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Makai Senki Disgaea 2/Formulas: Difference between revisions

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If an item has a base stat of 1000 and you do everying possible to up it you'd have:  
If an item has a base stat of 1000 and you do everying possible to up it you'd have:  


(BASE * (LEG + (Bossbonus + #billpassed*bonus*#bossbeaten) + ??????????????) * (DABonusx3) * LvLBonus1 + LvLBonus2
(BASE * (LEG + (Bossbonus + #billpassed*bonus*#bossbeaten) + ??????????????) * (DABonusx3) * LvLBonus1 + LvLBonus2
[(1000 * (1.5 + 0.1+3*0.02*6 + 0.2+3*0.04*3 + 0.3+3*0.06*1) + 6*90 + 66 + 42) * (1 + 3*0.1) * 11 + 200
[(1000 * (1.5 + 0.1+3*0.02*6 + 0.2+3*0.04*3 + 0.3+3*0.06*1) + 6*90 + 66 + 42) * (1 + 3*0.1) * 11 + 200

Revision as of 10:48, 9 October 2006

Stealing

c = (p*t + h +25) - (e + 3*r + a)

where:
c = stealing chance (%)
p = position parameter, 1.0 if stealing from in front, 1.1 from side, 1.2 from behind
t = thief level
h = hit of stealing hand
e = enemy level
r = item rank
a = rarity parameter, 0 if normal, 10 if rare, 30 if legendary, 100 if rarity 0

Alternatively:

t = (c + e + 3*r + a - h - 25)/p

Stat Stealing

c = t*2 + h - e

all variables are the same as above.


Item Stat

[(base stat * (rarity mod + item boss bonus) + innocent bonus) * DA bonus] * Level bonus 1 + Level Bonus 2

Base stat: self explanatory.

Rarity bonus: 1 for normal, 1.25 for rare, 1.5 for legendary

Item boss bonus: each time you defeat a boss it adds: Item General: 0.1 + ((# of times you've passed the high stat up bill in DA) x 0.02) Item King: 0.2 + ((# of times you've passed the high stat up bill in DA) x 0.04) Item God: 0.3 + ((# of times you've passed the high stat up bill in DA) x 0.06)

Innocent Bonus: given each time you defeat an item boss Item General: 3 Item King: 6 Item God: 9 Innocents level is irrelevant. Doesn't give the bonus if you're using a hybrid innocent with the relationship innocent.

DA Bonus: 1 + ((# of times you've passed the high start up bill) x 0.1)

Level Bonus 1: Starts at 1, increases 0.05 for each level on the item - i.e., it is 6 at level 100 and 11 and level 200, the max.

Level Bonus 2: Equals the item's level. However if the item has 0 in a stat then it's equal to 0. If it has a negative in a stat then it's equal to -1*level.

---

Adding that all up then (there may be errors): If an item has a base stat of 1000 and you do everying possible to up it you'd have:

(BASE * (LEG + (Bossbonus + #billpassed*bonus*#bossbeaten) + ??????????????) * (DABonusx3) * LvLBonus1 + LvLBonus2 [(1000 * (1.5 + 0.1+3*0.02*6 + 0.2+3*0.04*3 + 0.3+3*0.06*1) + 6*90 + 66 + 42) * (1 + 3*0.1) * 11 + 200