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Super Robot Wars/Z3/Pilot Abilities: Difference between revisions
From Akurasu
< Super Robot Wars | Z3
Zephyrantes (talk | contribs) →Innate Skills (Cannot be learned): Added missing info |
Zephyrantes (talk | contribs) Clarifications and grammar nazi issues |
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| SP Regen || SP回復 || Recovers 10 SP every turn. '''Stacks with the regular recovery, becoming 15 per turn.''' || Basara, C.C. | | SP Regen || SP回復 || Recovers 10 SP every turn. '''Stacks with the regular recovery, becoming 15 per turn.''' || Basara, C.C. | ||
|- | |- | ||
| Command || 指揮官 || | | Command || 指揮官 || Final Hit and Evade rates of units in range are increased.<br>Effect is determined by the skill's level and the distance to the skill possessor. || Char, Sumeragi, Otto, Bright, Ozma, Jeffrey, Mao, Clouseau, Tessa, F.S. | ||
|- | |- | ||
| Fortune || 強運 || | | Fortune || 強運 || Funds acquired from shooting down an enemy unit are multiplied by 1.2. || Colasour, Boss, Hathaway, Kei, Alto, Sousuke | ||
|- | |- | ||
| President || 社長 || When the map is cleared, all deployed pilots acquire 5 PP. || Watta | | President || 社長 || When the map is cleared, all deployed pilots acquire 5 PP. || Watta | ||
|- | |- | ||
| Salaryman || サラリーマン || Acquires 3 PP when leveling up, for each 10 units | | Salaryman || サラリーマン || Acquires 3 PP when leveling up, for each 10 units shot down, and when the map is cleared. || Kakikouji, Atsui, Kinoshita, Ikue, Akagi, Ibuki, Aoyama | ||
|- | |- | ||
| Newtype || ニュータイプ || Hit and Evade rates rise and the range of certain weapons | | Newtype || ニュータイプ || Hit and Evade rates rise and the range of certain weapons are increased.<br>Effect rises with the skill's level. || Kamille, Fa, Four, Katz, Amuro, Char, Hathaway, Quess, Banagher | ||
|- | |- | ||
| Strengthened Human || 強化人間 || Hit and Evade rates rise and the range of certain weapons | | Strengthened Human || 強化人間 || Hit and Evade rates rise and the range of certain weapons are increased.<br>Effect rises with the skill's level. || Gyunei, Marida, Four | ||
|- | |- | ||
| SEED || SEED || At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. || Shinn, Kira | | SEED || SEED || At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. || Shinn, Kira | ||
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| Extreme || 極 || At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. || Graham | | Extreme || 極 || At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. || Graham | ||
|- | |- | ||
| Tactics || 戦術指揮 || Enables use of the "Tactics" command. By selecting either "Attack", "Defense" or "Special, allied pilots under its influence will have their stats modified for 1 turn. || Zero | | Tactics || 戦術指揮 || Enables use of the "Tactics" command. By selecting either "Attack", "Defense", or "Special", allied pilots under its influence will have their stats modified for 1 turn. || Zero | ||
|- | |- | ||
| Curse of Geass || ギアスの呪縛 || At 130 Will or more, final damage is multiplied by 1.1 and the | | Curse of Geass || ギアスの呪縛 || At 130 Will or more, final damage is multiplied by 1.1 and the pilot gains the effects of Prevail Lv9. || Suzaku | ||
|- | |- | ||
| Precise Attack || 精密攻撃 || The damage multiplication caused by | | Precise Attack || 精密攻撃 || The damage multiplication caused by critical hits becomes 1.5. || Chirico | ||
|- | |- | ||
| Abnormal Survivor || 異能生存体 || '''When at 10% or less HP, all base stats raise by 20.''' || Chirico | | Abnormal Survivor || 異能生存体 || '''When at 10% or less HP, all base stats raise by 20.''' || Chirico | ||
|- | |- | ||
| '''Element Ability''' || '''エレメント能力''' || At 130 Will or more:<br>Gravitational Interference (Amata): Sky | | '''Element Ability''' || '''エレメント能力''' || At 130 Will or more:<br>Gravitational Interference (Amata): Flight enabled, Sky terrain and weapon rating becomes S, Movement +1.<br>Impact Power (Zessica): Damage is multiplied by 1.05.<br>Despair Vision (Cayenne): Final Hit, Evade and Critical rates increase by 15%.<br>Hole Digging (Andy):Underground movement acquired, all weapons acquire Barrier Pierce.<br>Spiritual Performance (Shrade): Own and adjacent teams have their stats increased by 5.<br>Frailty Power (Moroi): All weapons acquire Armor Down.<br>Vacuum Filling (MIX): HP Regen (Small) and EN Regen (Small) activate.<br>Corrosion Power (Sazanka): All enemy units within a 5 space radius have their Will reduced by 2.<br>Optical Penetration (Yunoha): Double Image (50% chance) acquired.<br>Connect Power (Mikono): Own team's main pilot recovers 5 SP at the start of the Player Phase. <br>Power To Isolate (Jin) : Barrier(Reduces damage by ????, consumes ?? EN per use.) acquired. <br>Power of Reversal (Kagura) : Counter skill occurs at 100% chance.<br>Teleportation (Crea) : Team movement ignores terrain restrictions.|| Amata<br> Zessica<br> Cayenne<br> Andy<br> Shrade<br> Moroi<br> Mix<br> Sazanka<br> Yunoha<br> Mikono<br> Jin<br> Kagura<br> Crea | ||
|- | |- | ||
| ESP || 超能力 || Hit and Evade rates are increased.<br>Effect rises with the skill's level. || Takeru, Rose | | ESP || 超能力 || Hit and Evade rates are increased.<br>Effect rises with the skill's level. || Takeru, Rose | ||
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| '''Spiral Power∞''' || '''螺旋力∞''' || Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. || Simon | | '''Spiral Power∞''' || '''螺旋力∞''' || Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. || Simon | ||
|- | |- | ||
| Negotiator || ネゴシエイター || Opponent's Will is reduced by 3. If the pilot is present at the end of the stage, repair costs are nullified. || Roger | | Negotiator || ネゴシエイター || Opponent's Will is reduced by 3 on hit. If the pilot is present at the end of the stage, repair costs are nullified. || Roger | ||
|- | |- | ||
| Aggressive Beast || 野生化 || At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1.|| Aoi, Kurara, Sakuya, Johnny, Eida | | Aggressive Beast || 野生化 || At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1.|| Aoi, Kurara, Sakuya, Johnny, Eida | ||
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|- | |- | ||
| Cover Attack || 援護攻撃 || 250 || Can perform a Support Attack for an adjacent unit.<br>Can be used as many times as the skill level in one turn.<br> Also increases Sub-units | | Cover Attack || 援護攻撃 || 250 || Can perform a Support Attack for an adjacent unit.<br>Can be used as many times as the skill level in one turn.<br> Also increases Sub-units Assist Attack damage dealt per trigger number of times by +5% | ||
|- | |- | ||
|- | |- | ||
| Attack Again || 再攻撃 || 350 || Allows the pilot to | | Attack Again || 再攻撃 || 350 || Allows the pilot to Support Attack for himself if Skill stat is 20 or better than enemy. | ||
|- | |- | ||
| Support Attack || サポートアタック || 300 || When performing a Cover Attack, the attack will always do critical | | Support Attack || サポートアタック || 300 || When performing a Cover Attack, the attack will always do a critical hit.<br>Does not work with Attack Again. | ||
|- | |- | ||
| Support Defense || 援護防御 || 250 || Can perform a Support Defense for '''an adjacent unit or team'''. <br>Can be used as many times as the skill level in one turn. | | Support Defense || 援護防御 || 250 || Can perform a Support Defense for '''an adjacent unit or team'''. <br>Can be used as many times as the skill level in one turn. | ||
Revision as of 00:01, 2 July 2014
Innate Skills (Cannot be learned)
Note: New skills and changes from the previous games are highlighted
| Skill | Japanese | Description | Users |
|---|---|---|---|
| SP Regen | SP回復 | Recovers 10 SP every turn. Stacks with the regular recovery, becoming 15 per turn. | Basara, C.C. |
| Command | 指揮官 | Final Hit and Evade rates of units in range are increased. Effect is determined by the skill's level and the distance to the skill possessor. |
Char, Sumeragi, Otto, Bright, Ozma, Jeffrey, Mao, Clouseau, Tessa, F.S. |
| Fortune | 強運 | Funds acquired from shooting down an enemy unit are multiplied by 1.2. | Colasour, Boss, Hathaway, Kei, Alto, Sousuke |
| President | 社長 | When the map is cleared, all deployed pilots acquire 5 PP. | Watta |
| Salaryman | サラリーマン | Acquires 3 PP when leveling up, for each 10 units shot down, and when the map is cleared. | Kakikouji, Atsui, Kinoshita, Ikue, Akagi, Ibuki, Aoyama |
| Newtype | ニュータイプ | Hit and Evade rates rise and the range of certain weapons are increased. Effect rises with the skill's level. |
Kamille, Fa, Four, Katz, Amuro, Char, Hathaway, Quess, Banagher |
| Strengthened Human | 強化人間 | Hit and Evade rates rise and the range of certain weapons are increased. Effect rises with the skill's level. |
Gyunei, Marida, Four |
| SEED | SEED | At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. | Shinn, Kira |
| Innovator | イノベイター | At 140 Will or more, Accuracy, Evasion and Skill stats rise by 20 and 5 SP is recovered every turn. | Setsuna |
| Extreme | 極 | At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. | Graham |
| Tactics | 戦術指揮 | Enables use of the "Tactics" command. By selecting either "Attack", "Defense", or "Special", allied pilots under its influence will have their stats modified for 1 turn. | Zero |
| Curse of Geass | ギアスの呪縛 | At 130 Will or more, final damage is multiplied by 1.1 and the pilot gains the effects of Prevail Lv9. | Suzaku |
| Precise Attack | 精密攻撃 | The damage multiplication caused by critical hits becomes 1.5. | Chirico |
| Abnormal Survivor | 異能生存体 | When at 10% or less HP, all base stats raise by 20. | Chirico |
| Element Ability | エレメント能力 | At 130 Will or more: Gravitational Interference (Amata): Flight enabled, Sky terrain and weapon rating becomes S, Movement +1. Impact Power (Zessica): Damage is multiplied by 1.05. Despair Vision (Cayenne): Final Hit, Evade and Critical rates increase by 15%. Hole Digging (Andy):Underground movement acquired, all weapons acquire Barrier Pierce. Spiritual Performance (Shrade): Own and adjacent teams have their stats increased by 5. Frailty Power (Moroi): All weapons acquire Armor Down. Vacuum Filling (MIX): HP Regen (Small) and EN Regen (Small) activate. Corrosion Power (Sazanka): All enemy units within a 5 space radius have their Will reduced by 2. Optical Penetration (Yunoha): Double Image (50% chance) acquired. Connect Power (Mikono): Own team's main pilot recovers 5 SP at the start of the Player Phase. Power To Isolate (Jin) : Barrier(Reduces damage by ????, consumes ?? EN per use.) acquired. Power of Reversal (Kagura) : Counter skill occurs at 100% chance. Teleportation (Crea) : Team movement ignores terrain restrictions. |
Amata Zessica Cayenne Andy Shrade Moroi Mix Sazanka Yunoha Mikono Jin Kagura Crea |
| ESP | 超能力 | Hit and Evade rates are increased. Effect rises with the skill's level. |
Takeru, Rose |
| Spiral Power | 螺旋力 | Hit rate increased and final received damage is reduced. Effect rises with the skill's level. |
Simon, Yoko, Kittan, Gimmy, Darry, Dayakka |
| Spiral Power∞ | 螺旋力∞ | Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. | Simon |
| Negotiator | ネゴシエイター | Opponent's Will is reduced by 3 on hit. If the pilot is present at the end of the stage, repair costs are nullified. | Roger |
| Aggressive Beast | 野生化 | At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1. | Aoi, Kurara, Sakuya, Johnny, Eida |
Purchasable Skills
| Skill | Japanese | PP Cost | Description | ||
|---|---|---|---|---|---|
| Cover Attack | 援護攻撃 | 250 | Can perform a Support Attack for an adjacent unit. Can be used as many times as the skill level in one turn. Also increases Sub-units Assist Attack damage dealt per trigger number of times by +5% | ||
| Attack Again | 再攻撃 | 350 | Allows the pilot to Support Attack for himself if Skill stat is 20 or better than enemy. | ||
| Support Attack | サポートアタック | 300 | When performing a Cover Attack, the attack will always do a critical hit. Does not work with Attack Again. | ||
| Support Defense | 援護防御 | 250 | Can perform a Support Defense for an adjacent unit or team. Can be used as many times as the skill level in one turn. | ||
| SP Up | SPアップ | 100+20×Lv | Maximum SP increased by 5 for each skill level (up to Lv9). | ||
| Resolve | 闘争心 | 250 | Initial Will raised by 10. | ||
| Battle Spirit | 戦意高揚 | 100 | Gains +3 Will every turn, starting from the first. | ||
| Will+Evasion | 気力+回避 | 200 | When an attack is evaded, Will increases by 1. | ||
| Will+Hit | 気力+命中 | 200 | When the unit hits an enemy, Will increases by 1. | ||
| Will+Damage | 気力+ダメージ | 200 | When hit by an enemy attack, Will increases by 1. | ||
| Will+Destruction | 気力+壊滅 | 200 | When an ally takes down an enemy team, Will increases by 1. | ||
| Will Limit Break | 気力限界突破 | 300 | Will limit becomes 170. | ||
| Prevail | 底力 | 40+10×Lv | As HP decreases, Hit, Evade and Critical rates increase and defense is increased. Effect rises with the skill level (up to Lv9). | ||
| Counter | カウンター | 40+10×Lv | When choosing to counter-attack, the unit may attack first. Success rate depends on the skill's level (up to Lv9) and the Skill stat. When in a Tag, the sub-unit's skill will not take effect. | ||
| E Save | Eセーブ | 300 | Weapon EN consumption reduced to 80%. Can only be learned by pilots that can ride units with attacks that use EN. | ||
| B Save | Bセーブ | 300 | Weapon Ammo multiplied by 1.5 (decimals rounded up). Can only be learned by pilots that can ride units with attacks that use Ammo. | ||
| Predict | 見切り | 250 | At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%. | ||
| Guard | ガード | 250 | At 130 Will or more, final damage received is reduced to 80%. | ||
| Multi Target | マルチターゲット | 350 | When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%. | ||
| Ignore Size Penalty | サイズ差補正無視 | 50+50×Lv | Ignores the damage penalty incurred by size differences. Effects one size rank per skill level. | ||
| Spiritual Fortitude | 精神耐性 | 250 | "Stat Halving", "Action Stop", "Will Reduce" and "SP Reduce" weapon effects are nullified. Spirit command "Daunt" can not reduce Will below 100. If a sub-pilot, this skill has no effect. | ||
| Hit & Away | ヒット&アウェイ | 300 | If the unit hasn't moved yet, it can move after performing an attack. | ||
| Dash | ダッシュ | 350 | Unit's Move is increased by 1. At 130 Will or more, Move is increased by 2. | ||
| Repair Skill | 修理スキル | 300 | The Repair command's effect is multiplied by 1.5 and it's range is increased by 1. | ||
| Resupply Skill | 補給スキル | 350 | The Resupply command may be used after moving. | ||
| Part Supply | パーツ供給 | 150 | Consumable parts can be used on own team or on a member of an adjacent team. | ||
| Half Cut | ハーフカット | 250 | If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%. | ||