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Super Robot Wars/UX/Pilot Skills: Difference between revisions
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< Super Robot Wars | UX
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| Super Soldier || 超兵 || Hit and Evasion rate increases by Will. Activates at 130+ Will. | | Super Soldier || 超兵 || Hit and Evasion rate increases by Will. Activates at 130+ Will. | ||
|- | |- | ||
| Magician || 魔術師 || Increases Pilot's all stats. Effect increases with Skill Level. | | Magician || 魔術師 || Increases Pilot's all stats. Effect increases with Skill Level, to a maximum of +20. | ||
|- | |- | ||
| Grimoire || 魔導書 || Maximum MP and MP regeneration rate increases. Effect increases with Skill Level. | | Grimoire || 魔導書 || Maximum MP and MP regeneration rate increases. Effect increases with Skill Level. | ||
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! Skill !! Japanese !! Description | ! Skill !! Japanese !! Description | ||
|- | |- | ||
| Prevail || 底力 || | | Prevail || 底力 || Increase Hit, Evade, and Critical rates, and Armor in proportion to amount of HP lost. Level*10 = Required HP percentage for it to begin to work. | ||
|- | |- | ||
|| Support Attack || 援護攻撃 || Allows the pilot to provide offensive support to an adjacent ally. Each level increases Attack Power, Hit Rate and allows an additional support attack in a single turn. | || Support Attack || 援護攻撃 || Allows the pilot to provide offensive support to an adjacent ally. Each level increases Attack Power, Hit Rate and allows an additional support attack in a single turn. | ||
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| EN Save || Eセーブ || Weapon EN cost becomes 80%. Does not affect MP. | | EN Save || Eセーブ || Weapon EN cost becomes 80%. Does not affect MP. | ||
|- | |- | ||
| Bullet Save || Bセーブ || | | Bullet Save || Bセーブ || Ammo-based attacks gain +50% ammo. | ||
|- | |- | ||
| Counter || カウンター || Allows the pilot to attack first when targeted by the enemy. Activation percentage is increased by Skill stat. | | Counter || カウンター || Allows the pilot to attack first when targeted by the enemy. Activation percentage is increased by Skill stat. | ||
|- | |- | ||
| Predict || 見切リ || +10% to Dodge | | Predict || 見切リ || +10% to Hit, Dodge, and Critical rates when Will is 130 or above | ||
|- | |- | ||
| Guard || ガード || Damage taken reduced by 20% | | Guard || ガード || Damage taken reduced by 20%. Activates at 130 Will. | ||
|- | |- | ||
| Dash || ダッシュ || | | Dash || ダッシュ || Movement+1, and another +1 at 130 will. | ||
|- | |- | ||
| Continuous Action || 連続行動 || When enemy unit is shot down allows unit to act again. Single unit only, activates at 130 Will. Can only be activated once a Player Phase. | | Continuous Action || 連続行動 || When enemy unit is shot down allows unit to act again. Single unit only, activates at 130 Will. Can only be activated once a Player Phase. | ||
|- | |- | ||
| All Attack || 全体攻撃 || Damages enemy Partner Unit once, the higher Skill Level the more attack power. Single unit only. | | All Attack || 全体攻撃 || Damages enemy Partner Unit once, the higher Skill Level the more attack power. Single unit only. Level 1 = 70%, Level 2 = 80%, Level 3 = 90% | ||
|- | |- | ||
| Hit&Away || ヒット&<ruby>アウェイ</ruby> || Enables movement after attacking. | | Hit&Away || ヒット&<ruby>アウェイ</ruby> || Enables movement after attacking. | ||
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| Ignore Size Difference || サイズ差無視 || The Hit Rate decrease and damage dealt by Size Difference is negated. | | Ignore Size Difference || サイズ差無視 || The Hit Rate decrease and damage dealt by Size Difference is negated. | ||
|- | |- | ||
| Infight || インファイト || Increases melee weapon Attack Power and Crit rate, the higher level the higher effect. | | Infight || インファイト || Increases melee weapon Attack Power and Crit rate (up to +400/+20%), the higher level the higher effect. | ||
|- | |- | ||
| Gunfight || ガンファイト || Increases shooting weapon Attack Power and Hit rate, the higher level the higher effect. | | Gunfight || ガンファイト || Increases shooting weapon Attack Power and Hit rate (up to +400/+20%), the higher level the higher effect. | ||
|- | |- | ||
| Repair Skill || 修理スキル || | | Repair Skill || 修理スキル || Repair range+1, repair effectiveness+50%. | ||
|- | |- | ||
| Resupply Skill || 補給スキル || Enables Resupply Command Post-Movement. | | Resupply Skill || 補給スキル || Enables Resupply Command Post-Movement. | ||
|- | |- | ||
| SP Up || SPアップ || Increases Spirit Points, the higher level the higher effect. 5+/1Lv | | SP Up || SPアップ || Increases Spirit Points, the higher level the higher effect. 5+/1Lv, maxes at +50 (level 8 to level 9 is +10 SP) | ||
|- | |- | ||
| Mental (Focus) || 集中力 || Decreases | | Mental (Focus) || 集中力 || Decreases SSP cost, the higher level the higher effect. -5%/1Lv, maxes at -30% | ||
|- | |- | ||
| Commander || 指揮官 || Increases nearby ally's Hit/Evade stats, the higher level the closer ally is the higher effect. Does not | | Commander || 指揮官 || Increases nearby ally's Hit/Evade stats, the higher level the closer ally is the higher effect. Does not affect self. | ||
|- | |- | ||
| Spiritual Fortitude || 精神耐性 || Stat Decrease, Action Disable, Will Decrease and SP Decrease are negated. | | Spiritual Fortitude || 精神耐性 || Stat Decrease, Action Disable, Will Decrease and SP Decrease are negated. Does not protect against will reduction from Festum attacks. | ||
|- | |- | ||
| Attacker || アタッカー || Attack Power becomes x1.2, activates at 130+ Will. | | Attacker || アタッカー || Attack Power becomes x1.2, activates at 130+ Will. | ||
|- | |- | ||
| Supporter || スボーター || Support Attack | | Supporter || スボーター || Support Attack and Defense have their effectiveness increased by 20%. | ||
|- | |- | ||
| SP Regen || SP回復 || Regenerates 10 Spirit Points each turn. | | SP Regen || SP回復 || Regenerates 10 Spirit Points each turn. Applies to subpilots as well. | ||
|- | |- | ||
| Remodel Skill || 改造スキル || Unit and weapon upgrading becomes 20% cheaper. | | Remodel Skill || 改造スキル || Unit and weapon upgrading becomes 20% cheaper. | ||
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| Distance Penalty Negate || 距離補正無効 || Attack range's Hit Rate penalty is negated. | | Distance Penalty Negate || 距離補正無効 || Attack range's Hit Rate penalty is negated. | ||
|- | |- | ||
| Movement + Funds || 移動+資金 || | | Movement + Funds || 移動+資金 || Gives 100 credits per square moved. | ||
|- | |- | ||
| Movement + Spirit || 移動+精神 || | | Movement + Spirit || 移動+精神 || Recovers 1 SP per square moved. | ||
|- | |- | ||
| Perfect Defend || 完全防御 || Shield Defend | | Perfect Defend || 完全防御 || Shield Defend's activation rate is 100%. | ||
|- | |- | ||
| Master Fencer || 剣奢 || Sword Cut | | Master Fencer || 剣奢 || Sword Cut's activation rate is 100%. | ||
|- | |- | ||
| Gun Expert || 銃の名手 || Shoot Down | | Gun Expert || 銃の名手 || Shoot Down's activation rate is 100%. | ||
|- | |- | ||
| First | | First Strike || 先手必勝 || Counter's activation rate is 100%. If the pilot doesn't have Counter, then this skillpart gives Counter, as well. | ||
|- | |- | ||
| Willpower Awaken || 気力覚醒 || Will limitation becomes 200. | | Willpower Awaken || 気力覚醒 || Will limitation becomes 200. | ||
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| Will+Defense || 気力+防卿 || When Will increases, Defense Power increases. | | Will+Defense || 気力+防卿 || When Will increases, Defense Power increases. | ||
|- | |- | ||
| Fortune || 強運 || Credit gain becomes x1.5. | | Fortune || 強運 || Credit gain becomes x1.5. Stacks with Partner and Top Ace bonus, but not 2x money spirits. | ||
|- | |- | ||
| Circumstance Battler || ガンバリ屋 || Experience gain becomes x1.5. | | Circumstance Battler || ガンバリ屋 || Experience gain becomes x1.5. Stacks with Partner Bonuses and 2x experience spirits. | ||
|- | |- | ||
| Terrain Adaption Rise || 地形適応上昇 || Terrain | | Terrain Adaption Rise || 地形適応上昇 || Terrain ratings on unit and weapon increase by 1, to a maximum of S. | ||
|- | |- | ||
| Repair Mechanism Load || 修理装置搭載 || Units without Repair Mechanism can load Repair Mechanism as well. | | Repair Mechanism Load || 修理装置搭載 || Units without Repair Mechanism can load Repair Mechanism as well. | ||
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| Continuous Target Negate || 連続ターゲット無効 || Continuous Target Penalty negated. | | Continuous Target Negate || 連続ターゲット無効 || Continuous Target Penalty negated. | ||
|- | |- | ||
| Violent Attack || 強襲 || Each turn, cast | | Violent Attack || 強襲 || Each turn, cast Assail Spirit Command on self. | ||
|- | |- | ||
| Foresight || 予知 || Each turn, cast Flash Spirit Command on self. | | Foresight || 予知 || Each turn, cast Flash Spirit Command on self. | ||
Revision as of 13:10, 18 January 2014
Unique Pilot Skills
| Skill | Japanese | Description |
|---|---|---|
| Double Action | 2回行動 | After completing one action, can act again. |
| Aura Power | オーラ力 | Evasion rate, specific weapons's Attack Power, Barrier negate increases. Effect increases with Skill Level. |
| Holy Warrior | 聖戦士 | Damage dealt to enemy becomes +10%. Activates at 130+. |
| Ninja | 忍者 | Increases Hit, Evasion and Critical Rate. |
| Ninja Awaken | 忍者覚醒 | Damage dealt to enemy becomes +10%. Activates at 130+. |
| Cynadetic Code | シナジェティック・コード | Aim and Evasion increase. Effect increases with Skill Level. |
| Read Heart | 読心 | Hit and Evasion rate increases, except is negated against some units. Effect increases with Skill Level. |
| SEED | SEED | Damage dealt to enemies becomes +10%, Hit and Evasion increases by 20%. Activates at 130+ Will. |
| Innovator | イノベイター | Increases Hit, Evasion and Special Evasion rate with Will, activates at 130+. |
| Innovade | イノベイド | Hit and Evasion rate increases by Will. Activates at 130+ Will. |
| Super Soldier | 超兵 | Hit and Evasion rate increases by Will. Activates at 130+ Will. |
| Magician | 魔術師 | Increases Pilot's all stats. Effect increases with Skill Level, to a maximum of +20. |
| Grimoire | 魔導書 | Maximum MP and MP regeneration rate increases. Effect increases with Skill Level. |
| Beastification | ビースト化 | Damage dealt to enemy becomes +10% as Dancouga Nova MAX GOD. Activates at 130+ Will. |
| Songstress | 歌姫 | Specific weapons's effect increases. Effect increases with Skill Level. |
| Factor | ファクター | Increases Nanomachine activity percentage for Machina's Self Recovery Ability. |
| Soul of The Three Seasons | 三候の魂 | Damage dealt to enemies becomes +10% and taken damage from enemies -10%, activates at 130 Will. |
| Soul of The Shura | 修羅の魂 | When HP drops below 50%, Soul Spirit Command will be cast. (Ryofu Tallgeese Only) |
| Soaring Furious Emperor | 翔烈帝 | Below 30% HP or 140+ Will, Ryuubi Transforms into "Soaring Furious Emperor Dragon Armour Ryuubi Gundam". |
| Top Ace | トップエース | Money gained from combat becomes x1.2 (only for top three). |
Learned with Parts Pilot Skills
| Skill | Japanese | Description |
|---|---|---|
| Prevail | 底力 | Increase Hit, Evade, and Critical rates, and Armor in proportion to amount of HP lost. Level*10 = Required HP percentage for it to begin to work. |
| Support Attack | 援護攻撃 | Allows the pilot to provide offensive support to an adjacent ally. Each level increases Attack Power, Hit Rate and allows an additional support attack in a single turn. |
| Support Defense | 援護防御 | Allows the pilot to provide defensive support to an adjacent ally. Each level allows an additional support defense in a single turn. |
| Resolve | 闘争心 | Will+5 at beginning of stage. |
| Will Limit Break | 気力限界突破 | Break Will Limit (MAX = 170). |
| EN Save | Eセーブ | Weapon EN cost becomes 80%. Does not affect MP. |
| Bullet Save | Bセーブ | Ammo-based attacks gain +50% ammo. |
| Counter | カウンター | Allows the pilot to attack first when targeted by the enemy. Activation percentage is increased by Skill stat. |
| Predict | 見切リ | +10% to Hit, Dodge, and Critical rates when Will is 130 or above |
| Guard | ガード | Damage taken reduced by 20%. Activates at 130 Will. |
| Dash | ダッシュ | Movement+1, and another +1 at 130 will. |
| Continuous Action | 連続行動 | When enemy unit is shot down allows unit to act again. Single unit only, activates at 130 Will. Can only be activated once a Player Phase. |
| All Attack | 全体攻撃 | Damages enemy Partner Unit once, the higher Skill Level the more attack power. Single unit only. Level 1 = 70%, Level 2 = 80%, Level 3 = 90% |
| Hit&Away | ヒット&アウェイ | Enables movement after attacking. |
| Ignore Size Difference | サイズ差無視 | The Hit Rate decrease and damage dealt by Size Difference is negated. |
| Infight | インファイト | Increases melee weapon Attack Power and Crit rate (up to +400/+20%), the higher level the higher effect. |
| Gunfight | ガンファイト | Increases shooting weapon Attack Power and Hit rate (up to +400/+20%), the higher level the higher effect. |
| Repair Skill | 修理スキル | Repair range+1, repair effectiveness+50%. |
| Resupply Skill | 補給スキル | Enables Resupply Command Post-Movement. |
| SP Up | SPアップ | Increases Spirit Points, the higher level the higher effect. 5+/1Lv, maxes at +50 (level 8 to level 9 is +10 SP) |
| Mental (Focus) | 集中力 | Decreases SSP cost, the higher level the higher effect. -5%/1Lv, maxes at -30% |
| Commander | 指揮官 | Increases nearby ally's Hit/Evade stats, the higher level the closer ally is the higher effect. Does not affect self. |
| Spiritual Fortitude | 精神耐性 | Stat Decrease, Action Disable, Will Decrease and SP Decrease are negated. Does not protect against will reduction from Festum attacks. |
| Attacker | アタッカー | Attack Power becomes x1.2, activates at 130+ Will. |
| Supporter | スボーター | Support Attack and Defense have their effectiveness increased by 20%. |
| SP Regen | SP回復 | Regenerates 10 Spirit Points each turn. Applies to subpilots as well. |
| Remodel Skill | 改造スキル | Unit and weapon upgrading becomes 20% cheaper. |
| Distance Penalty Negate | 距離補正無効 | Attack range's Hit Rate penalty is negated. |
| Movement + Funds | 移動+資金 | Gives 100 credits per square moved. |
| Movement + Spirit | 移動+精神 | Recovers 1 SP per square moved. |
| Perfect Defend | 完全防御 | Shield Defend's activation rate is 100%. |
| Master Fencer | 剣奢 | Sword Cut's activation rate is 100%. |
| Gun Expert | 銃の名手 | Shoot Down's activation rate is 100%. |
| First Strike | 先手必勝 | Counter's activation rate is 100%. If the pilot doesn't have Counter, then this skillpart gives Counter, as well. |
| Willpower Awaken | 気力覚醒 | Will limitation becomes 200. |
| Precise Attack | 精密攻撃 | When activating Critical hit, damage becomes x1.5. |
| Will+Attack | 気力+攻撃 | When Will increases, maximum damage increases. |
| Will+Defense | 気力+防卿 | When Will increases, Defense Power increases. |
| Fortune | 強運 | Credit gain becomes x1.5. Stacks with Partner and Top Ace bonus, but not 2x money spirits. |
| Circumstance Battler | ガンバリ屋 | Experience gain becomes x1.5. Stacks with Partner Bonuses and 2x experience spirits. |
| Terrain Adaption Rise | 地形適応上昇 | Terrain ratings on unit and weapon increase by 1, to a maximum of S. |
| Repair Mechanism Load | 修理装置搭載 | Units without Repair Mechanism can load Repair Mechanism as well. |
| Resupply Mechanism Load | 補給装置搭載 | Units without Resupply Mechanism can load Resupply Mechanism as well. |
| Continuous Target Negate | 連続ターゲット無効 | Continuous Target Penalty negated. |
| Violent Attack | 強襲 | Each turn, cast Assail Spirit Command on self. |
| Foresight | 予知 | Each turn, cast Flash Spirit Command on self. |