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Super Robot Wars/Z3/Tactical Combo: Difference between revisions
From Akurasu
< Super Robot Wars | Z3
Itachimaru (talk | contribs) No edit summary |
Itachimaru (talk | contribs) Updated after testing updating the values |
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| Line 11: | Line 11: | ||
| Destroy consecutive enemy Team || +1 | | Destroy consecutive enemy Team || +1 | ||
|- | |- | ||
| Destroy an enemy Team with an All attack || + | | Destroy an enemy Team with an All attack || +1 | ||
|- | |- | ||
| Tag Partner destroys an enemy unit || + | | Tag Partner destroys an enemy unit || +1 | ||
|- | |- | ||
| Destroy a unit Boss with Maximum Break || + | | Destroy a unit Boss with Maximum Break || +1 | ||
|- | |- | ||
| Fail to destroy consecutive enemy Team || -1 | | Fail to destroy consecutive enemy Team || -1 | ||
Latest revision as of 20:22, 14 April 2014
Tactical Combo gives you bonuses during your turn when you destroy enemy Teams consecutively
Conditions
| Action | Changes to Combo Gauge |
|---|---|
| Destroy an enemy Team | +1 |
| Destroy consecutive enemy Team | +1 |
| Destroy an enemy Team with an All attack | +1 |
| Tag Partner destroys an enemy unit | +1 |
| Destroy a unit Boss with Maximum Break | +1 |
| Fail to destroy consecutive enemy Team | -1 |
| Enemy destroyed but partner survives | -2 |
| End a units Turn | -1 |
| End your Turn | Resets to 0 |
Tactical Combo Bonus
| Combo Gauge | Damage Multiplier, Money, and Z-Chips earned |
|---|---|
| 1 | x1.05 |
| 2 | x1.10 |
| 3 | x1.15 |
| 4 | x1.20 |
| 5 | x1.25 |