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Super Robot Wars/Z3/Spirits: Difference between revisions

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SteveO (talk | contribs)
Page created.
 
Shale (talk | contribs)
Noting the meaning of a + on a spirit command.
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===Spirit Commands===
===Spirit Commands===
Spirit commands marked with a plus (+) in the menu will affect both units in a squad when cast. Otherwise they have the same effects as the normal version.


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Revision as of 07:09, 20 April 2014

Spirit Commands

Spirit commands marked with a plus (+) in the menu will affect both units in a squad when cast. Otherwise they have the same effects as the normal version.

English Japanese Target Description
Hot Blood 熱血 Self Deals 2x damage on the next attack. If Soul is also active, Soul will take precedence.
Soul Self Deals 2.2x damage on the next attack. If Hot Blood is also active, Soul will take precedence.
Fighting Spirit 闘志 Self (Team) The next attack is guaranteed to be a critical hit.
Flash 閃き Self The next attack on the unit is guaranteed to miss.
Fortitude 不屈 Self The next time damage is taken, it will be reduced to 1/8.
Iron Wall 鉄壁 Self For one turn, all damage taken is reduced to 1/4.
Focus 集中 Self For one turn, final evasion and accuracy rates are increased by 30%.
Sure Hit 必中 Self For one turn, the unit will have 100% accuracy. Does not override the Flash spirit.
Inspiration 感応 One Ally Grants the effects of Sure Hit to a single unit.
Intuition 直感 Self Grants the effects of Flash and Sure Hit.
Accelerate 加速 Self (Team) Increases movement range by 3. The effect isn't used up until the unit moves.
Awaken 覚醒 Self (Team) Gives the unit(s) an additional turn. Can't be stacked.
Guts 根性 Self Restores 30% of the unit's maximum HP.
Super Guts ド根性 Self Restores all of the unit's HP.
Trust 信頼 One Ally Restores 3000 HP to one unit.
Friendship 友情 One Allied Team Restores 2500 HP to both units in a team.
Bonds All Allies Restores 5000 HP to all allies on the map.
Renew 補給 One Ally Fully restores one unit's EN and ammo. No morale is lost.
Yell 気合 Self Increases morale by 10.
Drive 気迫 Self Increases morale by 30.
Encourage 激励 One Allied Team Increases the morale of both units in a team by 5.
Mercy てかげん Self The next attack will leave the target with 10 HP remaining if it would have destroyed the unit. The user's Skill stat must be higher than the target's for Mercy to work.
Snipe 射撃 Self Increases weapon range by 2 for the next attack. Applies to all weapons except MAPWs.
Direct Hit 直撃 Self (Team) Ignores damage penalties on ALL attacks and from size differences. Also disables the target's defensive and reaction abilities, such as barriers, Slash Away, Shield Defense, Bunshin, Counter, and Support Defense.
Assault 突撃 Self All weapons except MAPWs become post-move for the next attack.
Recon 偵察 One Enemy Team Allows you to view one enemy team's status menu. Used on targets that haven't been engaged yet.
Exhaust 脱力 One Enemy Team Reduces one enemy team's morale by 10.
Disturbance かく乱 All Enemies Halves all enemies' final accuracy ratings for one turn.
Love Self Grants the effects of Accelerate, Sure Hit, Flash, Hot Blood, Yell, Effort, and Luck.
Courage 勇気 Self Grants the effects of Accelerate, Sure Hit, Fortitude, Yell, Direct Hit, and Hot Blood.
Luck 幸運 Self (Team) Doubles the amount of cash gained if an enemy is shot down in the next battle encounter.
Bless 祝福 One Allied Team Grants the effect of Luck to one allied team.
Effort 努力 Self (Team) Doubles the amount of EXP gained if an enemy is damaged or shot down in the next battle encounter.
Cheer 応援 One Allied Team Grants the effect of Effort to one allied team.
Analyze 分析 One Enemy Team For one turn, the targeted enemy team will take 10% more damage, and deal 10% less damage.