack Power, Barrier negate increases. Effect increases with Skill Level.
Holy Warrior 聖戦士 Damage dealt to enemy becomes +10%. Activates at 130+.
Ninja 忍者 Increases Hit, Evasion and Critical Rate.
Ninja Awaken 忍者覚醒 Damage dealt to enemy becomes +10%. Activates at 130+.
Cynadetic Code シナジェティック・コード Aim and Evasion increase. Effect increases with Skill Level.
Read Heart 読心 Hit and Evasion rate increases, except is negated against some units. Effect increases with Skill Level.
SEED SEED Damage dealt to enemies becomes +10%, Hit and Evasion increases by 20%. Activates at 130+ Will.
Innovator イノベイター Increases Hit, Evasion and Special Evasion rate with Will, activates at 130+.
Innovade イノベイド Hit and Evasion rate increases by Will. Activates at 130+ Will.
Super Soldier 超兵 Hit and Evasion rate increases by Will. Activates at 130+ Will.
Magician 魔術師 Increases Pilot's all stats. Effect increases with Skill Level, to a maximum of +20.
Grimoire 魔導書 Maximum MP and MP regeneration rate increases. Effect increases with Skill Level.
Beastification ビースト化 Damage dealt to enemy becomes +10% as Dancouga Nova MAX GOD. Activates at 130+ Will.
Songstress 歌姫 Specific weapons's effect increases. Effect increases with Skill Level.
Factor ファクター Increases Nanomachine activity percentage for Machina's Self Recovery Ability.
Soul of The Three Seasons 三候の魂 Damage dealt to enemies becomes +10% and taken damage from enemies -10%, activates at 130 Will.
Soul of The Shura 修羅の魂 When HP drops below 50%, Soul Spirit Command will be cast. (Ryofu Tallgeese Only)
Soaring Furious Emperor 翔烈帝 Below 30% HP or 140+ Will, Ryuubi Transforms into "Soaring Furious Emperor Dragon Armour Ryuubi Gundam".
Top Ace トップエース Money gained from combat becomes x1.2 (only for top three).

Learned with Parts Pilot Skills

Skill Japanese Description
Prevail 底力 Increase Hit, Evade, and Critical rates, and Armor in proportion to amount of HP lost. Level*10 = Required HP percentage for it to begin to work.
Support Attack 援護攻撃 Allows the pilot to provide offensive support to an adjacent ally. Each level increases Attack Power, Hit Rate and allows an additional support attack in a single turn.
Support Defense 援護防御 Allows the pilot to provide defensive support to an adjacent ally. Each level allows an additional support defense in a single turn.
Resolve 闘争心 Will+5 at beginning of stage.
Will Limit Break 気力限界突破 Break Will Limit (MAX = 170).
EN Save Eセーブ Weapon EN cost becomes 80%. Does not affect MP.
Bullet Save Bセーブ Ammo-based attacks gain +50% ammo.
Counter カウンター Allows the pilot to attack first when targeted by the enemy. Activation percentage is increased by Skill stat.
Predict 見切リ +10% to Hit, Dodge, and Critical rates when Will is 130 or above
Guard ガード Damage taken reduced by 20%. Activates at 130 Will.
Dash ダッシュ Movement+1, and another +1 at 130 will.
Continuous Action 連続行動 When enemy unit is shot down allows unit to act again. Single unit only, activates at 130 Will. Can only be activated once a Player Phase.
All Attack 全体攻撃 Damages enemy Partner Unit once, the higher Skill Level the more attack power. Single unit only. Level 1 = 70%, Level 2 = 80%, Level 3 = 90%
Hit&Away ヒット&アウェイ Enables movement after attacking.
Ignore Size Difference サイズ差無視 The Hit Rate decrease and damage dealt by Size Difference is negated.
Infight インファイト Increases melee weapon Attack Power and Crit rate (up to +400/+20%), the higher level the higher effect.
Gunfight ガンファイト Increases shooting weapon Attack Power and Hit rate (up to +400/+20%), the higher level the higher effect.
Repair Skill 修理スキル Repair range+1, repair effectiveness+50%.
Resupply Skill 補給スキル Enables Resupply Command Post-Movement.
SP Up SPアップ Increases Spirit Points, the higher level the higher effect. 5+/1Lv, maxes at +50 (level 8 to level 9 is +10 SP)
Mental (Focus) 集中力 Decreases SSP cost, the higher level the higher effect. -5%/1Lv, maxes at -30%
Commander 指揮官 Increases nearby ally's Hit/Evade stats, the higher level the closer ally is the higher effect. Does not affect self.
Spiritual Fortitude 精神耐性 Stat Decrease, Action Disable, Will Decrease and SP Decrease are negated. Does not protect against will reduction from Festum attacks.
Attacker アタッカー Attack Power becomes x1.2, activates at 130+ Will.
Supporter スボーター Support Attack and Defense have their effectiveness increased by 20%.
SP Regen SP回復 Regenerates 10 Spirit Points each turn. Applies to subpilots as well.
Remodel Skill 改造スキル Unit and weapon upgrading becomes 20% cheaper.
Distance Penalty Negate 距離補正無効 Attack range's Hit Rate penalty is negated.
Movement + Funds 移動+資金 Gives 100 credits per square moved.
Movement + Spirit 移動+精神 Recovers 1 SP per square moved.
Perfect Defend 完全防御 Shield Defend's activation rate is 100%.
Master Fencer 剣奢 Sword Cut's activation rate is 100%.
Gun Expert 銃の名手 Shoot Down's activation rate is 100%.
First Strike 先手必勝 Counter's activation rate is 100%. If the pilot doesn't have Counter, then this skillpart gives Counter, as well.
Willpower Awaken 気力覚醒 Will limitation becomes 200.
Precise Attack 精密攻撃 When activating Critical hit, damage becomes x1.5.
Will+Attack 気力+攻撃 When Will increases, maximum damage increases.
Will+Defense 気力+防卿 When Will increases, Defense Power increases.
Fortune 強運 Credit gain becomes x1.5. Stacks with Partner and Top Ace bonus, but not 2x money spirits.
Circumstance Battler ガンバリ屋 Experience gain becomes x1.5. Stacks with Partner Bonuses and 2x experience spirits.
Terrain Adaption Rise 地形適応上昇 Terrain ratings on unit and weapon increase by 1, to a maximum of S.
Repair Mechanism Load 修理装置搭載 Units without Repair Mechanism can load Repair Mechanism as well.
Resupply Mechanism Load 補給装置搭載 Units without Resupply Mechanism can load Resupply Mechanism as well.
Continuous Target Negate 連続ターゲット無効 Continuous Target Penalty negated.
Violent Attack 強襲 Each turn, cast Assail Spirit Command on self.
Foresight 予知 Each turn, cast Flash Spirit Command on self.